Commit graph

  • 3336778052 version++ simibubi 2021-01-13 18:29:57 +0100
  • 511950b766 Hotfix the fix simibubi 2021-01-13 18:28:29 +0100
  • 07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering grimmauld 2021-01-13 16:34:45 +0100
  • 877d6dc2ee Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 15:50:32 +0100
  • de55778fc5 Extendo clip simibubi 2021-01-13 15:49:55 +0100
  • 8ba0099e60 Ancient porting oversight simibubi 2021-01-13 15:30:25 +0100
  • 27b5f5b479 Port new changes simibubi 2021-01-13 15:24:48 +0100
  • db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 15:11:58 +0100
  • f47d1e87c1 You were moved simibubi 2021-01-13 14:55:29 +0100
  • 0f60e453f3
    Merge pull request #715 from Chubzik1/mc1.15/dev simibubi 2021-01-13 14:18:16 +0100
  • 9d5ae97a0a Thank you weakref, very deterministic simibubi 2021-01-13 14:16:45 +0100
  • 2b615b68bd Fix mixins outside dev env grimmauld 2021-01-13 09:50:00 +0100
  • 93a1983302 maybe this actually fixes the memory leak JozsefA 2021-01-12 22:00:24 -0800
  • e5b61891fc update forge and setup mixins JozsefA 2021-01-12 21:58:40 -0800
  • d1dccffc67 fix fan shaft lighting JozsefA 2021-01-12 12:12:44 -0800
  • 0ec312340f rainbow debugging and almost correct tints for contraptions JozsefA 2021-01-12 01:56:30 -0800
  • c567437ede fix speed controllers not rendering shafts switch around render layers for contraptions JozsefA 2021-01-11 12:08:13 -0800
  • 1bc99f5224 maybe magically fix all crashes? JozsefA 2021-01-11 11:15:45 -0800
  • b1ac81611c
    Update and fixes for ru_ru.json Chubz 2021-01-11 20:43:13 +0400
  • 379ff9302b rotating stuff renders too now JozsefA 2021-01-11 01:04:18 -0800
  • a56d08b78e a bunch of refactoring to make things easier later it's not any more stable but belts render on contraptions rotating things almost do actually fix a bunch of memory leaks JozsefA 2021-01-11 00:29:02 -0800
  • 092a92f095 reorganize some stuff cart contraptions should at least be positioned correctly maybe fix a bunch of memory leaks JozsefA 2021-01-09 21:59:11 -0800
  • d2173614dc move lightvolumes down 1 to fix darkness on bottom of contraption JozsefA 2021-01-09 16:38:30 -0800
  • 83fa7d34a8 Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering JozsefA 2021-01-09 16:34:31 -0800
  • 876ddde660 correct contraption lighting JozsefA 2021-01-09 16:34:22 -0800
  • 43be3ef8d5 Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore grimmauld 2021-01-09 13:16:05 +0100
  • 7443ac5031 start fixing structure tint JozsefA 2021-01-08 14:53:22 -0800
  • 05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?) fast contraption rendering JozsefA 2021-01-08 01:29:18 -0800
  • fa1e3ea543 solve lighting JozsefA 2021-01-07 18:31:46 -0800
  • 0b3615b50e time for some organization pt I JozsefA 2021-01-07 14:57:10 -0800
  • ba2d84e92e whoops JozsefA 2021-01-07 02:48:24 -0800
  • 7beeec5e00 maybe lighting is done starting fast contraption rendering, not safe to use yet JozsefA 2021-01-07 02:06:40 -0800
  • 029f56da57 maybe fix held item rendering JozsefA 2021-01-06 13:02:57 -0800
  • d391ed570e maybe fix weird rendering in front stuff JozsefA 2021-01-06 00:04:19 -0800
  • 91069163f8 clean shader code JozsefA 2021-01-05 14:50:36 -0800
  • a52b606208 all belts render correctly JozsefA 2021-01-05 14:49:23 -0800
  • 5144aa6e63 belts scroll the right way, vertical belts still aren't rotated correctly JozsefA 2021-01-05 14:39:11 -0800
  • c9feda18d6 add missing texture JozsefA 2021-01-05 13:40:04 -0800
  • 0b1f73de89 missed a comment JozsefA 2021-01-05 13:32:50 -0800
  • 566a370e3b smooth belts JozsefA 2021-01-05 01:59:32 -0800
  • 7deb72baa1 Get stuff to compile, clean up unused imports grimmauld 2021-01-05 11:02:30 +0100
  • 102e392ab4 merge experimental rendering from 1.16 to 1.15 part II JozsefA 2021-01-04 20:10:38 -0800
  • 7d43bb056a merge experimental rendering from 1.16 to 1.15 JozsefA 2021-01-04 14:37:44 -0800
  • 19434988a7 Port new Changes simibubi 2021-01-04 14:16:06 +0100
  • bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-04 14:15:53 +0100
  • 3cdbf47cb9 Adjusted Tooltips simibubi 2021-01-04 02:49:47 +0100
  • a1cac6d852 Why are we still here, 1.16 Special simibubi 2021-01-03 23:35:03 +0100
  • 069d5c962d Revert temporary changes to build.gradle simibubi 2021-01-03 22:33:07 +0100
  • 1498cb1cfc Why are we still here, Part IV simibubi 2021-01-03 22:29:55 +0100
