Commit graph

2500 commits

Author SHA1 Message Date
Kryppers
facf09eaec Cut and Polish
Updated cut Ochrum textures
Updated calcite textures
Minor changes in other palette blocks.
2021-12-09 01:13:56 +00:00
simibubi
ed3df18a01 Port recent changes 2021-12-08 23:03:34 +01:00
simibubi
973576c030 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-08 22:47:18 +01:00
simibubi
8eea60ddee Tuff on the Eyes
- Slightly reduced the amount of block types represented in one batch of ore layers
2021-12-08 22:44:00 +01:00
Jozufozu
35bfa8a15c #tick and #beginFrame on creation
- Fixes weird delay in object appearance when reloading chunks
2021-12-08 12:30:08 -08:00
Jozufozu
4041897d29 Groups store their types again
- Fix crash rendering breaking overlay
2021-12-08 12:28:38 -08:00
simibubi
2e56ad6714 Pillar of Jank
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
Jozufozu
a3476fd54c Keeping up
- Contraptions always use ArrayModelRenderer
 - De-duplicate UI framebuffer swapping code
 - Unbind VAO between contraption structure drawing and engine drawing
 - Bump flywheel build
2021-12-07 23:15:09 -08:00
Jozufozu
5ad0d1d704 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-07 21:19:25 -08:00
simibubi
b40901621a Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-08 02:21:27 +01:00
Kryppers
b6c66868ca Pillar of Awesome
numerous tweaks to the new pillar textures
2021-12-08 01:06:41 +00:00
Jozufozu
5ae4e49787 Get started on a batching engine
- An Engine is a MaterialManager and a RenderDispatcher
 - Refactor InstanceManager's ctor to use the MaterialManager interface instead of the concrete type
 - MaterialManagerImpl -> InstancingEngine
 - Add skeleton for BatchingEngine
 - Hack in InstanceWorld to switch between the 2
 - Rename/move existing MaterialManager impl to new package
2021-12-07 13:41:43 -08:00
simibubi
62b3a0491a Slight tweak to Layered ore frequency 2021-12-07 19:18:56 +01:00
simibubi
65dfc41b62 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-07 19:03:01 +01:00
simibubi
3de903ac2a No Flywheel no Flaps
- Fixed Layered ore deposits not able to replace deepslate
- Fixed Funnels and Deployers not fully rendering on contraptions when flywheel is disabled
2021-12-07 19:01:30 +01:00
simibubi
061b85d515 New version who dis?
- Port to 1.18
- ChunkUtil discontinued
- SmartTileEntities write to metadata
- Features generate from -64 up
- World Wrappers weren't convoluted enough
- Haunted bell considers >0 safe
- Missing GuiUtils methods continued in RemovedGuiUtils
2021-12-07 18:24:57 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
Jozufozu
5e1479d147 Fix drill rendering on contraptions 2021-12-06 15:37:13 -08:00
Jozufozu
ffe670b391 Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Bump flywheel version
2021-12-06 15:36:47 -08:00
DaniCherryJam
edbf95c994 experience nugget, part 2
- new experience nugget texture, generated from an asset tennis session
2021-12-05 18:02:35 -06:00
PepperBell
0430f0ba0f Flattened pixels
- Compress all images
2021-12-05 13:23:13 -08:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
Kryppers
436f421dba Wax Off
Updated create decorative copper block textures (Shingle and Tiles) + oxide stages
Added Copper Roof top texture + oxide stages
Updated Copper Legacy Resource pack
2021-12-05 17:30:33 +00:00
simibubi
55b13bf421 Backwards Coppertability
- Added the option to ship opt-in resource packs
2021-12-05 14:05:57 +01:00
DaniCherryJam
38b656b501 experience nugget! now in HD
- replaced the temp experience nugget texture with a new, fancy, and potentially tasty texture
2021-12-05 05:02:27 -06:00
simibubi
afed0ae586 Belt lighting safety check 2021-12-05 02:54:43 +01:00
simibubi
410dcd61ae Backwards Palettability 2021-12-05 02:37:21 +01:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
