Commit Graph

2089 Commits

Author SHA1 Message Date
simibubi
47059e0caf Fix item particle textures 2021-07-10 21:20:27 +02:00
282a9a6f3a Fix valve handles not having a tooltip 2021-07-10 18:46:44 +02:00
f9a40e2f06 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-07-10 10:55:01 +02:00
976d53c9e4 Adjustable repeater, Pulse repeater, Powered latch and toggle latch can now power comparators from the side, like vanilla repeaters already can 2021-07-10 10:54:54 +02:00
reidbhuntley
bc456a76cd Tuber Tube Tidy-up
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
2021-07-09 23:11:16 -04:00
simibubi
802f8337fb Tweak projectile spawn location 2021-07-10 04:10:47 +02:00
Daniel Amberson
388f836a02 potato cannon polish!
- completely remade the texture from scratch of both the potato cannon and it's cog
- did some slight model tweaks to the potato cannon itself as well
- no changes to the animations should be needed
2021-07-09 21:01:55 -05:00
1f4b8d3303 Merge https://github.com/kotakotik22/Create into mc1.16/dev 2021-07-09 23:52:58 +02:00
LordGrimmauld
95ad754654
Merge pull request #1908 from Carbon5/mc1.16/dev
Superglue follows mobGriefing gamerule
2021-07-09 23:45:47 +02:00
simibubi
30ba34dbb0 Behind the flaps
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
2021-07-09 23:43:11 +02:00
e56da570e8 Limit the light 2021-07-09 23:38:28 +02:00
Jozufozu
2eb9c7b6eb PartialModel gets called from the right place 2021-07-09 13:39:56 -07:00
simibubi
352f213429 Buffing the Buffers
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active
2021-07-09 19:27:50 +02:00
kotakotik22
e5eca1ed36 Arm interaction point utilities for addons 2021-07-09 18:45:50 +02:00
PepperBell
7ed7b957dd Flaming souls
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
PepperBell
f90dd34f5b Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create.git into mc1.16/dev 2021-07-08 23:22:36 -07:00
PepperBell
bdbd5c9533 Remote extinguishing
- Make splash water bottles extinguish lit blaze burners
2021-07-08 23:21:51 -07:00
Carbon5
63bd4258e1 Superglue follows mobGriefing gamerule 2021-07-08 20:52:39 -04:00
Jozufozu
51ebf2baec Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-07-08 13:26:13 -07:00
Jozufozu
a800cbea05 Fix funny glue textures 2021-07-08 13:25:35 -07:00
PepperBell
cf3ef8c229 Fix saw blade culling
- Remove AllColorHandlers as it was empty
- Organize imports
2021-07-08 11:17:35 -07:00
simibubi
5a031bb99d CrushCrushCrush
- Added some rudimentary crushing ambience
- Dyed nixie tubes now return the correct item for Pickblock and Schematicannons
2021-07-08 16:22:59 +02:00
801f5fa130 Filter for shulker fill level 2021-07-08 09:45:53 +02:00
simibubi
d418f06f37 Magitank
- Copper Backtanks can now be enchanted
- Added the Capacity Enchantment
2021-07-08 00:03:58 +02:00
Nekrodamus
28f647dbda
Updates to es_es.json by FrannDzs 2021-07-07 22:12:04 +02:00
simibubi
83a3faa871 Mortal Compat
- Commented a teleport hook not yet included in recommended forge
2021-07-07 22:05:09 +02:00
simibubi
10b0bdbfcf Range indication for bells
- Stationary Haunted Bells now show particles at the perimeter of the scanned area, regardless of light level
2021-07-07 19:38:32 +02:00
simibubi
efa2bc745f Magic Potatoes
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
2021-07-07 17:33:43 +02:00
reidbhuntley
48ea7d64b4 Classic funny
- When a Cake or Pie projectile launched from a Potato Cannon hits a mob, it will slide down the side of the target
2021-07-06 21:22:52 -04:00
Daniel Amberson
c14bece04d precision mechanism polish
- completely redid both the incomplete and complete sprites for the precision mechanisms
2021-07-06 15:37:03 -05:00
simibubi
0fb5556960 And the hunt continues...
