- User no longer has to manually add instances, new hook instead.
- Use registrate for InstanceFactories.
- Instanced levers.
- Instanced hand cranks.
- Reorganize PhysicalFloat and LerpedFloat.
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
- Replaced ponderworld particle AT with reflection
- Symmetry Wand now checks for placement permissions
- Lang now uses Locale.ROOT
- Fixed crash using ponder without advanced tooltips enabled
- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.
maybe fix belt lighting, again.
remove old belt assets.
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
There is no ethereal wood in 1.16 biomes of plenty. This recipe causes an error:
[16:27:11] [Worker-Main-10/ERROR] [minecraft/RecipeManager]: Parsing error loading recipe create:compat/bop/cutting/stripped_ethereal_log
com.google.gson.JsonSyntaxException: Unknown item 'biomesoplenty:stripped_ethereal_log'
at net.minecraft.item.crafting.Ingredient.lambda$deserializeItemList$11(Ingredient.java:216) ~[?:?] {re:classloading,pl:accesstransformer:B}
at java.util.Optional.orElseThrow(Unknown Source) ~[?:1.8.0_251] {}
at net.minecraft.item.crafting.Ingredient.func_199803_a(Ingredient.java:215) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraftforge.common.crafting.VanillaIngredientSerializer.parse(VanillaIngredientSerializer.java:41) ~[forge:?] {re:classloading}
at net.minecraftforge.common.crafting.CraftingHelper.getIngredient(CraftingHelper.java:155) ~[forge:?] {re:classloading}
at net.minecraft.item.crafting.Ingredient.func_199802_a(Ingredient.java:189) ~[?:?] {re:classloading,pl:accesstransformer:B}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.readFromJson(ProcessingRecipeSerializer.java:72) ~[create:mc1.16.3_v0.3b] {re:classloading}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.read(ProcessingRecipeSerializer.java:154) ~[create:mc1.16.3_v0.3b] {re:classloading}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.func_199425_a_(ProcessingRecipeSerializer.java:22) ~[create:mc1.16.3_v0.3b] {re:classloading}
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper
- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think
- Fixed flapfunnels not taking secondary items off depots
- Funnels can now sit horizontally on saws and drains
- Added a recipe from natural to regular scoria
- Added useful goggle information to chutes
- (0.3.0) Chutes can no longer carry a fan-like air stream
- Fixed chutes overwriting contained items when picking them up from below
- Basins can now push outputs to any open inventory
- Basin output can now be controlled using a wrench