Commit graph

  • aa068de506
    Merge pull request #1 from qkrehf2/qkrehf2-patch-1 qkrehf2 2020-10-01 13:05:23 +0900
  • 8c0b8963bb
    Times past quiet a lot, and I forgot to upload kr file. But here it is! qkrehf2 2020-10-01 13:03:42 +0900
  • 5c56adaeaa Midnight bugs simibubi 2020-09-26 00:59:43 +0200
  • 6e285e2f8b Valves and Valve handles simibubi 2020-09-25 17:22:16 +0200
  • 27b05bc43e Portable Storage Interface remaster simibubi 2020-09-24 20:32:16 +0200
  • 92a6e32b19 Fixed some more stuff grimmauld 2020-09-24 16:17:16 +0200
  • 2d6d360da4 Workstation transfer, Part II simibubi 2020-09-24 13:39:40 +0200
  • d9d5e60606 Workstation transfer, Part I simibubi 2020-09-24 13:39:12 +0200
  • 88d52814c5 Fixed tagging and some misc grimmauld 2020-09-23 23:14:00 +0200
  • ae7a24d2a3 Below 3 digit compile errors, finally grimmauld 2020-09-23 21:42:31 +0200
  • 5538441e9f Still 3 digit compile errors? Fixed a bunch, probably broke a bit too grimmauld 2020-09-23 11:15:32 +0200
  • 2f2a5674f3 Ok, still above 100 compile errors, but progress... grimmauld 2020-09-22 23:18:13 +0200
  • a142cfdb85 Last porty for the day grimmauld 2020-09-22 22:28:51 +0200
  • f01aeee43e even more porty? grimmauld 2020-09-22 22:00:44 +0200
  • fe92f8fb41 Even more porty grimmauld 2020-09-22 21:17:11 +0200
  • 83c64121eb Do some porty stuff grimmauld 2020-09-22 17:44:22 +0200
  • aef451e3bf Logistics' final stretch, Part II simibubi 2020-09-20 21:34:36 +0200
  • 4beaab9b97 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev tterrag 2020-09-20 00:37:27 -0400
  • 990d80412e Logistics' final stretch, Part I simibubi 2020-09-19 15:19:22 +0200
  • f58a7c8482 Fun with funnels simibubi 2020-09-14 21:10:38 +0200
  • 2061072f8c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-09-13 22:00:15 +0200
  • 03cf441674 Distribution modes for tunnels simibubi 2020-09-13 22:00:11 +0200
  • a015901571
    Merge pull request #459 from gamrguy/render-fix LordGrimmauld 2020-09-13 11:37:56 +0200
  • 651e06a70a Down the Refactor rabbit hole simibubi 2020-09-13 00:59:14 +0200
  • bf00406cad Mind your fingers Kryppers 2020-09-12 21:46:54 +0100
  • adfeeba5a1 Fix unsided unplaced filters still rendering Colman Davenport 2020-09-12 15:50:12 -0400
  • 6604096131 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev grimmauld 2020-09-12 16:37:34 +0200
  • d1c6352629 Creative Crate on contraptions grimmauld 2020-09-12 16:27:48 +0200
  • f58245158d Chest Minecart contraptions grimmauld 2020-09-12 14:59:31 +0200
  • 2e938c11bd Fix dispense location to be actually where the opening of the dispenser is grimmauld 2020-09-12 10:23:25 +0200
  • fe2c27db35 Spout refinements simibubi 2020-09-11 14:31:26 +0200
  • c572b48bbe MovedProjectileDispenserBehaviour#of now takes vanilla inaccuracy and velocity into account grimmauld 2020-09-11 10:58:17 +0200
  • 54f91c82aa Fixed entity lookup for projectile dispense behaviours not working outside the dev environment grimmauld 2020-09-11 09:53:32 +0200
  • bfd4b9dbda Fixed processing recipe packet data simibubi 2020-09-11 00:00:16 +0200
  • f564ce1a33 The Buffer Kerfuffle simibubi 2020-09-10 23:37:14 +0200