- Fixed kinetic stress loop caused by neighbouring belts
- Fixed kinetic stress loop caused by activating ejectors
- Fixed recipe book logspam regarding seq. assembly recipes
2021-07-06 21:26:40 +02:00
simibubi
dcc0c27855 Forge Bump
- Create now enforces a minimum of Minecraft 1.16.5, Forge 36.1.0+
2021-07-06 19:18:28 +02:00
simibubi
50aa690619 mlg pvp
- Added missing localizations for Create's death messages involving an attacker
2021-07-06 19:17:18 +02:00
simibubi
61279a4c22 Merge branch 'mc1.16/dyeable_nixies' into mc1.16/dev 2021-07-06 18:36:15 +02:00
simibubi
905b140a2f Dyeable Nixies, Part II
- Ponder doc
- Fixed a few colours
- Fixed text wipe on colour change
- Fixed pick block
- Nixie Tubes can now be picked up using the Wrench
2021-07-06 18:35:41 +02:00
simibubi
6eb54267f3 Bell Voxelshapes 2021-07-06 17:03:31 +02:00
Daniel Amberson
62cb04f44d Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-07-06 09:23:42 -05:00
Daniel Amberson
e078c7a2a2 polished bell assets: part 2
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky
2021-07-06 09:23:32 -05:00
simibubi
8f234b7fa8 Dyeable Nixies, Part I 2021-07-06 15:04:22 +02:00
simibubi
66086f6675 Facing down
- Ensured players really want to place a water wheel vertically
2021-07-06 13:25:25 +02:00
simibubi
e3d497e527
Merge pull request #1900 from LordGrimmauld/horizontal-water-wheels-V2
Horizontal water wheels v2
2021-07-06 12:58:26 +02:00
sqcode06
6eae75df71
Updates to ru_ru.json by sqcode06 (#1897) 2021-07-06 12:54:29 +02:00
Hanqnero
21f756baeb
Updates to ru_ru.json by Hanqnero (#1701) 2021-07-06 12:46:43 +02:00
CKenJa
593396a3d2
Updates to ja_jp.json by CKenJa (#1901) 2021-07-06 12:45:22 +02:00
CKenJa
e7788c42f5
Updates to ja_jp.json by CKenJa (#1883) 2021-07-06 12:37:53 +02:00
red1854th
fe3e735cfe
Updates to ko_kr.json by red1854th (#1742) 2021-07-06 12:35:27 +02:00
AeolianOwl
e5e633c87e
Compressed panoramas (#1896) 2021-07-06 11:36:25 +02:00
b13ba431fb This change does not have to be here 2021-07-06 10:40:10 +02:00
b2e3fe6fd1 get horizontal water wheels ready for 1.16 2021-07-06 10:25:00 +02:00
f4d73118b1 merge more of the new stuff 2021-07-06 10:05:26 +02:00
simibubi
5becf40b60
Merge pull request #1895 from kotakotik22/mc1.16/dev
changes to make it easier for addons
2021-07-06 02:58:00 +02:00
simibubi
b87e707b49 Bell Voxelshapes 2021-07-06 01:16:44 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
kotakotik22
e4e53f8c1b Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-07-05 18:35:32 +02:00
kotakotik22
159f96ca57 Processing recipe generation addon utilities 2021-07-05 18:30:23 +02:00
reidbhuntley
8abdbb68f2 Lectern controller keepalive fix 2021-07-05 12:08:43 -04:00
reidbhuntley
4801c6f73b Revert "Top-up"
This reverts commit 1a273753
2021-07-05 11:32:57 -04:00
kotakotik22
b0d4376730 Make shape builder public 2021-07-05 16:22:55 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
e561ac8e73 Immersive pumpkin chuckin'
- Block items shot by the Potato Cannon now spawn a FallingBlock entity when they hit the side of a block
2021-07-04 23:34:04 -04:00
reidbhuntley
1a273753eb Top-up
- Copper Backtank now recharges the durability of pneumatic tools in the wearer's inventory rather than being used as a separate durability source
- Potato Cannon and Extendo Grip now become inactive instead of breaking when running out of durability
2021-07-04 21:56:18 -04:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
Daniel Amberson
abd6e97801 polished bell assets: part 1
the currently named "peculiar bell" has been tweaked, and the stands for the bell have been completely remodeled

the cursed bell has not been touched, waiting on an animated texture from kryppers before proceeding
2021-07-04 12:15:29 -05:00
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
simibubi
d458b50c29 Traverse compat
- Added cutting recipes to process Fir Logs from traverse
- Adjusted other log cutting recipes to match vanilla's
2021-07-04 15:11:13 +02:00
Jozsef
da5aefe588 Steady hands
- Linked controller animates smoothly when you activate it
2021-07-04 00:56:57 -07:00
Jozsef
de339819d5 Wrench-stone
