2023-02-28 09:43:01 +01:00
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function Node_Blur_Radial(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "Radial Blur";
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2022-01-13 05:24:03 +01:00
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2024-03-14 14:35:19 +01:00
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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2022-12-27 04:00:50 +01:00
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2023-02-23 07:02:19 +01:00
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inputs[| 1] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 45)
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2023-12-23 09:39:55 +01:00
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.setDisplay(VALUE_DISPLAY.rotation)
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.setMappable(10);
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2022-01-13 05:24:03 +01:00
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2024-05-02 09:48:48 +02:00
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inputs[| 2] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
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2022-12-27 04:00:50 +01:00
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.setDisplay(VALUE_DISPLAY.vector)
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2024-05-02 09:48:48 +02:00
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.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
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2022-12-27 04:00:50 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 3] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
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2022-12-27 04:00:50 +01:00
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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2023-01-01 02:06:02 +01:00
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2024-03-14 14:35:19 +01:00
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inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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2023-10-02 08:57:44 +02:00
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.setDisplay(VALUE_DISPLAY.slider);
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2023-02-14 05:32:32 +01:00
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inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 6;
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2023-11-09 04:02:41 +01:00
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inputs[| 7] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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2023-11-24 10:41:53 +01:00
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__init_mask_modifier(4); // inputs 8, 9,
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2023-12-23 09:39:55 +01:00
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 10] = nodeValueMap("Strength map", self);
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//////////////////////////////////////////////////////////////////////////////////////////////////
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2023-02-14 05:32:32 +01:00
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2023-11-09 04:02:41 +01:00
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input_display_list = [ 6, 7,
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2023-11-24 10:41:53 +01:00
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["Surfaces", true], 0, 4, 5, 8, 9,
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2023-12-23 09:39:55 +01:00
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["Blur", false], 1, 10, 2,
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2022-12-27 04:00:50 +01:00
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];
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2023-03-19 09:17:39 +01:00
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attribute_surface_depth();
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2023-03-21 03:01:53 +01:00
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attribute_oversample();
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2023-04-08 20:06:27 +02:00
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attribute_interpolation();
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2023-03-19 09:17:39 +01:00
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2024-03-14 14:35:19 +01:00
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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2023-10-02 08:57:44 +02:00
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var pos = getInputData(2);
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2022-01-13 05:24:03 +01:00
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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2024-03-14 14:35:19 +01:00
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inputs[| 1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny);
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inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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2023-09-14 16:29:39 +02:00
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} #endregion
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2022-01-13 05:24:03 +01:00
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2023-11-24 10:41:53 +01:00
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static step = function() { #region
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__step_mask_modifier();
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2023-12-23 09:39:55 +01:00
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inputs[| 1].mappableStep();
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2023-11-24 10:41:53 +01:00
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} #endregion
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2023-08-17 16:56:54 +02:00
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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2023-12-23 09:39:55 +01:00
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var _cen = _data[2];
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2023-09-14 16:29:39 +02:00
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_cen = array_clone(_cen);
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2023-09-08 21:37:36 +02:00
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_cen[0] /= surface_get_width_safe(_outSurf);
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_cen[1] /= surface_get_height_safe(_outSurf);
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2022-01-13 05:24:03 +01:00
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2023-04-08 20:06:27 +02:00
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surface_set_shader(_outSurf, sh_blur_radial);
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2023-08-12 12:35:35 +02:00
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shader_set_interpolation(_data[0]);
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2023-09-08 21:37:36 +02:00
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shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
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2023-12-23 09:39:55 +01:00
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shader_set_f_map("strength", _data[1], _data[10], inputs[| 1]);
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shader_set_f("center", _cen);
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2023-01-01 02:06:02 +01:00
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2023-12-23 09:39:55 +01:00
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draw_surface_safe(_data[0]);
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2023-04-08 20:06:27 +02:00
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surface_reset_shader();
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2022-01-13 05:24:03 +01:00
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2023-11-24 10:41:53 +01:00
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__process_mask_modifier(_data);
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2023-12-23 09:39:55 +01:00
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_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
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2023-11-09 04:02:41 +01:00
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_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
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2023-02-14 05:32:32 +01:00
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2022-01-13 05:24:03 +01:00
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return _outSurf;
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}
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}
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