Commit Graph

1042 Commits

Author SHA1 Message Date
simibubi
e87849deca Vector's food expansion
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0 The flappening.
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
1e28bc998a Make contraptions not take that stupid amount of cpu time when in water 2021-03-01 10:37:49 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
JozsefA
55f1b538b5 Only contraptions use EBOs now.
Tight light bounds for bearing contraptions.
2021-02-27 21:35:45 -08:00
JozsefA
884f19d518 Fix issue when rendering very large contraptions. 2021-02-27 18:29:35 -08:00
JozsefA
3a2771c5c0 Fix issue restricting the maximum size of contraptions. 2021-02-27 18:24:48 -08:00
simibubi
43f0ad1c78 Freeze and Identify
- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
_0Steven
8e5b5582f3 Fluid Overlays and Comparator Compat
-Add comparator compat to fluid tanks, spouts, and item drains.
-Add goggle overlays to fluid tanks, spouts, item drains, and basins.
-Update goggle item tooltip slightly.
2021-02-27 17:08:35 +01:00
simibubi
692c6deaaf More pondering
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
JozsefA
6dc4a18ed3 Extra safety checks. 2021-02-25 17:16:22 -08:00
zelophed
e1644c11e2 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-25 19:03:23 +01:00
zelophed
46bbdc70c9 small command adjustments 2021-02-25 19:03:07 +01:00
JozsefA
c030c08c86 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-02-24 16:53:45 -08:00
JozsefA
e62d89b21c Everything is lit, hopefully all the time now. 2021-02-24 16:52:49 -08:00
zelophed
753d5d2fa9 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-24 22:06:51 +01:00
zelophed
2f12326203 cloning glue 2021-02-24 22:06:40 +01:00
simibubi
550744da92 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-24 17:52:20 +01:00
simibubi
051a32557f Desperate Control
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
2021-02-24 17:48:45 +01:00
JozsefA
cad71e5843 Even more compatibility. 2021-02-23 16:20:46 -08:00
JozsefA
f525b7e913 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-02-22 11:27:12 -08:00
JozsefA
bac4be1728 Superglue no longer gums up spawn packets 2021-02-22 11:25:38 -08:00
zelophed
da09112e3c Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-22 03:20:54 +01:00
zelophed
5da1a64622 utility commands 2021-02-22 03:20:09 +01:00
simibubi
fe1c32de05 Cheese control
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
9d4e52092e Basic item simulation
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
zelophed
46daa3f699 composting, but fancy
- add the composter as a mechanical arm interaction point
2021-02-21 18:12:19 +01:00
simibubi
c4e1f680c9 Such convenience
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
JozsefA
b5f9cbc4b3 improve compatibility layer. 2021-02-20 15:22:07 -08:00
_0Steven
41cb2ad937 Stop explody crusher drops
- Remove the velocity of item entities dropped by crushed mobs so they fall neatly onto belts rather than exploding everywhere.
2021-02-20 18:50:40 +01:00
f6b9d71169 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-20 17:58:25 +01:00
6542f2f087 Some cleanup 2021-02-20 17:58:16 +01:00
_0Steven
a32cbe15a3 Consistently Crushing Entities
- Fix known issue with omnidirectional crushing wheels inconsistently moving crushed mob drops to the output location.
2021-02-20 15:08:58 +01:00
JozsefA
e84c6d3abe tweak max origin distance to avoid z-fighting at relatively high coordinates.
remove unnecessary state changes.
2021-02-19 15:00:28 -08:00
simibubi
45fc0ca7ee post-merge fixup 2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-19 18:03:34 +01:00
simibubi
afe2c4497d Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-19 16:59:59 +01:00
simibubi
bfd666bb9c Sequenced Adjustments
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
a3f2fbe788 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-19 16:39:11 +01:00
5b65a5d78b better fan stream advancement trigger 2021-02-19 16:39:01 +01:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
d0357df863 Move stuff of RegistryTrigger over to StringSerializableTrigger to make future expansion possible 2021-02-19 15:08:50 +01:00
simibubi
13e8f67d05
Merge pull request #900 from SuicidalSteve/mc1.15/dev
Omnidirectional Crushing Wheels
2021-02-19 15:01:19 +01:00
589572df6c kill kinetic block trigger, clean up unused stuff 2021-02-19 14:49:22 +01:00
simibubi
37434f3933
Merge pull request #1045 from TheBv/mc1.15/dev
Fixed issues with the blockzapper and FTBChunks
2021-02-19 14:46:48 +01:00
simibubi
fd65acd91d
Merge pull request #1062 from Snownee/mc1.15/dev
Bug fixes
2021-02-19 14:22:37 +01:00
667c213506 remove unused light absorb trigger 2021-02-19 14:13:18 +01:00
