Commit graph

96 commits

Author SHA1 Message Date
PepperCode1
47f18aa1f9 Just a little repackaging 2023-05-21 11:58:31 -07:00
simibubi
9c0c058fc0 SeamsBad
- Pushed surfaces around by fractions of a pixel to cover up misaligned geometry from mc's model rendering
2023-05-15 01:12:38 +02:00
simibubi
9f2c511647 Broken Thoughts
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- Fixed ponder overlay text rendering with wonky pixels
- Filter -> List Filter
- Deployers can now apply filters to a Redstone link with less required precision
2023-05-03 15:14:14 +02:00
simibubi
7cabcfca3c Are we there yet
- Fixed non-vanilla signs not accepted as valid display targets
- Fixed roller not rotating with correct transforms when flywheel is disabled
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Fixed incorrect vertical textures for encased chutes and industrial iron blocks
2023-04-30 18:06:55 +02:00
simibubi
e0fcc96bb2 Check with Mates
- Clipboards can now be placed in the world
2023-04-26 19:24:37 +02:00
simibubi
a673734c71 Slots of fun
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
2023-04-22 18:27:39 +02:00
simibubi
0c47b9d4d0 Revert: We drill block you 2023-03-30 15:56:19 +02:00
simibubi
df7e97981a Secret Spinformation II: Hypervalve Decoder
- Integrated new valve handle model
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
2023-03-30 00:55:13 +02:00
simibubi
6e74cb8f58 You Chute see this
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
2023-03-24 13:21:58 +01:00
simibubi
90d6e21a60 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-23 14:03:37 +01:00
simibubi
8799fb38e8 No turning back
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Fixed observers on elevator contacts firing in the wrong order when triggered by manual floor selection
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
2023-03-22 12:32:22 +01:00
simibubi
0fefcd80e6 We drill block you
- Implemented experimental drill asset (non-flywheel only)
2023-03-04 13:13:17 +01:00
simibubi
dde9ad280b Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-01 21:52:11 +01:00
simibubi
425054e00a Copybara
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
2023-02-25 01:32:44 +01:00
simibubi
3c1523d165 On a Roll
- Added a movement actor for easier track clearing and paving
2023-02-22 15:14:04 +01:00
simibubi
dceab37d5a Metal Scaffolds, Part I 2022-11-01 16:02:54 +01:00
simibubi
da5b752e1f Merge branch 'mc1.18/copycat' into mc1.18/0.5.1 2022-10-21 22:04:42 +02:00
simibubi
069d154396 Trapdoors everything
- Added Copycat Panels and Copycat Steps
2022-10-21 21:58:30 +02:00
simibubi
1a475f7373 Next level elevation
- Added the Contraption Controls
- Added the Elevator Pulley
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Fixed seated entities on controlled contraptions not rendering at the correct location
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
2022-10-18 19:31:26 +02:00
simibubi
945de771cf Sign me up
- Added Placards
2022-05-31 21:51:38 +02:00
simibubi
c7b6be2e81 Blazier Reworks
- Integrated new Blaze Burner assets by Kryppers
- Blaze burners now render independently when on a contraption
2022-05-30 18:43:30 +02:00
simibubi
d73fa81fe4 Fluids not going swimmingly
- Fixed disconnecting fluid tank blocks not updating their window placement correctly
- Fixed Fluid tanks not updating fluid capabilities correctly
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed Fluid pipes not reacting to boiler shape updates
- Fixed Shafts turning into powered shafts when not directly targeted by any engine
- Fixed lighting and uv incosistency on windowed fluid pipes
- Fixed z-fighting on fluid pipe models
- Fixed placement of rims and nozzles on different pipe types
- Adjusted some of the copper related models to work better with modular rim attachments
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Re-adjusted a bunch of recipes for survival mode
- Fixed diagonal slope tracks allowing a very glitchy bezier connection
- Adjusted power output of passive steam engines
2022-05-23 00:25:51 +02:00
simibubi
32da097c26 Interdimensional Railways
- Trackgraphs and trains now properly differentiate between the dimensions they are located in
- Tracks placed next to a nether portal will attempt to connect to a second track piece in the nether
2022-05-15 21:19:02 +02:00
simibubi
76c57e4695 Choo Choo, Part I
- Added Steam Whistles
2022-05-07 02:21:23 +02:00
simibubi
0745e44518 Taller stations
- Updates to station and signal assets by Kryppers
- Modified stations to behave like depots in their item handling
2022-05-06 22:04:36 +02:00
simibubi
b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00
simibubi
99a6836a1d In good Shape
- Improved selection boundaries of Track blocks
2022-04-13 03:06:35 +02:00
simibubi
f2850183f5 Bogeyfied
- Updated assets of train-related components
2022-04-09 19:49:00 +02:00
simibubi
39b51821aa Big Data
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
2022-04-05 19:04:04 +02:00
simibubi
cf308cdc7f Steamy
- Fluid tanks become boilers when engines are attached
- Added the steam engine
- Some tweaks and fixes to girder connectivity
2022-02-22 19:41:30 +01:00
simibubi
34bc21658a "|" means go
- Added Signals
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Train speeds are now configurable
- More Jank patrol
- Track debug now on 'H' & 'J'
2022-02-16 03:14:31 +01:00
simibubi
2b750c943a Down the steel-reinforced rabbit hole
- Added track junctions
- Girder block pillars now connect textures
- Girders now render a panel towards connected solid blocks and chutes
- Shafts can now be encased with girders
- Added placement assist for girders
2022-02-09 02:05:48 +01:00
simibubi
380104a850 Girdert of here!
- New Metal Girder block
- Experimental Girder renderer for track curves
2022-02-08 01:49:35 +01:00
simibubi
0a931a77ef Manual Steering
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
2022-02-05 02:06:31 +01:00
simibubi
576d00d3a0 Choowo what's this?
- It trains
2022-02-01 01:14:21 +01:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
0cb7a0260e Chipping away 2021-11-01 22:18:30 -07:00
simibubi
741fa401d8 Move to official class names
- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
simibubi
896ab01644 Packing Up
- Added the Toolbox
2021-09-16 04:10:34 +02:00
PepperBell
1dd7c4bc1e Minor cleanup changes
- Change AllRecipeTypes to have less repetition and force getter usage
2021-07-16 15:11:28 -07:00
a048285699 Bulk remap, compiles 2021-07-15 11:32:03 +02:00
simibubi
6eb54267f3 Bell Voxelshapes 2021-07-06 17:03:31 +02:00
simibubi
5becf40b60
Merge pull request #1895 from kotakotik22/mc1.16/dev
changes to make it easier for addons
2021-07-06 02:58:00 +02:00
simibubi
b87e707b49 Bell Voxelshapes 2021-07-06 01:16:44 +02:00
kotakotik22
b0d4376730 Make shape builder public 2021-07-05 16:22:55 +02:00
simibubi
076783eb7e Subcreatica
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
13e8f67d05
Merge pull request #900 from SuicidalSteve/mc1.15/dev
Omnidirectional Crushing Wheels
2021-02-19 15:01:19 +01:00