Commit graph

2284 commits

Author SHA1 Message Date
PepperCode1
eeab6543da Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
	src/main/java/com/jozufozu/flywheel/backend/Backend.java
	src/main/java/com/jozufozu/flywheel/backend/Loader.java
	src/main/java/com/jozufozu/flywheel/event/ForgeEvents.java
	src/main/java/com/jozufozu/flywheel/event/GatherContextEvent.java
	src/main/java/com/jozufozu/flywheel/mixin/LevelRendererMixin.java
2022-01-17 21:55:55 -08:00
Jozufozu
26ea6bd315 Bump version - 0.6.0 2022-01-17 18:26:28 -08:00
Jozufozu
1ad64c595c Merge branch '1.18/shader-sanity' into 1.18/dev 2022-01-17 16:56:39 -08:00
Jozufozu
bc55726da3 A fix and a refactor
- ModelPools no longer undbind their buffer during construction, as state should be maintained externally
 - Call BufferUploader#reset at the end of renderChunkLayer to partially fix crash rendering contraptions
 - Remove Engine#getName, it was replaced by FlwEngine
2022-01-17 16:19:18 -08:00
Jozufozu
ddf6383175
Merge pull request #98 from AeiouEnigma/1.18/fabric/dev
merge forge branch
2022-01-17 15:40:07 -08:00
Aeiou
80fb7cef05 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/mixin/LevelRendererMixin.java
2022-01-13 21:16:21 -05:00
Jozufozu
b351baa824 Handle arbitrary numbers of GameStateProviders
- Use bitset instead of long.
 - We only ever iterate over the GameStateProviders, so use a list instead of a map.
 - GameStateProviders don't need IDs.
2022-01-13 15:58:51 -08:00
Jozufozu
298ca3e9f1 Reorganize and simplify
- StructTypes no longer need to be registered
 - Move backend.source to core.source
 - Move GameStateRegistry to core
 - Backend is static again
 - Loader maintains state internally
2022-01-12 21:25:03 -08:00
Jozufozu
a62bc66060 Better memoized shader compilation and global game state
- Properly separate compilation of vertex and fragment shaders
 - Game state is no longer per-program
 - Needs organization
2022-01-12 00:19:37 -08:00
Jozufozu
7d4055f263 More organized shader compilation 2022-01-11 13:17:55 -08:00
Jozufozu
e228427e72 Sodium compatibility 2022-01-10 15:08:02 -08:00
Jozufozu
2d63d8c7db Separate vertex and fragment shaders and templates 2022-01-10 14:38:26 -08:00
Jozufozu
12cab85f69 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
2022-01-09 22:35:42 -08:00
PepperCode1
a76cd76c90 Fix build 2022-01-09 16:09:44 -08:00
PepperCode1
cd64f96d01 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	src/main/java/com/jozufozu/flywheel/mixin/LevelRendererMixin.java
	src/main/resources/flywheel.mixins.json
2022-01-09 11:09:24 -08:00
Jozufozu
f8ed5df41d Update changelog 2022-01-08 17:42:32 -08:00
Jozufozu
b2c03a4069 Conditional state restore and BufferUploader sanity check
- Only restore state that has changed
 - Sanity check to fix error condition on reset
2022-01-08 16:48:42 -08:00
Jozufozu
3391e3e168 GlStateTracker for better state restore
- Replaces both ShaderInstanceAccessor and BufferUploaderAccessor
2022-01-08 14:51:55 -08:00
Jozufozu
bfe123d167 Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
b6a00b54dd Fix crash rendering biome-tinted blocks on contraptions
- Biome colors now line up with the world
2022-01-07 14:18:59 -08:00
Jozufozu
06e1d5a901 Flatten core.shader and fix residual merge conflicts 2022-01-07 12:01:03 -08:00
Jozufozu
2254a693c9 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
#	src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
#	src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
01fb788fa3 Reduce merge conflicts with shader-sanity 2022-01-07 11:50:01 -08:00
PepperCode1
ec97b82ed6 Add Iris compatibility
- Use the Iris API to detect shader rendering state
- Remove CommandNameProviderEnum and use a Function argument instead
2022-01-06 15:25:52 -08:00
Jozufozu
e4182a7f1e RenderLayers directly store DrawBuffers
- Inspired by pepper's BlockEntityTypeExtensions
 - Document the batching engine internals.
2022-01-06 15:25:00 -08:00
PepperCode1
05c6d9d685 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	src/main/java/com/jozufozu/flywheel/mixin/RenderHooksMixin.java
	src/main/resources/flywheel.mixins.json
2022-01-06 14:03:34 -08:00