3f9ee09953 Rework Bracket trigger to now be a registry trigger based on base block 2021-02-19 14:12:26 +01:00
d9aa912796 generic registry based triggers (replaced kinetic block trigger and infinite fluid trigger) 2021-02-19 09:09:29 +01:00
JozsefA
84c9569707 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-02-18 14:10:43 -08:00
JozsefA
3e63afa5f5 fix concurrent modification 2021-02-18 14:00:17 -08:00
7023148e7f generic infinite fluid triggers 2021-02-18 23:00:17 +01:00
8c8a9abd8a Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
simibubi
d59fea1079 Bloat.
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
simibubi
cf34b2e96b Fix fast fluid valves
- Ensure animated indicators on fluid valves still show up with experimental rendering
2021-02-18 18:05:39 +01:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
JozsefA
9b4d53d452 fix one residual merge conflict.
creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
24ab4e181f Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
# Conflicts:
#	src/main/java/com/simibubi/create/CreateClient.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
02db3f5a2c fix some problematic code.
creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
JozsefA
a5d6262424 fix mechanical crafter cogs 2021-02-17 11:24:40 -08:00
Zelophed
159e298e8b paletted contraptions
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
JozsefA
7aa175dd9c fix gantry cogs skipping every half rotation 2021-02-16 15:13:48 -08:00
JozsefA
d2e30eeab5 finish merge
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d Assisted Placement, Part IV-b 2021-02-16 22:50:11 +01:00
c6f82bff5e Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-16 20:29:40 +01:00
simibubi
fd99acc00a Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1 Assisted Placement, Part IV
- added 👻-blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b avoid floating point accuracy errors at high coordinate values.
refactor contraption model translation to be a method in AbstractContraptionEntity.
 - this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
Snownee
5e14ca71d9 Add max stack size check to ItemHelper.extract 2021-02-14 11:51:31 +08:00
Snownee
676a05ad07 Fix rose quartz duplication glitch (#1104) 2021-02-14 11:18:38 +08:00
JozsefA
11616a0b16 avoid 'glGet's at all costs 2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769 contraption actors take into account self lighting 2021-02-13 13:10:14 -08:00
JozsefA
0ad6db4bf7 cache KTEs' renderBoundingBox 2021-02-12 23:06:41 -08:00
Snownee
2d2c7e653f Avoid unnecessary piston contraption assembling 2021-02-13 14:14:28 +08:00
JozsefA
b1905ddfd4 probably fix issue with phosphor crashing contraptions 2021-02-12 21:11:35 -08:00
Snownee
dae651c046 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-13 13:06:11 +08:00
JozsefA
e88dd89262 whoops null pointer is no more 2021-02-12 19:33:13 -08:00
JozsefA
485a0d2f95 hotswapping is more sane now. 2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1 kinda separate system capability stuff, should probably clean this up more.
fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00
simibubi
8ab27904db More Instructions 2021-02-12 17:08:48 +01:00
JozsefA
d824304f12 tile entities on contraptions account for self lighting 2021-02-12 00:13:39 -08:00
JozsefA
a8053ce472 these are somewhere else too 2021-02-11 23:41:52 -08:00
JozsefA
31a1fd71ce everything is somewhere else 2021-02-11 23:36:05 -08:00
JozsefA
67408e0dff better vertex attributes.
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
34de9a0319 Player Feedback, Part III 2021-02-12 03:13:19 +01:00
JozsefA
576165e3d6 some attrib stuff 2021-02-11 14:31:50 -08:00
Zelophed
82e922032a Merge branch 'mc1.15/feedback2' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8 Player Feedback, Part II 2021-02-11 17:47:55 +01:00
JozsefA
3820e11954 get it working again 2021-02-11 02:26:30 -08:00
JozsefA
02114b1d9a begin 2.0 compatibility push, probably not going to be ready for the next release 2021-02-10 17:14:03 -08:00
Zelophed
f3fd32edd3 Assisted Placement, Part III
- blocks placed by helpers make sounds again
- helpers now trigger the proper event and can be cancelled
2021-02-11 00:28:47 +01:00
simibubi
fd3d7bd7fd Refined animations, key input 2021-02-10 16:40:30 +01:00
JozsefA
e93562569b world fog works, fluid fog still doesn't.
better dimension changes.
2021-02-09 21:18:05 -08:00
simibubi
e178cab4a8 Multiple scenes per doc 2021-02-10 03:13:33 +01:00
JozsefA
0cb9094913 non experimental contraption rendering is back.
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.

maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
simibubi
6836bd97f4 First Steps 2021-02-09 22:34:14 +01:00