- Stop providing a buffered model supplier
- Instead, provide an IModel supplier
- IModel exposes basic properties of models
- IModel exposes a method to copy the model to a VecBuffer
- Move material stuff to its own package
- The various render functions in the material tree now bind to specific render layers
- Instancers can choose which layer to use
- The layers are SOLID, CUTOUT, and TRANSPARENT
- More layers are likely unnecessary, but we'll see
- Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
- Catching up with Flywheel
- Remove MatrixStacker in favor of Flywheel's TransformStack (thread safety too)
- Mechanical Arms remember their targets when placed by Schematicannon (for real this time)
- Mechanical Arms will now rotate/mirror their targets when rotated/mirrored in a schematic or contraption
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
- Fixed blocks not updating their neighbors when being assembled into a contraption
- Fixed Stockpile Switch not updating its redstone output when its signal is inverted
- Reduced lag caused by many active nearby soul particles
- The Wither's shield is now immune to potato projectiles
- Fixed potato projectile potion effect weirdness
- Golden Apple potato projectiles can now cure Zombie Villagers
- Potato Recovery will no longer drop Golden Apples that successfully hit an entity
- When a Lectern Controller that a player is using is broken, they are no longer prevented from using any other Lectern Controllers
- Fixed weirdness when activating a Lectern Controller while holding another Linked Controller
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active