Commit Graph

1279 Commits

Author SHA1 Message Date
simibubi
727b0a463e Damage Control
- Updated dependencies to 1.18.2
- Started work on compilation errors
2022-03-21 02:38:03 +01:00
simibubi
a8c368f426 Patch F
- Fixed Create's JEI plugin not reloading recipes properly
- Reverted an AT that seems to cause issues with compiling in IDEs
- Fixed Contraption disassembly causing inventory contents to be rolled back
- Fixed Crushing Wheels not working correctly
- Items idling on top of Crushing Wheels are no longer prevented from being picked up by players
- Fixed automated compatibility picking up custom recipes from the mod "occultism"
2022-03-21 00:29:45 +01:00
PepperCode1
2211632f5c Just enough brewing
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve #658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
2022-03-12 00:04:05 -08:00
mezz
fcec6566fa
Improve the performance of MechanicalPressTileEntity#canCompress 2022-03-07 17:27:26 -10:00
PepperCode1
fa4a0e7261 Limiting the infinite
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge
2022-03-05 01:45:39 -08:00
simibubi
2a3aa5955b
Merge pull request #2745 from FortressNebula/mc1.18/dev
Change the way CopperBlockSet generates block models + condition support for Mech. Crafting
2022-03-03 17:27:38 +01:00
PepperCode1
6420f54194 Add tags for blaze burner fuel
- `#create:blaze_burner_regular_fuel`: these items are treated like coal
by the blaze burner if they cannot be used as fuel in a furnace
- `#create:blaze_burner_special_fuel`: these items cause the blaze
burner to become superheated
- Fix equipable item attribute
- Fix SandPaperItem overriding both getItemEnchantability and
getEnchantmentValue
2022-02-24 17:32:33 -08:00
PepperCode1
0cf0d3930e Shuffling the shade
- Update Flywheel and add support for unshaded quads
- Fix models marking shafts and other parts as unshaded
- Refactor SchematicRenderer buffer building
- Improve block entity render bounding box caching
- Fix #2785
2022-02-19 21:42:40 -08:00
PepperCode1
160e823282 JEI and glowing fixes
- Fix sequenced assembly scene in newer JEI versions; Fix #2779
- Fix inconsistent JEI fan scenes; Fix #2748
- Fix glowing RenderTypes not respecting lightmap values
2022-02-13 14:04:52 -08:00
PepperCode1
3aa0644426 Diffuse fixes II
- Add ForcedDiffuseState to push/pop forced diffuse calculators
- Transform the SBB instead of the global PoseStack when applying ponder
transforms
- Tweak used shaders in RenderTypes
- Rename LerpedFloat.Interpolater to Interpolator
- Update Flywheel
2022-02-12 21:15:41 -08:00
FortressNebula
219cf455c3 Revert "Revert "Add condition support for mechanical crafting recipes""
This reverts commit 0220b32faf.
2022-02-12 12:31:19 +00:00
FortressNebula
0220b32faf Revert "Add condition support for mechanical crafting recipes"
This reverts commit c23cbbb4be.
2022-02-12 12:28:26 +00:00
FortressNebula
c23cbbb4be Add condition support for mechanical crafting recipes
- Copied over the condition functions from ProcessingRecipeBuilder
- Added recipeConditions variable
- Copied over json section for dealing with conditions from ProcessingRecipeBuilder
2022-02-12 12:27:30 +00:00
PepperCode1
99e94f7c6e Update Flywheel + diffuse fixes
- Fix ponder diffuse when using shaders
- Partially fix incorrect diffuse formula being used in the nether
- Invalidate schematic renderers at the appropriate time
2022-02-08 20:58:13 -08:00
PepperCode1
3c71e8041b Remove unnecessary code
- Remove block vertex color code
- Remove experimentalRendering config
- Move as much Item.Properties configuration to AllItems as possible
2022-02-06 12:22:43 -08:00
FortressNebula
f86149b66a Change the way CopperBlockSet generates block models
- If the specified name and end texture name are equal, then generate a cube_all model instead. Purely for neatness' sake.
2022-02-03 20:18:27 +00:00
simibubi
2a4cfef7a8 Cannot empty this
- Fixed crash when water cauldrons are loaded as part of a schematic
2022-01-25 21:33:40 +01:00
simibubi
65e6c24c32 Maintenance Day
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
2022-01-24 16:40:30 +01:00
FortressNebula
91775aff41 Allow copper block set to use different root directories
CopperBlockSet has many useful functionalities that addons could use for their own metals that also oxidize. It'd be nicer and more intuitive for anyone going through our github, however, if they could be in their own separate directory.
2022-01-19 19:14:34 +00:00
Jozufozu
d3bbeb5a7a Reorganize and simplify
- Remove AllMaterialSpecs#flwInit
2022-01-17 16:42:24 -08:00
Jozufozu
74a147db30 Remove "states" field from program jsons 2022-01-17 16:42:24 -08:00
Jozufozu
88d8d24663 Separate vertex and fragment shaders and templates 2022-01-17 16:42:24 -08:00
Jozufozu
9f64ae4e9a Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-17 16:42:24 -08:00
Jozufozu
2856594cc8 Pass RenderLayer into contraption structure context 2022-01-17 16:42:23 -08:00
Jozufozu
0b25335f8e Compile everything on the fly 2022-01-17 16:42:23 -08:00
Jozufozu
2b6348855a Shader sanity
- Keeping up with Flywheel changes
2022-01-17 16:42:23 -08:00
PepperCode1
d0a660c0ae Virtual rendering fixes
- Fix blocks in schematic renders being too dark
- Fix shafts and cogs fired from a schematicannon not rendering
2022-01-11 20:15:33 -08:00
simibubi
04c76bb6f0 The meaning of null
- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
2022-01-09 20:06:04 +01:00
simibubi
cf1eac3edd Fixed javadoc failing the build 2022-01-09 15:54:50 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
Jozufozu
0ff67382ee Fix visual artifacts with contraptions while using opfine.
- Fix darkening of tile entities while using shaders

