Jozufozu
c4d6ec706e
Handle arbitrary numbers of GameStateProviders
...
- Use bitset instead of long.
- We only ever iterate over the GameStateProviders, so use a list instead of a map.
- GameStateProviders don't need IDs.
2022-01-13 15:58:51 -08:00
Jozufozu
29d4ec03c2
Reorganize and simplify
...
- StructTypes no longer need to be registered
- Move backend.source to core.source
- Move GameStateRegistry to core
- Backend is static again
- Loader maintains state internally
2022-01-12 21:25:03 -08:00
Jozufozu
2854e1f1dc
Better memoized shader compilation and global game state
...
- Properly separate compilation of vertex and fragment shaders
- Game state is no longer per-program
- Needs organization
2022-01-12 00:19:37 -08:00
Jozufozu
c4f07db75f
More organized shader compilation
2022-01-11 13:17:55 -08:00
Jozufozu
139c95ebc1
Sodium compatibility
2022-01-10 15:08:02 -08:00
Jozufozu
0785587960
Separate vertex and fragment shaders and templates
2022-01-10 14:38:26 -08:00
Jozufozu
0b84bec4e1
Merge branch '1.18/dev' into 1.18/shader-sanity
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
2022-01-09 22:35:42 -08:00
Jozufozu
5f5b4e5fba
Update changelog
2022-01-08 17:42:32 -08:00
Jozufozu
68febaec2e
Conditional state restore and BufferUploader sanity check
...
- Only restore state that has changed
- Sanity check to fix error condition on reset
2022-01-08 16:48:42 -08:00
Jozufozu
38244deb51
GlStateTracker for better state restore
...
- Replaces both ShaderInstanceAccessor and BufferUploaderAccessor
2022-01-08 14:51:55 -08:00
Jozufozu
72dc4cb378
Almost sane shaders
...
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
- Templates don't need generics
- Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
44d640fc47
Fix crash rendering biome-tinted blocks on contraptions
...
- Biome colors now line up with the world
2022-01-07 14:18:59 -08:00
Jozufozu
0b334afaca
Flatten core.shader and fix residual merge conflicts
2022-01-07 12:01:03 -08:00
Jozufozu
03c5a41cac
Merge branch '1.18/dev' into 1.18/shader-sanity
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
# src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
# src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
d1ee71de4e
Reduce merge conflicts with shader-sanity
2022-01-07 11:50:01 -08:00
Jozufozu
c0ddc860d9
RenderLayers directly store DrawBuffers
...
- Inspired by pepper's BlockEntityTypeExtensions
- Document the batching engine internals.
2022-01-06 15:25:00 -08:00
Jozufozu
eef3c7fc1c
Fix visual artifacts with contraptions while using opfine.
...
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
Jozufozu
f6b49fb324
Better state restore in InstancingEngine
...
- Attempt to fix optifine issues
- Replace <code> with {@code}
2022-01-06 13:04:16 -08:00
PepperCode1
3d90c084c1
Add 0.5.0a and 0.5.1 to issue template
2022-01-04 21:50:10 -08:00
Jozufozu
369157c989
Document, annotate, and rename
...
- Add documentation for new InstancedRenderRegistry
- Annotate TypeExtensions with Nullable
- Add method for creating bulk instances
2022-01-04 14:14:30 -08:00
PepperCode1
45ae6c4d90
Switch to instancing controllers
...
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
355d6aa163
Consider RenderLayer when compiling shaders
...
- Disabled cutout logic in other layers
2022-01-01 15:19:49 -08:00
Jozufozu
1b09c2c1eb
Compile everything on the fly
...
- Simplify game state system
- Need some way to re-add errors on load.
- Streamline shader compilation, reduce map lookups
- Move pipeline package from backend to core
- Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
aca216cf9a
Merge branch '1.18/dev' into 1.18/shader-sanity
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/Backend.java
# src/main/java/com/jozufozu/flywheel/backend/gl/shader/GlShader.java
# src/main/java/com/jozufozu/flywheel/backend/pipeline/ProgramAssembler.java
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-12-31 00:25:24 -08:00
Jozufozu
e9a4231d4e
Write active backend to crash reports
2021-12-30 20:01:45 -08:00
Jozufozu
79952fdc42
Fix crash on resource reload with flywheel disabled
...
