Pixel-Composer/scripts/node_3d_camera/node_3d_camera.gml

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function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group) constructor {
name = "3D Camera";
batch_output = true;
dimension_index = in_d3d + 2;
object = new __3dCamera_object();
camera = new __3dCamera();
lookat = new __3dGizmoSphere(0.5, c_ltgray, 1);
lookLine = noone;
lookRad = new __3dGizmoCircleZ(0.5, c_yellow, 0.5);
w = 128;
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scene = new __3dScene(camera);
scene.name = "Camera";
deferData = noone;
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global.SKY_SPHERE = new __3dUVSphere(0.5, 16, 8, true);
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newInput(in_d3d + 0, nodeValue_Int("FOV", self, 60 ))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 10, 90, 0.1 ] });
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newInput(in_d3d + 1, nodeValue_Vec2("Clipping Distance", self, [ 1, 10 ] ));
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newInput(in_d3d + 2, nodeValue_Dimension(self));
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newInput(in_d3d + 3, nodeValue_Enum_Button("Projection", self, 1 , [ "Perspective", "Orthographic" ]));
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newInput(in_d3d + 4, nodeValue_D3Scene("Scene", self, noone ))
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.setVisible(true, true);
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newInput(in_d3d + 5, nodeValue_Color("Ambient Light", self, c_dkgrey ));
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newInput(in_d3d + 6, nodeValue_Bool("Show Background", self, false ));
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newInput(in_d3d + 7, nodeValue_Enum_Button("Backface Culling", self, 2 , [ "None", "CW", "CCW" ]));
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newInput(in_d3d + 8, nodeValue_Float("Orthographic Scale", self, 0.5 ))
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.01, 4, 0.01 ] });
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newInput(in_d3d + 9, nodeValue_Enum_Scroll("Postioning Mode", self, 2, [ "Position + Rotation", "Position + Lookat", "Lookat + Rotation" ] ));
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newInput(in_d3d + 10, nodeValue_Vec3("Lookat Position", self, [ 0, 0, 0 ] ));
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newInput(in_d3d + 11, nodeValue_Rotation("Roll", self, 0));
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newInput(in_d3d + 12, nodeValue_Rotation("Horizontal Angle", self, 45 ));
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newInput(in_d3d + 13, nodeValue_Float("Vertical Angle", self, 30 ))
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 90, 0.1] });
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newInput(in_d3d + 14, nodeValue_Float("Distance", self, 4 ));
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newInput(in_d3d + 15, nodeValue_Bool("Gamma Adjust", self, false ));
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newInput(in_d3d + 16, nodeValue_Surface("Environment Texture", self));
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newInput(in_d3d + 17, nodeValue_Bool("Ambient Occlusion", self, false ));
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newInput(in_d3d + 18, nodeValue_Float("AO Radius", self, 0.25 ));
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newInput(in_d3d + 19, nodeValue_Float("AO Bias", self, 0.05 ));
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newInput(in_d3d + 20, nodeValue_Float("AO Strength", self, 1. ))
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.01, 4, 0.01 ] });
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newInput(in_d3d + 21, nodeValue_Int("Round Normal", self, 0 ))
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.setWindows();
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newInput(in_d3d + 22, nodeValue_Enum_Button("Blend mode", self, 0 , [ "Normal", "Additive" ]));
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in_cam = array_length(inputs);
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newOutput(0, nodeValue_Output("Rendered", self, VALUE_TYPE.surface, noone ));
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newOutput(1, nodeValue_Output("Normal", self, VALUE_TYPE.surface, noone ))
.setVisible(false);
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newOutput(2, nodeValue_Output("Depth", self, VALUE_TYPE.surface, noone ))
.setVisible(false);
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input_display_list = [ in_d3d + 4,
["Output", false], in_d3d + 2,
["Transform", false], in_d3d + 9, 0, 1, in_d3d + 10, in_d3d + 11, in_d3d + 12, in_d3d + 13, in_d3d + 14,
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["Camera", true], in_d3d + 3, in_d3d + 0, in_d3d + 1, in_d3d + 8,
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["Render", true], in_d3d + 5, in_d3d + 16, in_d3d + 6, in_d3d + 7, in_d3d + 15, in_d3d + 22,
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["Ambient Occlusion", true], in_d3d + 17, in_d3d + 20, in_d3d + 18, in_d3d + 19,
["Effects", true], in_d3d + 21,
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];
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tool_lookat = new NodeTool( "Move Target", THEME.tools_3d_transform_object );
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static getToolSettings = function() {
var _posm = getInputData(in_d3d + 9);
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switch(_posm) {
case 0 : return tool_settings;
case 1 :
case 2 : return [];
}
return [];
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}