I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:05:29 -08:00
PepperCode1
c8ba7b88cc Update to Flywheel 0.5.1 2022-01-03 23:52:36 -08:00
PepperCode1
cf3dac6ad0 Prevent loading connected textures on server
- Wrap ConnectedTextureBehaviour and AllSpriteShifts instances in
Suppliers where necessary
- Use client connection's instead of level's RecipeManager when finding
recipes for JEI
- Add missing override annotations in SymmetryEffectPacket
- Organize imports
2022-01-03 15:23:42 -08:00
Aeiou
345b83ee90 Improve comment clarity on height-related methods in ContraptionWorld and WrappedWorld 2021-12-30 15:32:55 -05:00
simibubi
3deb23303d Moss, Paper, Scissors
- Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
2021-12-28 13:48:30 +01:00
Jozufozu
150158d7be Merge branch 'The-Vowels/mc1.18/dev' into mc1.18/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/chunk/WrappedChunk.java
2021-12-26 15:43:55 -08:00
Jozufozu
d98a07736c No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
 - Bump Flywheel build
2021-12-25 15:56:15 -08:00
Aeiou
658f5125e0 Merge remote-tracking branch 'upstream/mc1.18/dev' into mc1.18/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
2021-12-24 21:41:27 -05:00
Jozufozu
0a4311b51e Contraptions and engines
- Sort of get the batching engine working for contraptions but this feels wrong
 - TaskEngine gets passed in methods
 - Better naming for TaskEngines
 - Do BufferSource ourselves
 - Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:53 -08:00
lcy0x1
6327aad3f6 add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
Jozufozu
3cb84a5db5 Merge branch 'mc1.18/flwbatching' into mc1.18/dev 2021-12-22 22:06:07 -08:00
Jozufozu
748c25b3ec Better config/backend to account for multiple engines
- Rename probably too many things
 - Needs to be tested with Optifine
2021-12-22 22:00:27 -08:00
reidbhuntley
5d435e1da7 Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev 2021-12-22 22:19:17 -05:00
reidbhuntley
fa22830b04 Fix cart contraptions turning the wrong way on fast, tight turns 2021-12-22 20:13:48 -05:00
Jozufozu
97490e51ca Finally safe vertex formats
- true to false for Pepper
 - IBufferedModel -> BufferedModel
 - VertexFormat -> BufferLayout
 - Use ImmutableList in BufferLayout
 - LayoutItem naming consistency
 - Try to reduce usage of raw BufferLayouts
 - Move vertex interfaces to api package
 - #createWriter and #createReader in VertexType
 - Some documentation
2021-12-22 02:45:46 -08:00
Jozufozu
b8034b4b2e util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:43 -08:00
Jozufozu
aa96a28f0b Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:30 -08:00
reidbhuntley
9897666249 Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev 2021-12-21 17:08:20 -05:00