- Closes #83
- Move engine selection to function
- Rename Backend.log to Backend.LOGGER
2021-12-30 15:15:25 -08:00
Jozufozu
c265a17f55
Shader sanity
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- Drastically lower shader boilerplate for instance materials
- Somewhat lower boilerplate for contexts
- VertexTypes are responsible for shader headers
- Better shader compiler errors (at least on nvidia)
- Simplify template classes
- Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
552ed07547
Bump version - 0.5.0a
2021-12-29 10:59:34 -08:00
Jozufozu
9abfad00c6
Fix crash on load when backend is off
...
- Closes #81
- Disabled crashing on error poll
2021-12-28 20:39:32 -08:00
Jozufozu
b7e1aa581d
Batching is not actually compatible with shaders
2021-12-28 15:26:56 -08:00
Jozufozu
b5a9741caf
Go through GlVertexArray
...
- VAO state is now handled by GlVertexArray objects
- IndexedModel no longer inherits from VBOModel
- BufferedModel doesn't need #clearState
- Likely fixes crash on intel drivers
2021-12-27 19:14:19 -08:00
Jozufozu
4c4d6b77fc
Fix contraption lighting
...
- Actually just one line.
2021-12-27 13:37:09 -08:00
Jozufozu
283195bbd0
Towards starlight compat
...
- Steal Mods enum from Create.
- Cursemaven dep for starlight
Co-authored-by: Aeiou <3160746+aeiouenigma@users.noreply.github.com>
2021-12-26 15:41:20 -08:00
Jozufozu
dbfeeea477
No more diffuse divide
...
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
- Simplify ModelTransformer
- Model doesn't need #configure
2021-12-25 15:51:22 -08:00
PepperCode1
ec6e07f59e
Clean up
...
- Use Flywheel.rl and Flywheel.ID where ever possible
- Rename Flywheel.log to LOGGER
- Don't add namespace to network channel version
- Use counter for packet IDs
2021-12-24 23:26:18 -08:00
Jozufozu
e16b32e116
Track VBO and EBO via vanilla
2021-12-24 16:15:20 -08:00
Jozufozu
de6c4270b2
Repack JOML
2021-12-24 02:21:59 -08:00
Jozufozu
3ce1345d6a
Fix GL error spam and do some cleanup
...
- Add flywheel$ prefix to mixin duck interfaces/accessors
- Better chat messages for /flywheel backend command
- Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
5f7b17a200
Merge branch '1.18/dev' into 1.18/batching
2021-12-23 23:23:04 -08:00
Jozufozu
af209f525e
Contraptions and engines
...
- Sort of get the batching engine working for contraptions but this feels wrong
- TaskEngine gets passed in methods
- Better naming for TaskEngines
- Do BufferSource ourselves
- Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:52 -08:00
Jozufozu
aa373cbe40
Switch back to parchment, update forge
2021-12-23 23:09:51 -08:00
Jozufozu
717335d094
Bump version - 0.5.0
2021-12-22 22:37:27 -08:00
Jozufozu
39439d6335
Small config changes
...
- Make FlwCommands more readable
- EmptyArgumentSerializer for EngineArgument
2021-12-22 22:29:52 -08:00
Jozufozu
c3bc231d0a
Fix models being backwards
...
- Regression in ModelUtil#rotateToFace
2021-12-22 22:01:05 -08:00
Jozufozu
d78f030264
Better config/backend to account for multiple engines
...
- Rename probably too many things
- Needs to be tested with Optifine
2021-12-22 21:35:48 -08:00
Jozufozu
a1bf03689c
Fix diffuse lighting in batching engine
...
- Complete hack that definitely won't come back to bite me
- Also slighting change some unsafe writing stuff
2021-12-22 16:11:56 -08:00
Jozufozu
21d0db1364
GlBuffer tracks its size
...
- GlVertexArray#enableArrays
2021-12-22 14:39:34 -08:00
Jozufozu
1594c56df2
Finally safe vertex formats
...
- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
2021-12-22 02:45:45 -08:00
Jozufozu
ceb09d3dfc
util and core cleanup
...
- Consolidate/audit utility classes
- Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
b0f6d07b0b
Make the BatchingEngine not jittery
...
- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00