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
var _rot = inputs[1].display_data.angle_display;
tools = _rot == QUARTERNION_DISPLAY.quarterion? tool_quate : tool_euler;
if(_rot == QUARTERNION_DISPLAY.euler && isUsingTool("Rotate"))
PANEL_PREVIEW.tool_current = noone;
var preObj = getPreviewObjects();
if(array_empty(preObj)) return;
preObj = preObj[0];
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var _pos = inputs[0].getValue(,,, true);
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var _vpos = new __vec3( _pos[0], _pos[1], _pos[2] );
if(isUsingTool("Transform")) drawGizmoPosition(0, preObj, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
else if(isUsingTool("Rotate")) drawGizmoRotation(1, preObj, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
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else if(isUsingTool("Move Target")) {
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var _lkpos = inputs[in_d3d + 10].getValue(,,, true);
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var _lkvpos = new __vec3( _lkpos[0], _lkpos[1], _lkpos[2] );
drawGizmoPosition(in_d3d + 10, noone, _lkvpos, active, params, _mx, _my, _snx, _sny, _panel);
}
if(drag_axis != noone && mouse_release(mb_left)) {
drag_axis = noone;
UNDO_HOLDING = false;
}
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#region draw result
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var _outSurf = outputs[0].getValue();
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if(is_array(_outSurf)) _outSurf = array_safe_get_fast(_outSurf, 0);
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if(!is_surface(_outSurf)) return;
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var _w = _panel.w;
var _h = _panel.h - _panel.toolbar_height;
var _pw = surface_get_width_safe(_outSurf);
var _ph = surface_get_height_safe(_outSurf);
var _ps = min(128 / _ph, 160 / _pw);
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var _pws = _pw * _ps;
var _phs = _ph * _ps;
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var _px = _w - 16 - _pws;
var _py = _h - 16 - _phs;
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draw_surface_ext_safe(_outSurf, _px, _py, _ps, _ps);
draw_set_color(COLORS._main_icon);
draw_rectangle(_px, _py, _px + _pws, _py + _phs, true);
#endregion
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}
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static onValueUpdate = function(index) {
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if(index == in_d3d + 9) PANEL_PREVIEW.tool_current = noone;
}
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static step = function() {
var _proj = getInputData(in_d3d + 3);
var _posm = getInputData(in_d3d + 9);
var _ao = getInputData(in_d3d + 17);
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inputs[in_d3d + 0].setVisible(_proj == 0);
inputs[in_d3d + 8].setVisible(_proj == 1);
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inputs[0].setVisible(_posm == 0 || _posm == 1);
inputs[1].setVisible(_posm == 0);
inputs[in_d3d + 10].setVisible(_posm == 1 || _posm == 2);
inputs[in_d3d + 11].setVisible(_posm == 1);
inputs[in_d3d + 12].setVisible(_posm == 2);
inputs[in_d3d + 13].setVisible(_posm == 2);
inputs[in_d3d + 14].setVisible(_posm == 2);
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inputs[in_d3d + 18].setVisible(_ao);
inputs[in_d3d + 19].setVisible(_ao);
inputs[in_d3d + 20].setVisible(_ao);
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switch(_posm) {
case 0 :
tools = [ tool_pos, tool_rot ];
break;
case 1 :
tools = [ tool_pos, tool_lookat ];
tool_attribute.context = 1;
break;
case 2 :
tools = [ tool_lookat ];
tool_attribute.context = 1;
break;
}
}
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static preProcessData = function(_data) {}
static submitShadow = function() {}
static submitShader = function() {}
static processData = function(_output, _data, _output_index, _array_index = 0) {
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#region data
var _pos = _data[0];
var _rot = _data[1];
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var _fov = _data[in_d3d + 0];
var _clip = _data[in_d3d + 1];
var _dim = _data[in_d3d + 2];
var _proj = _data[in_d3d + 3];
var _sobj = _data[in_d3d + 4];
var _ambt = _data[in_d3d + 5];
var _dbg = _data[in_d3d + 6];
var _back = _data[in_d3d + 7];
var _orts = _data[in_d3d + 8];
var _posm = _data[in_d3d + 9];
var _look = _data[in_d3d + 10];
var _roll = _data[in_d3d + 11];
var _hAng = _data[in_d3d + 12];
var _vAng = _data[in_d3d + 13];
var _dist = _data[in_d3d + 14];
var _gamm = _data[in_d3d + 15];
var _env = _data[in_d3d + 16];
var _aoEn = _data[in_d3d + 17];
var _aoRa = _data[in_d3d + 18];
var _aoBi = _data[in_d3d + 19];
var _aoSr = _data[in_d3d + 20];
var _nrmSmt = _data[in_d3d + 21];
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var _blend = _data[in_d3d + 22];
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var _qi1 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(0, 1, 0), 90);
var _qi2 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), -90);
var _qi3 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
#endregion
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surface_depth_disable(false);
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switch(_posm) { #region ++++ camera positioning ++++
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case 0 :
camera.useFocus = false;
camera.position.set(_pos);
camera.rotation.set(_rot[0], _rot[1], _rot[2], _rot[3]);
break;
case 1 :
camera.useFocus = true;
camera.position.set(_pos);
camera.focus.set(_look);
camera.up.set(0, 0, -1);
var _for = camera.focus.subtract(camera.position);
if(!_for.isZero())
