Commit graph

561 commits

Author SHA1 Message Date
Jozufozu
ef512d8cf9 Almost there
- WorldContext sort of uses a shader pipeline interface
 - Smarter import resolution
 - Reorganize shader sources
 - Rewritten shader templating
 - Still need builtin support
2021-08-07 01:00:32 -07:00
Jozufozu
a9ae8ca68e More LightVolume guards
- Should fix odd crash
2021-08-06 12:55:56 -07:00
Jozufozu
935f8efc00 Merge branch 'dev' into shader-pipeline 2021-08-06 11:45:39 -07:00
Jozufozu
b266e6014c Whoops remove that import 2021-08-05 15:05:47 -07:00
Jozufozu
e5840754c6 Bump version - 0.2.3 2021-08-05 14:55:07 -07:00
Jozufozu
344ea74cab Event adjustments to work with optifine shadows 2021-08-05 14:53:22 -07:00
Jozufozu
c2d110e38f More steps towards actually using the new loader 2021-08-05 12:16:17 -07:00
Jozufozu
7bb38afda9 Merge branch 'dev' into shader-pipeline 2021-08-05 00:53:29 -07:00
Jozufozu
6a881b17b3 Bump version - 0.2.2 2021-08-04 22:44:21 -07:00
Jozufozu
0e7a61cfcc Fix #23
- Clamp update divisor
2021-08-04 20:50:37 -07:00
Jozufozu
60c85ec4f6 Fix nullpointer in ModelRenderer
- Somehow managed to only do a check in a subclass
 - Add #empty() helper method to IModel
2021-08-04 14:35:16 -07:00
Jozufozu
e3b1172925 Miscellaneous documentation 2021-08-04 14:35:15 -07:00
Jozufozu
f21566d1fc Merge pull request #22 from 34638a/dev
Patch to stop the java.util.ConcurrentModificationException.
2021-08-04 14:16:47 -07:00
Jozufozu
613640df52 Simplify synchronization
- Use `synchronized` on the queue sets in favor of explicit locks.
 - Updates and additions work the same now
 - Move updates processing to separate function
2021-08-03 02:06:41 -07:00
Jordan Ramsay
bf27108b18 Patch to stop the java.util.ConcurrentModificationException. 2021-08-03 16:52:00 +10:00
Jozufozu
94c5b4455d Switch to MIT Licence 2021-08-02 20:07:49 -07:00
Jozufozu
d21f2c73ee Wrong display value for chunk caching command 2021-08-02 14:22:21 -07:00
Jozufozu
180a480e40 Bump version - 0.2.1 2021-08-02 14:06:51 -07:00
Jozufozu
7f4399c768 Fix chunk caching race condition add toggle
- /flywheel chunkCaching on|off
 - synchronized ftw
2021-08-02 00:06:26 -07:00
Jozufozu
5f7093fa0e Update changelog and remove dead QuaternionTransformStack.java 2021-07-30 14:34:04 -07:00
Jozufozu
e20612cd30 Fix issue with missing banner pattern textures
Fixes #12

What the heck

CrumblingRenderer gets classloaded early because of its event listener.

CrumblingRenderer had an innocent static reference to a member of ModelBakery.

This caused ModelBakery to classload before additional enums could be injected into BannerPattern.