Jozufozu
5c4ff9ca2a Fix visual artifacts with contraptions while using opfine.
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
Jozufozu
e0342c4b78 Better state restore in InstancingEngine
- Attempt to fix optifine issues
 - Replace <code> with {@code}
2022-01-06 13:04:16 -08:00
PepperCode1
0a8a9551c7 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev 2022-01-04 21:50:33 -08:00
PepperCode1
8224e47619 Add 0.5.0a and 0.5.1 to issue template 2022-01-04 21:50:10 -08:00
Jozufozu
379fe60ce6 Document, annotate, and rename
- Add documentation for new InstancedRenderRegistry
 - Annotate TypeExtensions with Nullable
 - Add method for creating bulk instances
2022-01-04 14:14:30 -08:00
PepperCode1
b2bc5fd438 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
	src/main/java/com/jozufozu/flywheel/config/BooleanConfig.java
	src/main/java/com/jozufozu/flywheel/core/vertex/BlockVertex.java
2022-01-04 10:56:09 -08:00
PepperCode1
eb8dc6bc07 Switch to instancing controllers
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
c196ed5d78 Consider RenderLayer when compiling shaders
- Disabled cutout logic in other layers
2022-01-01 15:19:49 -08:00
PepperCode1
1d5f045133 Fix README 2022-01-01 12:58:12 -08:00
PepperCode1
44f3358f3e Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
	src/main/java/com/jozufozu/flywheel/event/EntityWorldHandler.java
2021-12-31 12:57:19 -08:00
Jozufozu
1f5f2a5476 Compile everything on the fly
- Simplify game state system
 - Need some way to re-add errors on load.
 - Streamline shader compilation, reduce map lookups
 - Move pipeline package from backend to core
 - Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
67b91a95f6 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/Backend.java
#	src/main/java/com/jozufozu/flywheel/backend/gl/shader/GlShader.java
#	src/main/java/com/jozufozu/flywheel/backend/pipeline/ProgramAssembler.java
#	src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-12-31 00:25:24 -08:00
Jozufozu
4c0df23702 Write active backend to crash reports 2021-12-30 20:01:45 -08:00
Jozufozu
d38e2421c9 Fix crash on resource reload with flywheel disabled
- Closes #83
 - Move engine selection to function
 - Rename Backend.log to Backend.LOGGER
2021-12-30 15:15:25 -08:00
Jozufozu
a8842d4c64 Shader sanity
- Drastically lower shader boilerplate for instance materials
 - Somewhat lower boilerplate for contexts
 - VertexTypes are responsible for shader headers
 - Better shader compiler errors (at least on nvidia)
 - Simplify template classes
 - Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
1d8a5dc84e Bump version - 0.5.0a 2021-12-29 10:59:34 -08:00
Jozufozu
123a548474 Fix crash on load when backend is off
- Closes #81
 - Disabled crashing on error poll
2021-12-28 20:39:32 -08:00
PepperCode1
c4ef94f5f5 Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
Conflicts:
	build.gradle
	src/main/java/com/jozufozu/flywheel/Flywheel.java
	src/main/java/com/jozufozu/flywheel/config/FlwPackets.java
	src/main/java/com/jozufozu/flywheel/core/model/ModelTransformer.java
	src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
2021-12-28 16:19:53 -08:00
Jozufozu
92ad07c779 Batching is not actually compatible with shaders 2021-12-28 15:26:56 -08:00
Jozufozu
179eafecd3 Go through GlVertexArray
- VAO state is now handled by GlVertexArray objects
 - IndexedModel no longer inherits from VBOModel
 - BufferedModel doesn't need #clearState
 - Likely fixes crash on intel drivers
2021-12-27 19:14:19 -08:00
Jozufozu
78030b2f40 Fix contraption lighting
- Actually just one line.
2021-12-27 13:37:09 -08:00
Jozufozu
47e3aaa290 Towards starlight compat
- Steal Mods enum from Create.
 - Cursemaven dep for starlight

Co-authored-by: Aeiou <3160746+aeiouenigma@users.noreply.github.com>
2021-12-26 15:41:20 -08:00
Jozufozu
c153995121 No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
2021-12-25 15:51:22 -08:00
PepperCode1
1e9e4e0054 Clean up
- Use Flywheel.rl and Flywheel.ID where ever possible
- Rename Flywheel.log to LOGGER
- Don't add namespace to network channel version
- Use counter for packet IDs
2021-12-24 23:26:18 -08:00