79e2ceb23c Packed and Voided
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
2021-12-04 06:23:01 +01:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00
Jozufozu
117b5a93a3 No more InstanceData#write 2021-12-02 21:25:32 -08:00
Jozufozu
85b1b86883 Unsafe writers for StructTypes
- Bump flywheel build
2021-12-02 19:32:40 -08:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00
dithpri
dbb2f5729d
Fix #2372
- Powering smart chutes now disables output as well
2021-11-30 20:29:52 +01:00
simibubi
df8f5449f0 Layers of Insanity
- Fixed flipped uvs on horizontal capped faces
- Layered blocks once again can only face the vertical axis (for now)
- Texture updates by Kryppers
2021-11-30 03:18:45 +01:00
PepperBell
68bf1f399a Fix toolbox regression
- Fix toolbox menu closing regression
2021-11-28 18:50:27 -08:00
simibubi
b0ec966b98 Zinc Beans
- New Zinc Ore integration (Art by .vectorwing)
2021-11-28 04:07:18 +01:00
simibubi
cde2350418 Merge branch 'mc1.17/dev' of https://github.com/Creators-of-Create/Create into mc1.17/dev 2021-11-28 02:48:15 +01:00
simibubi
c1b4c8cef2 New Flavours
- Removed Gabbro, Dolomite, Weathered Limestone
- Added Crimsite, Asurine, Veridium, Ochrum
- Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
- Custom stone types now generate as layers instead of ores
(Work in Progress)
2021-11-28 02:24:15 +01:00
PepperBell
1fdf1ff7e9 Destroyed and deprecated
- Fix rotation indicator particles
- Fix sail dyeing
- Turn BreakProgressHook into DestroyProgressRenderingHandler interface
- Refactor overlay rendering to properly use API
- Change SpriteShiftEntry to use StitchedSprites
- Use OnDatapackSyncEvent instead of mixin
- Organize foundation.ponder package
- Remove usage of deprecated:
-   Durability bar methods
-   Constants class
2021-11-27 14:49:43 -08:00
Jozufozu
7a4ed99fb5 Bump flywheel build
- New project slug
 - StitchedSprite changes
2021-11-27 12:46:01 -08:00
PepperBell
569975bc07 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/de_de.json
	src/generated/resources/assets/create/lang/unfinished/es_es.json
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
	src/generated/resources/assets/create/lang/unfinished/pt_br.json
	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/compat/jei/CreateJEI.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/PortableItemInterfaceTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/SawMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/ConnectedInputHandler.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/press/MechanicalPressTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ControlledContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PipeConnection.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/potion/PotionFluid.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRenderer.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/RadialToolboxMenu.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxBlock.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxHandlerClient.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxInventory.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EntityLauncher.java
	src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java
	src/main/resources/META-INF/mods.toml
2021-11-25 19:15:31 -08:00
Jozufozu
6eca281134 Hack for contraption cutout 2021-11-24 11:12:59 -08:00
simibubi
dfe2f41b59 Post-PR Datagen 2021-11-24 14:13:22 +01:00
simibubi
8a034d31a7
Merge pull request #2367 from Xandaros/patch-1
Fix de_DE controller rail translation
2021-11-24 14:10:05 +01:00
simibubi
393cc55e71 Stealthy Evaporation
- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
- Fixed press/deployer/spout failing to process a belt item when another item is processed simultaneously further down the belt