¯\_(ツ)_/¯
2021-07-29 18:50:47 -07:00
Jozufozu
b47bd45510 Model changes
- Buffered models directly consume IModels
 - Document IModel more
 - Move contraption world render spoofing to flywheel
 - Miscellaneous new RenderMaths
 - Added WorldModel, renders many blocks given a world instance
 - Fix broken transparency on contraptions when using Flywheel
2021-07-29 01:37:47 -07:00
Jozufozu
21269e9dd5 Expose ClippingHelper in BeginFrameEvent 2021-07-28 18:13:47 -07:00
Jozufozu
eded055be8 More info in RenderLayerEvent 2021-07-28 14:18:24 -07:00
Jozufozu
7f58d51017 Documentation and organization
- Add a package-info.java to many packages.
 - Annotate the world parameter in Backend#canUseInstancing as nullable.
 - New utility constructor for BlockModel
 - Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
 - Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
 - InstanceWorlds take over most responsibility for dispatching calls.
 - Simplify massive private call chains in InstanceMaterial.
 - Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
 - Remove unused field from MaterialSpec.
 - Remove unused fields from Instancer and InstanceMaterial
 - Document RenderLayer
 - Add RenderLayer field to RenderLayerEvent
2021-07-27 17:31:58 -07:00
Jozufozu
88241c2a58 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-07-26 21:58:53 -07:00
Jozufozu
e4bf7f715f Update LightVolume to use enum wrapper for glActiveTexture 2021-07-26 16:18:38 -07:00
Jozufozu
6786e11795 Consistent naming for normal debug mode 2021-07-26 13:42:38 -07:00
Jozufozu
d05b105e7e Bump version - 0.2.0 2021-07-23 23:48:02 -07:00
Jozufozu
0cdb0c1ff3 Optimize imports 2021-07-23 23:46:30 -07:00
Jozufozu
fd96df1abe MaterialManager and MaterialGroup refactor
- Material manager builder
 - No more overload render method/IProgramCallback
 - MaterialRenderers accept a Program consumer instead
2021-07-23 23:45:31 -07:00
Jozufozu
38418b2f91 Update forge
- but not to 36.2.0 because gradle hates me
2021-07-23 16:45:38 -07:00
Jozufozu
721b3b8633 Basic model abstraction
- Stop providing a buffered model supplier
 - Instead, provide an IModel supplier
 - IModel exposes basic properties of models
 - IModel exposes a method to copy the model to a VecBuffer
2021-07-23 12:26:32 -07:00
Jozufozu
7ad7512e7e Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/Instancer.java
2021-07-22 14:09:28 -07:00
Jozufozu
1ca23c514f Instance stealing 2021-07-22 14:07:02 -07:00
Jozufozu
418676a0f0 MaterialGroups and massive refactors
- Move material stuff to its own package
 - The various render functions in the material tree now bind to specific render layers
 - Instancers can choose which layer to use
 - The layers are SOLID, CUTOUT, and TRANSPARENT
 - More layers are likely unnecessary, but we'll see
 - Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
2021-07-21 20:28:20 -07:00
Jozufozu
fe836645aa Instancers like suppliers
- Instancers accept model suppliers instead of models directly
 - gpu resource allocation is deferred until render time
2021-07-19 15:45:00 -07:00
Jozufozu
90173360f4 Prime update divisors
- Smooths out load when ticking too many instances
2021-07-18 18:21:30 -07:00
Jozufozu
e5db27379e Parallel and caching
- NEEDS MORE TESTING
 - Tick and update instances in parallel
 - Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
0d474d0d04 Instanced Shulker boxes
- Preliminary concept of RenderStates
 - Vanilla has this too but it's bloated
2021-07-18 15:05:12 -07:00
Jozufozu
04b906d06f Utilities created during an attempt at signs
- Cuboids can be inverted across Y and Z
 - TransformStack scaling
 - VecBuffer coloring
2021-07-17 17:06:49 -07:00
Jozufozu
7a14827a7b Merge branch 'dev' into shader-pipeline 2021-07-15 12:00:40 -07:00
Jozufozu
b0d317f9a2 Update Gradle wrapper files
- thanks pepper
2021-07-15 11:58:26 -07:00
Jozufozu
f19444e271 Mojmixins 2021-07-15 11:51:57 -07:00
Jozufozu
09e52e974f Remap to Mojmap, update gradle 2021-07-15 11:36:24 -07:00
Jozufozu
30dad72cba Merge branch 'dev' into shader-pipeline 2021-07-14 17:23:47 -07:00
Jozufozu
dfbba8e3d0 Ready for 0.1.1 (finally)
- Might have bumped the version too early.
 - Fix crash rendering breaking overlay after reloading resource packs.
2021-07-14 16:52:35 -07:00
Jozufozu
28a3813652 Fix gl error spam
- CrumblingProgram was trying to upload a uniform before the location was queried.
 - Adjust WorldProgram init to mitigate this in the future.
2021-07-14 15:47:44 -07:00
Jozufozu
1da67aaf1a Fix crash on resource reload
- Backend wasn't properly cleaning up its state
 - Sneaky error in WorldAttached
2021-07-14 15:35:52 -07:00
Jozufozu
349ea33431 Better errors still
- Actually can print something that underlines a span
 - Resolve imports and use the resolutions during building
 - Doesn't actually make sense to have #checkErrors
 - Simplify some regexes
 - Parse structs
2021-07-14 15:20:49 -07:00