Usually it should be enough to simply not grant a client's
minimize request, however some applications (Steam, fullscreen
games in Wine) don't wait for the compositor and minimize anyway,
getting them stuck in an unrecoverable state.
Restoring them immediately lead to heavy flickering when unfocused
on my test application (Earth Defense Force 5 via Steam), so it's
preferable to grant their request without actually minimizing and
then restoring them once they are in focus again.
Previously, we called output_disable prior to wlr_output_commit. This
mutates Sway's output state before the output commit actually succeeds.
This results in Sway's state getting out-of-sync with wlroots'.
An alternative fix [1] was to revert the changes made by output_disable
in case of failure. This is a little complicated. Instead, this patch
makes it so Sway's internal state is never changed before a successful
wlr_output commit.
We had two output flags: enabled and configured. However enabled was set
prior to the output becoming enabled, and was used to prevent the output
event handlers (specifically, the mode handler) from calling
apply_output_config again (infinite loop).
Rename enabled to enabling and use it exclusively for this purpose.
Rename configure to enabled, because that's what it really means.
[1]: https://github.com/swaywm/sway/pull/5521
Closes: https://github.com/swaywm/sway/issues/5483
If moving e.g. `T[app app]` into a new workspace with `workspace_layout
tabbed`, then post-move the tree in that workspace will be `T[T[app
app]]`. This still happens with horizontal or vertical workspace layout,
but is less visible since those containers have no decorations.
Fixes#5426.
wlr_drag installs grabs for the full duration of the drag, leading to
the drag target not being focused when the drag ends. This leads to
unexpected focus behavior, especially for the keyboard which requires
toggling focus away and back to set.
We can only fix the focus once the grabs are released, so refocus the
seat when the wlr_drag destroy event is received.
Closes: https://github.com/swaywm/sway/issues/5116
Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
Previously, a tablet or touch device could report activity as a pointer
device if it went through pointer emulation. This commit refactors idle
sources to be consistently reported based on the type of the device that
generated an input event, and now how that input event is being
processed.
This adds support for wlr_keyboard_group's enter and leave events. The
enter event just updates the keyboard's state. The leave event updates
the keyboard's state and if the surface was notified of a press event
for any of the keycodes, it is refocused so that it can pick up the
current keyboard state without triggering any keybinds.
This commit makes `get_current_time_msec` correctly return milliseconds
as opposed to microseconds. It also considers the value of `tv_sec`, so
we don't lose occasionally go back in time by one second. Finally, the
function is moved into `util.c` so that it can be reused elsewhere
without having to consider these pitfalls.
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.
However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.
Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
This is a tiny cleanup commit that renames `simulated_tool_tip_down` to
`simulating_pointer_from_tool_tip`, making it match
`simulating_pointer_from_touch`.
This is a better name since it makes it clear that it's the *pointer*
that's being simulated, not the tool tip.
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes#5302.
Add a separate per-view shortcuts_inhibitor command that can be used
with criteria to override the per-seat defaults. This allows to e.g.
disable shortcuts inhibiting globally but enable it for specific,
known-good virtualization and remote desktop software or, alternatively,
to blacklist that one slightly broken piece of software that just
doesn't seem to get it right but insists on trying.
Add a flag to sway_view and handling logic in the input manager that
respects that flag if configured but falls back to per-seat config
otherwise. Add the actual command but with just enable and disable
subcommands since there's no value in duplicating the per-seat
activate/deactivate/toggle logic here. Split the inhibitor retrieval
helper in two so we can use the backend half in the command to retrieve
inhibitors for a specific surface and not just the currently focused
one. Extend the manual page with documentation of the command and
references to its per-seat sibling and usefulness with criteria.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
This is a small cleanup commit for removing `sway_tablet` parameters
from functions that already accept `sway_tablet_tool`, since the tablet
reference can be accessed through `tool->tablet`.
This commit renames `motion` and `axis` handlers to `pointer_motion` and
`pointer_axis`, respectively, to disambiguate them from their tablet
(and future touch) handlers. `button` is left as-is, as it is generic
across input devices.
This commit moves tablet motion logic into a seatop handler.
As a side-effect of seatop implementations being able to receive
tablet motion events, fixes#5232.
This commit refactors `cursor_rebase` into `cursor_update_image`, and
moves sending pointer events to the two existing call sites. This will
enable this code to be reused for tablets.
Refs #5232
This commit refactors `cursor_handle_activity` to also take the idle
source, so that it can be reused for tablet and touch activity.
Previously, the timeouts would be tracked, but the cursor would never be
un-hidden for anything but pointers.
Fixes#5169.
Instead of hardcoded power of 2 values, use bitshifts. This makes the
enums more readable, avoids mistakes, and makes it clear how much of the
int32_t bit space we have left.
While at it, fix other minor style issues.
This removes any pending messages once the item is destroyed.
Furthermore, this installs SNI event calbacks asynchronously
in order to prevent sd-bus from bypassing pending messages.