2021-11-24 14:06:10 +01:00
Martin Zeller
b8127407fa
Fix de_DE controller rail translation 2021-11-24 06:17:21 +01:00
Jozufozu
507a1b1696 Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.17/dev 2021-11-23 18:18:59 -08:00
Jozufozu
028ac4bbda Transform stack changes
- Add ToolBoxInstance
 - Move from MatrixTransformStack to TransformStack.cast where possible
 - SuperByteBuffer implements transform traits on its own
 - Bump flywheel build
2021-11-23 18:16:57 -08:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
Alonso
ebf1a895c9
es_cl.json by Alonsinwhat (#2365) 2021-11-23 16:39:30 +01:00
PepperBell
3129672f3a Add CustomUseEffectsItem
- Add CustomUseEffectsItem interface implemented on items to control use
effects behavior
- Replace SandPaperEffectsHandler and SandPaperSoundMixin
- Fix broken polishing particles when no items in other hand (polishing
last item)
2021-11-22 20:12:45 -08:00
simibubi
97bff0f95f Other pipes are available
- Moved fluid update fix from encased pipes to all pipes
2021-11-22 12:44:36 +01:00
simibubi
27c69250d1 Portable Spillage Interface
- Fixed Chutes spilling items when inserting into disconnected storage interfaces
- Blaze Burners can now be picked up using the Wrench
- Additional safety checks from random crash reports
2021-11-22 11:38:52 +01:00
simibubi
67afe74250 Contraption launcher
- Fixed Contraptions being affected by Weighted Ejectors
2021-11-22 02:11:36 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
DreiMu
64f8e98011
Updates to de_de.json by DreiMu (#2358) 2021-11-21 16:50:32 +01:00
PepperBell
7b4f9f924f Over-rendered
- Replace AngleHelper.horizontalAngle with horizontalAngleNew (return 0
instead of -90 for vertical directions)
- Fix FluidRenderer not calculating correct UVs for integer positions
- Fix FluidRenderer rendering streams and flowing texture incorrectly
- Slightly improve performance of outlines
- Rename PartialBufferer to CachedBufferer
- Move specific code out of SuperByteBufferCache into CachedBufferer and
BakedModelRenderHelper
- Move Compartment inside SuperByteBufferCache
- Rename some methods and fields
2021-11-21 00:44:37 -08:00
PepperBell
d15b2281c1 Update Registrate 2021-11-20 09:04:55 -08:00
simibubi
91ba2780e7 Post-PR Datagen
- move pt_br to correct location
- bump version
2021-11-20 13:57:12 +01:00
qkrehf2
973eed6c10
Updates to ko_kr.json by qkrehf2 (#2340) 2021-11-20 13:43:42 +01:00
璀境石
dc0f5e58eb
Updates to zh_cn.json by Demonese (#2313) 2021-11-20 13:36:05 +01:00
Nekrodamus
f5369ebe63
Updates to es_es.json by FrannDzs (#2303) 2021-11-20 13:34:30 +01:00
vyhi
db4fcf8065
Updates to pt_br.json by vyhi (#2284) 2021-11-20 13:31:17 +01:00
CKenJa
78dd569986
Updates to ja_jp.json by CKenJa (#2280) 2021-11-20 13:28:38 +01:00
simibubi
a3808365dd
Merge pull request #2275 from Eriksonnaren/patch-1
Allows generator blocks to output different speeds in different direc…
2021-11-20 13:25:30 +01:00
simibubi
1d143e9271
Merge pull request #2288 from khjxiaogu/patch-1
Add Gantry Shaft Impact
2021-11-20 13:20:56 +01:00
Jozufozu
075e194f8a Polish polish
- Sanding particles are of the item you are sanding
 - Sanding sounds are played slower
2021-11-17 20:48:09 -08:00
Jozufozu
3aeef5d0ff The sounds of sand 2021-11-17 19:42:34 -08:00
PepperBell
f9000bf777 Extreme polishing
- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
2021-11-16 17:42:35 -08:00
PepperBell
ad350507c9 The great screen refactor
- Use vanilla's widget lists instead of custom ones
- Use press callback instead of overriding mouseClicked
- Switch old container classes to extend ContainerBase or
GhostItemContainer
- Organize foundation.gui package
- Remove deprecated methods in Color
- Various other changes
2021-11-14 16:11:14 -08:00