  • 4325cef8dc split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat) grimmauld 2020-09-10 16:33:29 +0200
  • 34f9516d54 Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation. grimmauld 2020-09-10 16:28:55 +0200
  • 3d006e7e87 refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back grimmauld 2020-09-10 13:28:33 +0200
  • 7784e5b58d Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes grimmauld 2020-09-10 13:23:05 +0200
  • 3b516f5022 Unstackable items are a thing, i guess grimmauld 2020-09-10 11:41:23 +0200
  • e682e232e6 Allow harvesters to harvest kelp tops Colman Davenport 2020-09-09 12:57:34 -0400
  • 59339a7bcb Re-attached MovementBehaviour to funnels simibubi 2020-09-08 18:42:11 +0200
  • e493ab9ce1 Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways. grimmauld 2020-09-06 13:14:52 +0200
  • 25bce3fc17 Fix schematicannon bedrock breaking with doors, tall flowers and beds grimmauld 2020-09-06 12:43:41 +0200
  • fb7b2e64b2 Fix extendo grip breaking item frames instead of making the item pop off grimmauld 2020-09-06 12:07:33 +0200
  • f85894b232 Fix deployer beehive crash #2 grimmauld 2020-09-06 11:52:41 +0200
  • 0a4aaaf81e Fix beehive deployer crash grimmauld 2020-09-06 11:15:01 +0200
  • d89807fad9 Fix wand of symmetry not applying fortune or silk touch grimmauld 2020-09-06 09:35:49 +0200
  • 3c128946f3 Fix seapickle blockzapper dupe grimmauld 2020-09-05 22:05:57 +0200
  • 637dee0919 Zapper and cannon now place crops in basic growth state grimmauld 2020-09-05 22:02:07 +0200
  • 7fea4a66a0 fixed client to-desktop crash with ":" in schematic name grimmauld 2020-09-05 21:30:36 +0200
  • 1f06acb497 Change item requirements for block zapper and schematicannon grass path -> grass block farmland -> dirt block grimmauld 2020-09-05 21:24:00 +0200
  • d73ebd0253 Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe grimmauld 2020-09-05 20:48:34 +0200
  • 235cc445e8 Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent. To move TEs, use quark. grimmauld 2020-09-05 18:41:40 +0200
  • 44bc5506cf Fix zinc ore sound inconsistency grimmauld 2020-09-05 18:39:06 +0200
  • a2e4ffbf86 Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used grimmauld 2020-09-05 17:43:02 +0200
  • fd457c1216 Fix superglued pressure plates grimmauld 2020-09-05 17:11:18 +0200
  • 2d94838a3e Fix beacon reading grimmauld 2020-09-05 12:33:16 +0200
  • 770fbd6aaa crude dev tool for chunk unloading Zelophed 2020-09-04 18:04:00 +0200
  • 5a7c09aa25 Filtered Basin Processing simibubi 2020-09-04 15:16:07 +0200
  • 121dd935b5 Fix turtle egg blockzapper dupe grimmauld 2020-09-04 14:35:49 +0200
  • 00a9b1c6c7 Not enough datagen simibubi 2020-09-04 12:20:19 +0200
  • 213b504854 ProcessingRecipe Refactor simibubi 2020-09-04 01:23:09 +0200
  • fc048d4e76 Access transform go poof grimmauld 2020-09-03 12:41:08 +0200
  • bbac660048 Is this a Helmet? grimmauld 2020-09-02 15:53:13 +0200
  • a792880351 Clay pigeons grimmauld 2020-09-02 15:38:01 +0200
  • b070adc3e3 oops, double particles grimmauld 2020-09-02 10:49:05 +0200
  • 25712f8b39 Drop and Dispense in inventories grimmauld 2020-09-02 10:45:24 +0200
