Pixel-Composer/scripts/render_data/render_data.gml

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enum RENDER_TYPE {
none = 0,
partial = 1,
full = 2
}
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#region globalvar
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global.FLAG.render = false;
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global.group_inputs = [ "Node_Group_Input", "Node_Feedback_Input", "Node_Iterator_Input", "Node_Iterator_Each_Input" ];
#endregion
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function __nodeLeafList(_list) {
var nodes = [];
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var nodeNames = [];
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for( var i = 0; i < ds_list_size(_list); i++ ) {
var _node = _list[| i];
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if(!_node.active) continue;
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if(!_node.isRenderActive()) continue;
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var _startNode = _node.isRenderable();
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if(_startNode) {
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array_push(nodes, _node);
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array_push(nodeNames, _node.internalName);
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}
}
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LOG_LINE_IF(global.FLAG.render, $"Push node {nodeNames} to stack");
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return nodes;
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}
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function __nodeIsLoop(_node) {
switch(instanceof(_node)) {
case "Node_Iterate" :
case "Node_Iterate_Each" :
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case "Node_Iterate_Filter" :
case "Node_Feedback" :
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return true;
}
return false;
}
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function __nodeInLoop(_node) {
var gr = _node.group;
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while(gr != noone) {
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if(__nodeIsLoop(gr)) return true;
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gr = gr.group;
}
return false;
}
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function Render(partial = false, runAction = false) {
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var t = current_time;
LOG_BLOCK_START();
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LOG_IF(global.FLAG.render,
$"============================== RENDER START [frame {string(ANIMATOR.current_frame)}] ==============================");
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try {
var rendering = noone;
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var error = 0;
var reset_all = !partial || ALWAYS_FULL;
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if(reset_all) {
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var _key = ds_map_find_first(NODE_MAP);
var amo = ds_map_size(NODE_MAP);
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repeat(amo) {
var _node = NODE_MAP[? _key];
_node.setRenderStatus(false);
_key = ds_map_find_next(NODE_MAP, _key);
}
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}
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// get leaf node
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RENDER_QUEUE.clear();
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var key = ds_map_find_first(NODE_MAP);
var amo = ds_map_size(NODE_MAP);
repeat(amo) {
var _node = NODE_MAP[? key];
key = ds_map_find_next(NODE_MAP, key);
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if(is_undefined(_node)) continue;
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if(!is_struct(_node)) continue;
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if(array_exists(global.group_inputs, instanceof(_node))) continue;
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if(!_node.active) continue;
if(!_node.isRenderActive()) continue;
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if(_node.rendered) {
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LOG_IF(global.FLAG.render, $"Skip rendered {_node.internalName}");
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continue;
}
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//if(__nodeInLoop(_node)) continue;
if(_node.group != noone) continue;
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LOG_BLOCK_START();
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var _startNode = _node.isRenderable(global.FLAG.render);
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if(_startNode) {
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LOG_IF(global.FLAG.render, $"Found leaf {_node.internalName}");
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if(!reset_all) _node.triggerRender();
RENDER_QUEUE.enqueue(_node);
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} else
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LOG_IF(global.FLAG.render, $"Skip non-leaf {_node.internalName}");
LOG_BLOCK_END();
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}
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LOG_IF(global.FLAG.render, $"Get leaf complete: found {RENDER_QUEUE.size()} leaves.");
LOG_IF(global.FLAG.render, "================== Start rendering ==================");
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// render forward
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while(!RENDER_QUEUE.empty()) {
LOG_BLOCK_START();
LOG_IF(global.FLAG.render, $"➤➤➤➤➤➤ CURRENT RENDER QUEUE {RENDER_QUEUE}");
rendering = RENDER_QUEUE.dequeue();
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var renderable = rendering.isRenderable();
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LOG_IF(global.FLAG.render, $"Rendering {rendering.internalName} ({rendering.display_name}) : {renderable? "Update" : "Pass"}");
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if(renderable) {
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rendering.doUpdate();
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var nextNodes = rendering.getNextNodes();
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for( var i = 0; i < array_length(nextNodes); i++ )
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RENDER_QUEUE.enqueue(nextNodes[i]);
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if(runAction && rendering.hasInspector1Update())
rendering.inspector1Update();
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} else if(rendering.isRenderActive()) {
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RENDER_QUEUE.enqueue(rendering);