PepperBell
0298d4cdf7 Clean up access transformer 2021-11-11 23:15:42 -08:00
PepperBell
795ef07b38 Fix Flywheel contraption lighting
- Fix some events being registered to the wrong event bus
- Organize some event registration
- Fully fix FluidRenderer
2021-11-10 22:15:26 -08:00
simibubi
2078899ed9 Bigger Boxes
- Added the Item Vault
2021-11-10 21:07:47 +01:00
simibubi
6224a3e444 Time well spent
- Fixed shaft models misaligning near large cogwheels
2021-11-10 17:27:03 +01:00
simibubi
70803db5c6 Thanks, Mojang
- Removed the Copper Ingot
- Removed Copper Ore
- Block of Copper -> Copper Plating
2021-11-10 03:30:55 +01:00
simibubi
91e03de96b Blocks of Cogs
- Slightly tweaked cogwheel models
- Added Encased Cogwheels and Encased Large Cogwheels
2021-11-10 02:41:49 +01:00
Jozufozu
e8cddfdfea Fix textures on contraptions
- bump flywheel build
2021-11-09 16:53:52 -08:00
Jozufozu
5284fe742f Chipping away at light 2021-11-09 14:59:31 -08:00
Jozufozu
8261be3d80 Named models 2021-11-08 20:48:02 -08:00
Jozufozu
302b15551a Fix contraption step sounds 2021-11-08 18:54:46 -08:00
simibubi
a6e60d704c Brass Circuitry
- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
2021-11-08 03:01:27 +01:00
PepperBell
acd932f65e Caching and config
- Replace old uses of BlockEntity.clearCache appropriately
- Slightly improve handling of non-Forge config specs
- Minor cleanup
2021-11-07 13:09:11 -08:00
simibubi
bea8cea59d Get building
- Fixed super glue not spawning particles on break
- Fixed logspam when goggle overlays are shown
- Fixed blocks launched by a schematicannon spiraling through the air
- Fixed javadoc errors
2021-11-07 20:58:46 +01:00
zelophed
35239d10f4 fix StencilElements not rendering correctly 2021-11-07 20:43:40 +01:00
PepperBell
d82146a541 Fix cube particle rendering 2021-11-07 11:12:00 -08:00
PepperBell
ad9a6272c2 Fully fix GuiGameElements
- Replace all GUI y-flip scalings to not scale normals
- Rotate CustomLightingSettings along XN instead of XP
- Apply custom lighting to all fluids in JEI scenes
- Fix fluid rendering: fix normals, normal scaling, and color
2021-11-07 10:31:19 -08:00
PepperBell
4909546457 Revert "Patch GuiGameElements"
This reverts commit 55c95b347b.
2021-11-07 10:27:51 -08:00
simibubi
1f0b428e58 Where are the issues?
- Seats are bouncy again
- Seats can be mounted again
- Fixed increased water fog while wearing Diving helmet
2021-11-07 18:37:12 +01:00
simibubi
55c95b347b Patch GuiGameElements 2021-11-07 17:31:56 +01:00
PepperBell
ab8f6a01ce Chipped away too much
- Fix formatting and tooltip depth regressions
- Fix outline rendering
2021-11-07 00:26:41 -07:00
PepperBell
a8f422030c Fix ponder transitions 2021-11-06 21:45:31 -07:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
b6e35773f0 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev 2021-11-02 19:05:29 -07:00
PepperBell
1c23302544 Chipping away, Part III 2021-11-02 19:04:52 -07:00
simibubi
d35f5905ff Derailed Capabilities
- more porting
- port JEI plugin
- use new capability lifecycle for minecarts
2021-11-02 23:17:26 +01:00
simibubi
cb987307c0 Tick and Tag
- assign harvest tool tags to block entries
- repurpose ITE as EntityBlock and apply change to all affected blocks
2021-11-02 20:27:45 +01:00
simibubi
00b6a32e77 Chipping away, Part II 2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e Chipping away 2021-11-01 22:18:30 -07:00
simibubi
741fa401d8 Move to official class names
- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
Jozufozu
b3cf7a6f90 Off-by-one desync 2021-11-01 12:27:59 -07:00
simibubi
8f1fd1c94e Merge remote-tracking branch 'origin/flw/next' into mc1.17/dev 2021-11-01 19:49:50 +01:00
PepperBell
fd1990f732 Dyed toolbox fixes
- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
khj xiaogu
