JozsefA
3d0898c59b
Smooth harvesters, step sounds v1.
2021-03-20 13:16:20 -07:00
JozsefA
b7ec884b9c
Includes, quaternions, and frames.
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- Shaders can now reference other files with #flwinclude <"...">.
- Shaders are now located in assets/flywheel/shaders.
- Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
- Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
- Vectorize diffuse lighting calculations.
- Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
JozsefA
e1c16d869d
Some semblance of immersive portals compat.
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- Each world gets its own KineticRenderer now.
2021-03-15 15:58:41 -07:00
JozsefA
52eed2bab3
Instanced Gauges and Valves, DRY lighting.
2021-03-15 14:20:13 -07:00
JozsefA
b71c831a07
Lieutenant Scatterbrain.
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- User no longer has to manually add instances, new hook instead.
- Use registrate for InstanceFactories.
- Instanced levers.
- Instanced hand cranks.
- Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
JozsefA
f9eb4dd2e7
Pondering back and forth.
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- Only about gantries so far.
- Reduce Backend log spam.
2021-03-11 15:59:26 -08:00
JozsefA
c54d80a161
Better bounding boxes for bearings.
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- Fix bug causing entities to slip off the far corners of bearing contraptions.
- This was already implemented for BearingLighter.java, now it's promoted to Contraption.java.
- Promote anonymous WrappedWorld in Contraption.java to inner class.
2021-03-10 17:08:20 -08:00
JozsefA
b7f0fe9b10
Oops engine stuff is okay again.
2021-03-10 16:09:17 -08:00
JozsefA
2ddf57cd76
Instanced mixers and presses.
2021-03-09 15:46:15 -08:00
JozsefA
95eabe9cf9
Instanced arms.
2021-03-09 14:22:20 -08:00
JozsefA
33d718d653
Check if worlds support the flywheel backend.
2021-03-08 15:24:58 -08:00
JozsefA
e943705fb7
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
1a315a11cf
Merge branch 'mc1.15/ponder-ui' into mc1.15/dev
2021-03-08 17:29:06 +01:00
JozsefA
b31f4d09bd
Housekeeping.
2021-03-08 02:27:56 -08:00
JozsefA
8ce0f47f01
No more 7 circles of callbacks.
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- Instead of using consumers to edit instance data, just give the user a pointer to the data.
- Easier to use, more predictable access.
2021-03-08 02:02:47 -08:00
JozsefA
d0e5be24d7
Transformed models.
2021-03-08 00:36:23 -08:00
JozsefA
bb3fed2a3b
Towards better normals.
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- Easier SuperByteBuffer transform settings.
- Some cleanup here and there.
2021-03-06 21:46:17 -08:00
JozsefA
25fdf08e11
Fog modes for new rendering.
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- For each fog mode, compile a different version of each shader.
- Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
JozsefA
fe492c5d75
Better instance deletions.
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- Defer element removal until just before the model is drawn.
- Use a modified version of ArrayList#removeIf to delete the instances and adjust the keys.
2021-03-03 17:14:19 -08:00
JozsefA
9d77f85b94
Fix crash on world reload.
2021-03-03 13:10:44 -08:00
JozsefA
b1dc36d358
Trying to tick everything is slow.
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- Keep track of tickable instances separately.
2021-03-03 02:37:04 -08:00
simibubi
c1c6e5e046
Controlled attachment
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- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
JozsefA
5499fdbad0
The flappening.
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Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
JozsefA
55f1b538b5
Only contraptions use EBOs now.
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Tight light bounds for bearing contraptions.
2021-02-27 21:35:45 -08:00
JozsefA
884f19d518
Fix issue when rendering very large contraptions.
2021-02-27 18:29:35 -08:00
simibubi
43f0ad1c78
Freeze and Identify
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- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
JozsefA
6dc4a18ed3
Extra safety checks.
2021-02-25 17:16:22 -08:00
JozsefA
e62d89b21c
Everything is lit, hopefully all the time now.
2021-02-24 16:52:49 -08:00
simibubi
550744da92
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-24 17:52:20 +01:00
JozsefA
cad71e5843
Even more compatibility.
2021-02-23 16:20:46 -08:00
JozsefA
b5f9cbc4b3
improve compatibility layer.
2021-02-20 15:22:07 -08:00
JozsefA
e84c6d3abe
tweak max origin distance to avoid z-fighting at relatively high coordinates.
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remove unnecessary state changes.
2021-02-19 15:00:28 -08:00
simibubi
b61dc0d562
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-19 18:03:34 +01:00
JozsefA
3e63afa5f5
fix concurrent modification
2021-02-18 14:00:17 -08:00
simibubi
d59fea1079
Bloat.
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- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
JozsefA
9b4d53d452
fix one residual merge conflict.
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creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
02db3f5a2c
fix some problematic code.
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creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
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refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
11616a0b16
avoid 'glGet's at all costs
2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769
contraption actors take into account self lighting
2021-02-13 13:10:14 -08:00
JozsefA
485a0d2f95
hotswapping is more sane now.
2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1
kinda separate system capability stuff, should probably clean this up more.
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fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00
JozsefA
d824304f12
tile entities on contraptions account for self lighting
2021-02-12 00:13:39 -08:00
JozsefA
a8053ce472
these are somewhere else too
2021-02-11 23:41:52 -08:00
JozsefA
31a1fd71ce
everything is somewhere else
2021-02-11 23:36:05 -08:00
JozsefA
67408e0dff
better vertex attributes.
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all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
JozsefA
576165e3d6
some attrib stuff
2021-02-11 14:31:50 -08:00
JozsefA
3820e11954
get it working again
2021-02-11 02:26:30 -08:00
JozsefA
02114b1d9a
begin 2.0 compatibility push, probably not going to be ready for the next release
2021-02-10 17:14:03 -08:00
JozsefA
e93562569b
world fog works, fluid fog still doesn't.
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better dimension changes.
2021-02-09 21:18:05 -08:00