  • 2bb6866547
    Update de_de.json SaurierZockt 2021-01-02 19:05:53 +0100
  • 1a03fafd27
    Update de_de.json SaurierZockt 2021-01-02 18:49:22 +0100
  • c100c4e823
    Merge pull request #642 from Bahnschrift/patch-1 simibubi 2021-01-02 12:36:08 +0100
  • 4590231c06
    Delete stripped_ethereal_log.json Bahnschrift 2021-01-02 22:29:51 +1100
  • f611102bf3
    Merge pull request #639 from garyyo/mc1.15/dev simibubi 2021-01-02 12:29:50 +0100
  • d702784293 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev garyantonyo 2021-01-01 22:51:56 -0500
  • 089ed5ca6f Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... garyantonyo 2021-01-01 22:46:04 -0500
  • cdf292295a Why are we still here, Part III simibubi 2020-12-31 16:02:59 +0100
  • 376eec9a65
    Merge pull request #626 from garyyo/mc1.16/dev simibubi 2020-12-31 14:31:39 +0100
  • 76c17d32e2 add lead crushed ore recipes when Eidolon present garyantonyo 2020-12-31 02:06:57 -0500
  • d5ac8cb3b9 Why are we still here, Part II simibubi 2020-12-29 20:45:21 +0100
  • 788f92705d Why are we still here simibubi 2020-12-27 23:09:19 +0100
  • 2699201661
    Merge pull request #593 from Snownee/mc1.15/dev simibubi 2020-12-27 13:25:54 +0100
  • 27e12e6568
    Merge pull request #525 from qkrehf2/patch-1 simibubi 2020-12-27 13:24:24 +0100
  • d6a0ac026b
    Merge pull request #597 from LWHK/finaltranslation simibubi 2020-12-27 13:22:45 +0100
  • 111b63a3c7 0.3 CHS translation TUsama 2020-12-25 22:41:51 +0800
  • 49b5e4957e Fix a typo Snownee 2020-12-25 18:04:35 +0800
  • 6df81c8272 Fix belt funnel disappearing on contraption Snownee 2020-12-25 17:34:45 +0800
  • 388b3d9076
    Nevermine the past fix. This is the right one qkrehf2 2020-12-25 18:11:54 +0900
  • bc74108933
    Fixed Typo Ko_Kr qkrehf2 2020-12-25 18:03:02 +0900
  • e554c5a3ff Solution to #571 Snownee 2020-12-24 23:56:27 +0800
  • 0cc6fe1de7 Fix liquid tank contents not being rendered (#588) Snownee 2020-12-24 21:27:26 +0800
  • 13cc4324ca Delete file that at wrong place Snownee 2020-12-24 18:57:54 +0800
  • 01602c8e77 Fix: Honey block don't have same ability as slime block (#576) Snownee 2020-12-24 18:15:36 +0800
  • 2d92eb0441 Port recent changes simibubi 2020-12-22 13:31:23 +0100
  • c3c834bd2b Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2020-12-22 13:31:14 +0100
  • 32b0a01c3a The magical bucket simibubi 2020-12-22 13:18:44 +0100
  • 6b5e223508 Fixed a big dumb dumb grimmauld 2020-12-21 16:28:08 +0100
  • ebf980b33c Itetraitor simibubi 2020-12-21 16:05:32 +0100
  • 0fe8a24041 Controlling the Assembler grimmauld 2020-12-21 13:03:16 +0100
  • f3653d6b15 Fix TE creation assuming other mods don't crash with SchematicWorld instances (#565) grimmauld 2020-12-21 09:28:41 +0100
  • 9336931f30 Press no longer go brrr, just bonk grimmauld 2020-12-21 09:04:11 +0100
  • ae399e9c11 Hopefully fix splitter basin duping #557 Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least. grimmauld 2020-12-20 21:48:27 +0100
  • 0928b0182c
    Update README.md simibubi 2020-12-19 22:40:55 +0100
  • 89ce9ef826 Bug Fixes simibubi 2020-12-19 21:15:04 +0100
  • 59b033f3be Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2020-12-19 18:34:51 +0100
  • 2a57de3205 Bug Fixes simibubi 2020-12-19 18:05:37 +0100
  • eafd1e9169
    Deleted duplicated words qkrehf2 2020-12-20 01:22:33 +0900
  • efe01af06b
    Fixed syntax error + { qkrehf2 2020-12-20 00:39:03 +0900
  • 5a178d2425 Merge branch 'mc1.15/dev' into mc1.16/dev Zelophed 2020-12-19 16:11:48 +0100
  • f45c0ca182 Assisted Placement, Part II Zelophed 2020-12-19 15:58:03 +0100
  • ba830dd8d3 Version specific goofage simibubi 2020-12-19 13:39:06 +0100
  • ea26ed8a01 Port recent Changes simibubi 2020-12-19 13:25:54 +0100
  • 164dae700d Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2020-12-19 13:25:38 +0100
  • e2437d1a5c Bug Fixes simibubi 2020-12-19 13:06:09 +0100
  • 0182316d36 Waterlogged glass pipes grimmauld 2020-12-19 11:59:56 +0100
  • d4196df040
    Translation Final qkrehf2 2020-12-19 12:24:24 +0900
  • 5b3e1e8c38 Prime patching material simibubi 2020-12-19 00:52:41 +0100
  • 27869d6291 Port recent changes simibubi 2020-12-18 18:37:15 +0100
  • ecd5858ece Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2020-12-18 18:36:51 +0100
  • 62621f8bdd Mildly problematic simibubi 2020-12-18 18:30:58 +0100