e612294c15
Add Gantry Shaft Impact 2021-10-26 00:33:02 +08:00
simibubi
2db2892033 Not client enough
- bump version
- actually fix ISTER dist issue
2021-10-23 03:50:49 +02:00
simibubi
140a4a2463 Too hot a fix
- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
3a186c1286 More Calls
- Fixed dist error spam with Contraption interaction on servers
2021-10-23 01:56:15 +02:00
simibubi
3e1312e695 Close Call
- Fixed belt splicing not using or refunding belt connectors
- Fixed server crash when opening toolbox
2021-10-23 01:46:35 +02:00
simibubi
0bc26ac7b0 Outdrawn
- Fixed CTM item models disappearing after a ponder scene is opened
2021-10-22 22:33:45 +02:00
PepperBell
728fb256b7 Finalization
- Make new config fields final
- Do not add item cooldown if cooldown is less than or equal to 0
- Tweak rotation math for depots and billboard potato projectiles
2021-10-22 13:32:40 -07:00
Eriksonnaren
d5aea05283
Allows generator blocks to output different speeds in different directions
It is currently impossible to for example make a block that both generates stress and that behaves as a gearshift in that it rotates differently on either side. This simple check should allow that to be possible in a much easier and more intuitive manner.
2021-10-21 23:27:55 +02:00
simibubi
63f3946309 Post-PR Datagen 2021-10-21 21:20:01 +02:00
simibubi
04310059e0 Merge branch 'mc1.16/dev' into pr/2209 2021-10-21 21:13:03 +02:00
simibubi
29b6310abf Fix broken json of pt_br translation submission 2021-10-21 21:10:52 +02:00
vyhi
70740db4cd
Updates to pt_br.json by vyhi (#2203) 2021-10-21 21:06:01 +02:00
simibubi
dca6cc0bff Clickable doors
- Fixed item dupe when interacting with moving deployers
- Added movement interaction behaviours for doors and trapdoors
2021-10-21 20:46:26 +02:00
simibubi
a03025a0a3 Merge branch 'mc1.16/dev' into pr/2146 2021-10-21 19:43:13 +02:00
simibubi
d2d3c7f495 Merge branch 'mc1.16/dev' into pr/2123 2021-10-21 19:40:36 +02:00
simibubi
411ff6cfee Move obsidian movement from tag to config 2021-10-21 19:39:57 +02:00
simibubi
e8484b21ec Merge branch 'mc1.16/dev' into pr/2089 2021-10-21 19:25:10 +02:00
simibubi
855fc52d62 Update FurnaceEngineModifiers.java
- Use registry delegates
- Reduce boilerplate
2021-10-21 19:23:49 +02:00
simibubi
cd32845121 Merge branch 'mc1.16/dev' into pr/2220 2021-10-21 19:12:01 +02:00
simibubi
3093bf5917 Update HarvesterMovementBehaviour.java
- harvestpartial only breaks age zero crops if replant is disabled
2021-10-21 19:10:34 +02:00
simibubi
9443658431 Dummy beats null
- Implement #2228
2021-10-21 18:47:38 +02:00
kotakotik22
4d7f56d052 Merge branch 'mc1.16/dev' into movement_setting_provider_pr
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/config/CKinetics.java
2021-10-21 18:31:47 +03:00
kotakotik22
bc5c6bf21b Merge remote-tracking branch 'origin/mc1.16/dev' into movement_setting_provider_pr 2021-10-21 18:28:13 +03:00
Jozufozu
5a621bbea4 Fix crash during datagen 2021-10-19 15:29:04 -07:00
PepperBell
9870431db8 Miscellaneous refactors
- Refactor custom rendered items; The renderer now creates the model
instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client
is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource
reload
- Use TextureStitchEvent.Post event instead of resource reload listener
for filling sprites of SpriteShiftEntries
- Reuse Random instance in PartialItemModelRenderer
- Make all config fields final
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Rename ResourceReloadHandler to ClientResourceReloadListener
- Rename ProperDirectionalBlock to WrenchableDirectionalBlock
2021-10-16 01:46:49 -07:00
simibubi
2bd10af1bc Ordered Crafter slots
- Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
- Fixed smart pipe ponder scene no longer showing milk in the basin
