Pixel-Composer/scripts/node_blur_radial/node_blur_radial.gml

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function Node_Blur_Radial(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Radial Blur";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Rotation("Strength", self, 45))
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.setMappable(10);
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newInput(2, nodeValue_Vec2("Center", self, [ 0.5, 0.5 ]))
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.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
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newInput(3, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ]))
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.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
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newInput(4, nodeValue_Surface("Mask", self));
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newInput(5, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
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newInput(6, nodeValue_Bool("Active", self, true));
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active_index = 6;
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newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(4); // inputs 8, 9,
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//////////////////////////////////////////////////////////////////////////////////////////////////
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newInput(10, nodeValueMap("Strength map", self));
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//////////////////////////////////////////////////////////////////////////////////////////////////
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newInput(11, nodeValue_Bool("Gamma Correction", self, false));
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 6, 7,
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["Surfaces", true], 0, 4, 5, 8, 9,
["Blur", false], 1, 10, 2, 11,
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];
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var pos = getInputData(2);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= hv;
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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} #endregion
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static step = function() { #region
__step_mask_modifier();
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inputs[1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _cen = _data[2];
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_cen = array_clone(_cen);
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_cen[0] /= surface_get_width_safe(_outSurf);
_cen[1] /= surface_get_height_safe(_outSurf);
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surface_set_shader(_outSurf, sh_blur_radial);
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shader_set_interpolation(_data[0]);
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shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
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shader_set_f_map("strength", _data[1], _data[10], inputs[1]);
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shader_set_2("center", _cen);
shader_set_f("gamma", _data[11]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
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return _outSurf;
}
}