- Wrenches can pick up redstone components
 - This behavior is controlled by the block tag #create:wrench_pickup
2021-07-04 00:42:10 -07:00
simibubi
8fd4664ed8 Ploughing bubbles
- Fixed Mechanical Plough breaking segments of a bubble column
2021-07-03 16:38:51 +02:00
simibubi
1b5f9e7944 Picking up Controller Rails
- Controller Rails can now be picked up using a Wrench
2021-07-03 16:30:37 +02:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
simibubi
8a598a699b Ender Chutes are real
- Fixed chutes directly between two inventories transferring items instantly
- Fixed jittering visuals of the clientside chute item near containers
- Rail blocks can now be picked up with a wrench
2021-07-03 15:37:07 +02:00
PepperBell
7264d838a0 Remove another unnecessary override
- Remove shouldCloseOnEsc override from AbstractSimiContainerScreen
2021-07-03 01:15:34 -07:00
PepperCode1
215262bbe5
Merge pull request #1873 from macbrayne/patch-1
Fix #1872 by removing a unnecessary override
2021-07-03 01:10:58 -07:00
PepperBell
b5c0684dd6 Rendering refactors
- Fix fluid rendering in JEI scenes
- Add more separate options to SuperByteBuffer
- Fix copper backtank diffuse when worn
- Fix enchantment glint on custom rendered items; Closes #1846
2021-07-03 01:03:37 -07:00
simibubi
ccbb57f518 Tiny padding tweak 2021-07-02 13:06:28 +02:00
zelophed
8550b07011 confirm again
- fix confirmation screen not rendering its stencil elements corectly
- add a title with the current modId to config base screen
2021-07-02 12:56:58 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
7548d483fd Dist patch? 2021-06-29 23:00:27 +02:00
simibubi
c6e50ad26e Dist patch 2021-06-29 22:28:14 +02:00
6990f6d60e Finally find the 1.16 equivalent to not calculate water pushing on contraptions (performance impact = huge) 2021-06-29 21:21:50 +02:00
macbrayne
e25a016596
Fix #1872 by removing a unnecessary override
The parent class uses the exact same code to stop the screen from pausing. AFAIK it shouldn't break anything.
2021-06-29 12:27:11 +02:00
PepperBell
3d825fe632 Ender potatoes
- Add chorus fruit as potato cannon ammo
2021-06-28 15:03:14 -07:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
PepperBell
7b18c658b7 Polished bells
- Fix cursed bells not rendering on contraptions
- Prevent players in spectator from creating soul pulses
- Improve and format some bell-related code
2021-06-27 23:15:51 -07:00
reidbhuntley
9d5eecff06 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-28 00:20:47 -04:00
reidbhuntley
6cf80c60de NPE 2021-06-28 00:20:19 -04:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
d0be7428aa Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/curiosities/bell/AbstractBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/BellRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/PeculiarBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/SoulPulseEffectHandler.java
2021-06-27 21:46:51 -04:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
PepperBell
4bf61e049d Organize imports 2021-06-27 11:03:21 -07:00
reidbhuntley
53383dc6a2 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-27 11:47:15 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
PepperBell
31bd6865fc Custom lighting refactor and JEI tweaks
- Create ILightingSettings and CustomLightingSettings to better manage
custom lighting
- Allow item GuiGameElements to have custom lighting
- Add defaultBlockElement methods to automatically apply default custom
lighting to JEI scenes
- Add blaze head bobbing to JEI scenes
- Shift elements on JEI washing scene
- Use an empty screen instead of creating a new one in IScreenRenderable
2021-06-26 23:46:10 -07:00
simibubi
e61dd71df1 No turning back now
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
JozsefA
586e308dd4 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-26 15:21:59 -07:00
JozsefA
80f38ef05f Soul animation stages
- Kinda cursed state machine but it works, good start for future iteration
 - Adjust the timings
2021-06-26 15:20:09 -07:00
Kryppers
90cdbe6941 Mellow Yellow
made the yellow more yellow-er
2021-06-26 20:30:05 +01:00