Commit Graph

616 Commits

Author SHA1 Message Date
JozsefA
1233ecfe80 Fix belt lighting issues, again. 2021-03-23 14:13:32 -07:00
JozsefA
5eae3a53fc Keeps getting hotter.
- Belts now use the new system.
 - Remove ILightListener.java.
 - Listeners can choose to remove themselves.
 - Rename some static GridAlignedBB methods.
2021-03-23 02:12:09 -07:00
JozsefA
20189a86fc Spicy light update listening api.
- Round 1, no profiling done yet, not everything uses it.
 - WeakHashSet could be useful elsewhere, too.
2021-03-23 00:08:31 -07:00
JozsefA
1310b88828 Lieutenant Scatterbrain II.
- Swich to tabs. (not everything is tabs yet)
 - Refactor light and color attributes to their own Enum.
 - Quaternion/pivot/position attribute shader.
 - Always update an instance when the WorldRenderer checks if it should rerender a block.
 - Simplify some names.
 - Remove generics in InstanceData classes.
 - Deployer Tiles now use the oriented material.
 - Press heads now correctly orient themselves.
 - ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
simibubi
140cd9a85a Sailing craft
- Front face of crafters now supports hoppers and co
- Scenes for Sails and Mechanical Crafters
- Fixed a couple strange quirks of Ponder text windows
2021-03-21 17:38:33 +01:00
JozsefA
9a493b7977 Sticker fixer. 2021-03-20 23:35:13 -07:00
JozsefA
6a0ad77fe7 Refactor away TileEntityInstance#init
- Move it to the constructor.
 - An instance is now discarded and recreated if TileEntityInstance#shouldReset return true.
 - Mark a bunch of stuff final.
2021-03-20 22:33:24 -07:00
simibubi
a356f8a91a Ponder and Polish
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00
JozsefA
f6cfd377a7 Ticking things.
- Differentiate tickable and dynamic instances.
 - Instanced repeaters.
2021-03-20 16:30:09 -07:00
9df9a99185 We have SPONGE!
(and not only for mixins...)
2021-03-20 22:49:42 +01:00
JozsefA
3d0898c59b Smooth harvesters, step sounds v1. 2021-03-20 13:16:20 -07:00
simibubi
c0de8c4eb6 The grind continues
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
cef93ab0a8 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-18 14:37:03 -07:00
JozsefA
b7ec884b9c Includes, quaternions, and frames.
- Shaders can now reference other files with #flwinclude <"...">.
 - Shaders are now located in assets/flywheel/shaders.
 - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
 - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
 - Vectorize diffuse lighting calculations.
 - Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
Snownee
7954aed0fd Disassemble contraption when bearing block being rotated by wrench 2021-03-18 23:26:15 +08:00
Snownee
3b36526443 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-18 18:49:43 +08:00
Snownee
d75793d036 Add extra item capability checks
Many mods does not invalidate their capabilities, so fix it on our end
2021-03-18 18:43:25 +08:00
simibubi
cddc4a40f5 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-17 01:23:18 +01:00
simibubi
1d3e057dda Last kinetic relays and generators
- Fixed transparency depth sorting inside ponder UI
- Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
2021-03-17 01:23:16 +01:00
JozsefA
20da7c7761 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e Better contraption actor instancing.
- Promoted actor instance creation to the ActorInstance class.
 - Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
 - Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b Scene machine
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
zelophed
13a4d0ca62 funnel extraction
- allow funnels to extract items when part of a contraption
- also include a little animation for the new backtrack button
2021-03-16 17:21:32 +01:00
Snownee
e3394a8907 Allow attribute filter screen to have space to show JEI bookmarks 2021-03-16 21:56:04 +08:00
Snownee
ddb5aa9a3d Human friendly schematic selection 2021-03-16 15:38:20 +08:00
Snownee
8b5d5abc06 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 12:32:31 +08:00
JozsefA
9a545a09a4 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-15 15:58:51 -07:00
JozsefA
e1c16d869d Some semblance of immersive portals compat.
- Each world gets its own KineticRenderer now.
2021-03-15 15:58:41 -07:00
simibubi
e38d85a633 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-15 23:20:26 +01:00
simibubi
d9027c1d99 Logic Thinking
- Ponder scenes for various redstone components
2021-03-15 23:20:24 +01:00
JozsefA
52eed2bab3 Instanced Gauges and Valves, DRY lighting. 2021-03-15 14:20:13 -07:00
Snownee
a534d2230c Implement extra area for schematic table 2021-03-16 00:28:45 +08:00
JozsefA
b71c831a07 Lieutenant Scatterbrain.
- User no longer has to manually add instances, new hook instead.
 - Use registrate for InstanceFactories.
 - Instanced levers.
 - Instanced hand cranks.
 - Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
simibubi
a40d0f58c2 Pondering about sticky stuff
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
2021-03-13 18:24:10 +01:00
JozsefA
a1e10a5c3c Belt speed = item speed and secret wrench fix. 2021-03-12 16:33:01 -08:00
JozsefA
f14661fb6f Pondering: the beginning and the end.
- Special-case seeking to the end of a ponder scene.
 - Draw indicators for seeking to the beginning and end.
 - Fix pulleys not rendering correctly.
2021-03-12 14:03:21 -08:00
simibubi
678ddfa764 Spoutput blockage
- Fixed basin auto-output not working on stopped belts
- Basin auto-output can now share a space with funnels
- Linear chassis no longer allow sticky sides facing a directly attached linear chassis of the same type
2021-03-12 18:44:05 +01:00
Snownee
6baa519973 Fix cart assembler duplication (closes #1058, #1150) 2021-03-12 23:46:26 +08:00
zelophed
51c919e4d8 too much assist
- add a configurable range to placement helpers i.e. the pole helper specifically
2021-03-12 03:47:36 +01:00
simibubi
2a8c3debeb Captain Distracto, Part II
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
zelophed
0448d3f6f3 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-11 15:29:40 +01:00
zelophed
60dbb931c1 double stick
- prevent super glue from being placed on already sticky faces
2021-03-11 15:27:17 +01:00
zelophed
7eb0b95ab9 easier crank interaction
- allow some blocks to be used while sneaking and holding an item
2021-03-11 12:55:44 +01:00
simibubi
d1e96c3b4b Timewarp
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
ea90196250 Clocks are lit.
- ClockworkContraptions and BearingContraptions now both use the same lighter type.
2021-03-11 01:17:01 -08:00
simibubi
c73e3166cb Contraption Ponder Push
- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
JozsefA
c54d80a161 Better bounding boxes for bearings.
- Fix bug causing entities to slip off the far corners of bearing contraptions.
 - This was already implemented for BearingLighter.java, now it's promoted to Contraption.java.
 - Promote anonymous WrappedWorld in Contraption.java to inner class.
2021-03-10 17:08:20 -08:00
JozsefA
b7f0fe9b10 Oops engine stuff is okay again. 2021-03-10 16:09:17 -08:00
JozsefA
d0a6f4123b Instanced flywheels, engines, and schematicannons. 2021-03-10 13:44:04 -08:00