camera.rotation = new BBMOD_Quaternion().FromLookRotation(_for, camera.up).Mul(_qi1).Mul(_qi2);
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lookat.transform.position.set(_look);
lookLine = new __3dGizmoLineDashed(camera.position, camera.focus, 0.25, c_gray, 1);
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break;
case 2 :
camera.useFocus = true;
camera.focus.set(_look);
camera.setFocusAngle(_hAng, _vAng, _dist);
camera.setCameraLookRotate();
camera.up = camera.getUp()._multiply(-1);
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var _for = camera.focus.subtract(camera.position);
if(!_for.isZero()) camera.rotation = new BBMOD_Quaternion().FromLookRotation(_for, camera.up.multiply(-1)).Mul(_qi1).Mul(_qi3);
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lookat.transform.position.set(_look);
lookLine = new __3dGizmoLineDashed(camera.position, camera.focus, 0.25, c_gray, 1);
var _camRad = camera.position.subtract(camera.focus);
var _rad = point_distance(0, 0, _camRad.x, _camRad.y) * 2;
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lookRad.transform.scale.set(_rad, _rad, 1);
lookRad.transform.position.set(new __vec3(camera.focus.x, camera.focus.y, camera.position.z));
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break;
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} #endregion
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object.transform.position.set(camera.position);
object.transform.rotation = camera.rotation.Clone();
object.transform.scale.set(1, _dim[0] / _dim[1], 1);
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preProcessData(_data);
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#region camera view project
camera.projection = _proj;
camera.setViewFov(_fov, _clip[0], _clip[1]);
if(_proj == 0) camera.setViewSize(_dim[0], _dim[1]);
else if(_proj == 1) camera.setViewSize(1 / _orts, _dim[0] / _dim[1] / _orts);
camera.setMatrix();
#endregion
#region scene setting
scene.camera = camera;
scene.lightAmbient = _ambt;
scene.gammaCorrection = _gamm;
scene.enviroment_map = _env;
scene.cull_mode = _back;
scene.ssao_enabled = _aoEn;
scene.ssao_radius = _aoRa;
scene.ssao_bias = _aoBi;
scene.ssao_strength = _aoSr;
scene.defer_normal_radius = _nrmSmt;
scene.draw_background = _dbg;
#endregion
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#region submit
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var _render = outputs[0].getValue();
var _normal = outputs[1].getValue();
var _depth = outputs[2].getValue();
var _bgSurf = _dbg? scene.renderBackground(_dim[0], _dim[1]) : noone;
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_render = surface_verify(_render, _dim[0], _dim[1]);
_normal = surface_verify(_normal, _dim[0], _dim[1]);
_depth = surface_verify(_depth , _dim[0], _dim[1]);
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if(_sobj) {
_sobj.submitShadow(scene, _sobj);
submitShadow();
deferData = scene.deferPass(_sobj, _dim[0], _dim[1], deferData);
surface_set_target_ext(0, _render);
surface_set_target_ext(1, _normal);
surface_set_target_ext(2, _depth );
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DRAW_CLEAR
gpu_set_zwriteenable(true);
gpu_set_cullmode(_back);
if(_blend == 0) {
gpu_set_ztestenable(true);
} else {
BLEND_ADD
gpu_set_ztestenable(false);
}
camera.applyCamera();
scene.reset();
scene.submitShader(_sobj);
submitShader();
scene.apply(deferData);
scene.submit(_sobj);
BLEND_NORMAL
surface_reset_target();
camera.resetCamera();
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}
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#endregion
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#region render
var _finalRender = surface_create(_dim[0], _dim[1]);
surface_set_target(_finalRender);
DRAW_CLEAR
BLEND_ALPHA
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if(_dbg) {
draw_surface_safe(_bgSurf);
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surface_free(_bgSurf);
}
draw_surface_safe(_render);
if(deferData) {
BLEND_MULTIPLY
draw_surface_safe(deferData.ssao);
BLEND_NORMAL
}
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surface_reset_target();
surface_free(_render);
#endregion
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surface_depth_disable(true);
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return [ _finalRender, _normal, _depth ];
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {}
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static getPreviewObject = function() {
return getSingleValue(in_d3d + 4);
}
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static getPreviewObjects = function() {
var _posm = getInputData(in_d3d + 9);
var _scene = getSingleValue(in_d3d + 4);
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switch(_posm) {
case 0 : return [ object, _scene ];
case 1 : return [ object, lookat, lookLine, _scene ];
case 2 : return [ object, lookat, lookLine, lookRad, _scene ];
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}
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return [ object, _scene ];
}
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static getPreviewObjectOutline = function() { return isUsingTool("Move Target")? [ lookat ] : [ object ]; }
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static doSerialize = function(_map) {
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_map.camera_base_length = in_cam;
}
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static postDeserialize = function() {
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var _tlen = struct_try_get(load_map, "camera_base_length", in_d3d + 22);
for( var i = _tlen; i < in_cam; i++ )
array_insert(load_map.inputs, i, noone);
}
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}