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}
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LOG_BLOCK_END();
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}
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} catch(e) {
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noti_warning(exception_print(e));
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}
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LOG_IF(global.FLAG.render, "=== RENDER COMPLETE IN {" + string(current_time - t) + "ms} ===\n");
LOG_END();
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}
function __renderListReset(list) {
for( var i = 0; i < ds_list_size(list); i++ ) {
list[| i].setRenderStatus(false);
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if(struct_has(list[| i], "nodes"))
__renderListReset(list[| i].nodes);
}
}
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function RenderList(list) {
LOG_BLOCK_START();
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LOG_IF(global.FLAG.render, "=============== RENDER LIST START ===============");
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var queue = ds_queue_create();
try {
var rendering = noone;
var error = 0;
var t = current_time;
__renderListReset(list);
// get leaf node
for( var i = 0; i < ds_list_size(list); i++ ) {
var _node = list[| i];
if(is_undefined(_node)) continue;
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if(!is_struct(_node)) continue;
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if(!_node.active) continue;
if(!_node.isRenderActive()) continue;
if(_node.rendered) continue;
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if(_node.isRenderable())
ds_queue_enqueue(queue, _node);
}
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LOG_IF(global.FLAG.render, "Get leaf complete: found " + string(ds_queue_size(queue)) + " leaves.");
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LOG_IF(global.FLAG.render, "=== Start rendering ===");
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// render forward
while(!ds_queue_empty(queue)) {
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LOG_BLOCK_START();
LOG_IF(global.FLAG.render, $"➤➤➤➤➤➤ CURRENT RENDER QUEUE {RENDER_QUEUE}");
rendering = RENDER_QUEUE.dequeue();
if(!ds_list_exist(list, rendering)) continue;
var renderable = rendering.isRenderable();
LOG_IF(global.FLAG.render, $"Rendering {rendering.internalName} ({rendering.display_name}) : {renderable? "Update" : "Pass"}");
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if(renderable) {
rendering.doUpdate();
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var nextNodes = rendering.getNextNodes();
for( var i = 0; i < array_length(nextNodes); i++ )
RENDER_QUEUE.enqueue(nextNodes[i]);
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if(runAction && rendering.hasInspector1Update())
rendering.inspector1Update();
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} else if(rendering.isRenderActive()) {
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RENDER_QUEUE.enqueue(rendering);
}
LOG_BLOCK_END();
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}
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} catch(e) {
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noti_warning(exception_print(e));
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}
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LOG_IF(global.FLAG.render, "=== RENDER COMPLETE ===\n");
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LOG_END();
ds_queue_destroy(queue);
}
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function RenderListAction(list, context = PANEL_GRAPH.getCurrentContext()) {
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printIf(global.FLAG.render, "=== RENDER LIST ACTION START [frame " + string(ANIMATOR.current_frame) + "] ===");
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try {
var rendering = noone;
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var error = 0;
var t = current_time;
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__renderListReset(list);
// get leaf node
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RENDER_QUEUE.clear();
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for( var i = 0; i < ds_list_size(list); i++ ) {
var _node = list[| i];
if(is_undefined(_node)) continue;
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if(!is_struct(_node)) continue;
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if(!_node.active) continue;
if(!_node.isRenderActive()) continue;
if(_node.rendered) continue;
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if(_node.isRenderable()) {
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RENDER_QUEUE.enqueue(_node);
printIf(global.FLAG.render, $" > Push {_node.internalName} node to stack");
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}
}
// render forward
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while(!RENDER_QUEUE.empty()) {
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LOG_BLOCK_START();
LOG_IF(global.FLAG.render, $"➤➤➤➤➤➤ CURRENT RENDER QUEUE {RENDER_QUEUE}");
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rendering = RENDER_QUEUE.dequeue();
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if(!ds_list_exist(list, rendering)) continue;
var renderable = rendering.isRenderable();
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LOG_IF(global.FLAG.render, $"Rendering {rendering.internalName} ({rendering.display_name}) : {renderable? "Update" : "Pass"}");
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if(renderable) {
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rendering.doUpdate();
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var nextNodes = rendering.getNextNodes();
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for( var i = 0; i < array_length(nextNodes); i++ )
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RENDER_QUEUE.enqueue(nextNodes[i]);
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if(runAction && rendering.hasInspector1Update())
rendering.inspector1Update();
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} else if(rendering.isRenderActive()) {
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RENDER_QUEUE.enqueue(rendering);
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}
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LOG_BLOCK_END();
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}
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printIf(global.FLAG.render, "=== RENDER COMPLETE IN {" + string(current_time - t) + "ms} ===\n");
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} catch(e) {
noti_waning(exception_print(e));
}
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}