Clear was done using sway_output's logical dimensions, instead of the
wlr_output physical dimensions. This meant that when output scaling was
applied, only a part of the screen would be cleared.
Use the wlr_output dimensions instead.
Regressed by: https://github.com/swaywm/sway/pull/7552
The new wlr_render_pass API provides src_box, dst_box and clip
parameters for texture rendition. Rather than clipping the dst_box,
which control the projection matrix and leads to compression, intersect
the damage and clip box and pass these as a clip parameter.
Fixes: https://github.com/swaywm/sway/issues/7579
Regressed by: https://github.com/swaywm/sway/pull/7552
This allows the compiler to catch mismatches between the format
string and the arguments passed in.
Need to add -Wno-format-zero-length because we pass an empty string
on purpose in swaybar/render.c.
This avoids us from using a bogus background_color value that
mutates as swaybar renders things and deciding opacity depending on
that.
Also remove a redundant full surface clear. Just directly write our
desired background color.
This was introduced in the last libinput release.
Fixes the following error:
../sway/ipc-json.c:928:17: error: enumeration value 'LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM' not handled in switch [-Werror=switch]
928 | switch (libinput_device_config_accel_get_profile(device)) {
| ^~~~~~
Fixes an issue where an already visible scratchpad window being moved due to
'scratchpad show' leaves the entire workspace at the top of the focus stack in
the old workspace. Moving by 'focus output' back to the old workspace would
focus the entire workspace instead of just the last active container.
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.
For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
CAIRO_HINT_STYLE_FULL attempts to maximize contrast at the expense
of fidelity, this makes most fonts that haven't been hand hinted,
which makes up the majority of fonts out there, appear much worse.
In the absence of explicitly set hint style, cairo will default to
CAIRO_HINT_STYLE_SLIGHT, which attempts to improve contrast while
retaining fidelity to the original shapes, which is what we want.
When a window in the scratchpad container requests for
xdg_activation_v1, it is ignored no matter what the value of
focus_on_window_activation is.
At least allow windows in the scratchpad to set the urgent flag. When
focus_on_window_activation is set to "focus", show the parent scratchpad
where the contained requested for xdg_activation_v1.
Check whether output->damage_ring.current is empty before calling
wlr_output_attach_render(). Saves us from having to un-do that
via wlr_output_rollback().