- Added timed invalidation to refresh fluid handler references observed by pipe ends
2021-10-13 03:14:57 +02:00
simibubi
d1810f5173 Invisi-bucket
- Fixed filter slot display issues with Forge's multi-layered item models
2021-10-12 00:36:14 +02:00
simibubi
af9d6075ff Coolbox
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
2021-10-11 23:24:22 +02:00
simibubi
3792e06b8a Observing Fluids
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
2021-10-11 22:45:53 +02:00
simibubi
5ee4e61c27 Post-serialisation invalidation
- Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
2021-10-11 17:10:55 +02:00
simibubi
386a6f698b Stackable Breakable
- Fixed Belt connector items cancelling toolbox sync when their nbt changes
- Fixed Unbreakable items breaking when used as tool in deploying recipes
2021-10-11 14:53:42 +02:00
simibubi
7defbb18a3 Dyed Toolboxes
- Added dyed variants of the toolbox
- Toolboxes can now supply items via the "pickblock" keybind
- Toolboxes are now craftable
2021-10-07 16:16:24 +02:00
simibubi
b0143d604d Merge branch 'mc1.16/dev' into mc1.16/toolbox 2021-10-07 13:34:56 +02:00
simibubi
fae6e39b2a Super ignored
- Fixed pumps and valves not registering their stress impact properly after changing state
- Fixed belts not applying stress when created in certain orientations
- Fixed belt items flickering due to previous changes
2021-10-07 13:30:19 +02:00
PepperBell
1abc3a8bf9 Safe networking and more tag datagen
- Remove NbtPacket and add safe packets for configuring symmetry wand
and worldshaper separately
- Expand internal functionality of AllTags and use optional tags in most
cases
- Datagen tags forge:stone, forge:wg_stone, and forge:buckets/honey
- Fix attribute filter screen being shifted by one pixel
- Add translations for "fluid_container" and "renamed" item attributes
2021-10-07 00:05:35 -07:00
TelepathicGrunt
8e1a93124c
Add create honey bucket to a forge tag
Me and a few other bee mods are trying to standardize where honey buckets should go for better mod compat. Hence this pr to put create's honey bucket into forge:buckets/honey item tag. The Bumblezone and Productive Bee's are going to have their honey buckets in that same place too very soon
2021-10-03 12:01:22 -04:00
PepperBell
d72f343fdf Various cleanup
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Clean up palette block code; Closes #386
- Clean up tag code
- Use Create.asResource in as many places as possible
- Organize imports
2021-10-02 13:02:27 -07:00
simibubi
4d819b6c9d Structure Assist
- Schematic and Quill now creates Air entries in place of any "Structure Void" block
2021-09-30 21:31:35 +02:00
simibubi
34d430989c Belt Shadow Legends
- Fixed a lighting issue for the belt item renderer
2021-09-27 13:43:59 +02:00
simibubi
fa7039a04a Patient Stalling
- Items on belts now stall under empty-handed Deployers targeting them
2021-09-27 12:49:45 +02:00
simibubi
994fe29021 Careful Deploying
- Added the option to have held items not be consumed in deploying recipes
2021-09-26 20:45:24 +02:00
simibubi
b1047bb542 Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-09-23 01:25:32 +02:00
Stephen Barnes
a2043bebc5 Make FluidTransportBehaviour fields public 2021-09-19 01:23:16 -05:00
PepperBell
173eb6b7ab Add data driven potato cannon projectile types
- Allow defining custom potato cannon projectile types through JSON in
datapacks
- Separate PotatoCannonProjectileTypes into PotatoCannonProjectileType,
PotatoProjectileTypeManager, and BuiltinPotatoProjectileTypes
- Allow setting a custom render mode when building a projectile type
- Prevent the potato cannon itself from being used as ammo
2021-09-18 17:40:57 -07:00
Stephen Barnes
cff90d6211 Fix hose pulley particle position bug 2021-09-18 17:12:22 -05:00