  • f1cad974aa Stability fix for backup itemstack on catched null TE errors grimmauld 2020-09-02 10:23:56 +0200
  • c81e105964 Fix Glass bottle moved dispense behaviour, fix filter for pulled items grimmauld 2020-09-02 10:20:11 +0200
  • 7e4ca0475e Add experimental dropper and dispenser movement behaviours. WIP: (probably) unstable, definitely buggy Unfinished: Bottles, maybe spawn eggs grimmauld 2020-09-01 22:41:17 +0200
  • 53e0c61da7 Mechanical Arm Round Robin Zelophed 2020-08-31 16:01:26 +0200
  • 6cf36e47bf Fix Build Issues simibubi 2020-08-31 15:26:07 +0200
  • 2855a22221 Grunthog Day simibubi 2020-08-31 12:49:36 +0200
  • 84079c769e Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-08-28 22:45:31 +0200
  • 230a6cf848 Sploosh simibubi 2020-08-28 22:45:27 +0200
  • a5e19673e3 tweak Drill and Saw damage Zelophed 2020-08-28 21:24:08 +0200
  • 7989bae1c0
    Merge pull request #444 from YukkuriC/master Zelophed 2020-08-28 21:16:00 +0200
  • c64d0fd98e more corrections Daniel Amberson 2020-08-28 12:20:07 -0500
  • 25fd5a5aa2 fix one-to-one loading order problem Yukkuri C 2020-08-28 23:31:07 +0800
  • 36d3f7e4a3 today was GREAT Daniel Amberson 2020-08-28 09:28:04 -0500
  • 64b4603626 whoops Daniel Amberson 2020-08-28 08:19:07 -0500
  • 34a3db1c20 hi mixels are bad Daniel Amberson 2020-08-28 08:17:34 -0500
  • 1bff36e40f the redstone reciever recieved a replenishing retexture Daniel Amberson 2020-08-28 06:43:27 -0500
  • bb21a5f96d
    Merge pull request #1 from Creators-of-Create/mc1.15/dev YukkuriC 2020-08-28 12:22:21 +0800
  • d57f5d45ff something?? Daniel Amberson 2020-08-26 23:21:09 -0500
  • 0349217082 Grunt work detected simibubi 2020-08-27 02:35:57 +0200
  • 0d1085ef09 Late-night adjustments simibubi 2020-08-25 23:33:39 +0200
  • e52765cce0 Encased and Windowed Pipes simibubi 2020-08-25 20:12:33 +0200
  • a4b4c770be Asset Break simibubi 2020-08-24 23:45:37 +0200
  • 2040d66c3e Fundamentals of Fluid Transfer simibubi 2020-08-24 21:02:03 +0200
  • 052fd8e7b6 DamageSource lang of drill and saw fix - create.(drill|saw) -> create.mechanical_\1 - unused DrillTileEntity.damageSourceDrill removed Yukkuri C 2020-08-23 13:14:34 +0800
  • 8e349380a5 fix tooltips getting occluded by certain gui elements Zelophed 2020-08-21 20:46:09 +0200
  • cd60fd4d59 refactor AllTileEntities to match Registrate workflow Zelophed 2020-08-21 12:59:30 +0200
  • 7faf29775d fix casing blockstate of clutch and gearshift grimmauld 2020-08-20 17:02:36 +0200
  • 7493da4543 fix quark wart loop grimmauld 2020-08-18 23:01:10 +0200
  • bc5bcd0a6d whoops, forgot about this 😳 👉👈 Zelophed 2020-08-18 13:53:05 +0200
  • 7e3dd8f701 the linear chassis blocks no longer look bad Daniel Amberson 2020-08-12 13:55:45 -0500
  • 348409a0a4 Movement behaviour registration changes - buffering SeatMovementBehaviour - changed visibility of AllMovementBehaviours.addMovementBehaviour(ResourceLocation, MovementBehaviour) to public for easier mod compat - added console warn message when something tries to register more than one movement behaviour per block LordGrimmauld 2020-08-09 14:36:07 +0200
  • 2675d6ae2f Campfire movement behaviour - Campfire now spawns smoke when moved LordGrimmauld 2020-08-09 13:32:08 +0200