- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Micro-optimised some streams and map value iterators
- Add #create:blaze_burner_capturable entity type tag
- Make it so blocks that do not implement IWrenchable and that are
tagged can only be picked up with a wrench while sneaking
- Fix AnalogLeverInstance not rendering indicator on 1.18 and 1.19 and
rendering indicator at wrong place in 1.20
- Change AirCurrent entity distance calculation to fix issues with some
items not being processed
- Simplify AirCurrent max VoxelShape depth calculation by using min and
max instead of raycasting
- Fix pipe cobblestone generation
- Fix vertical smart observers outputting redstone signal from wrong
sides
- Fix smart observer using wrong bottom texture
- Chutes, (Extracting) Funnels, Smart Observers and Threshold Switches no longer search vault contents unless the vault contents have changed
- Extracting Funnels no longer search their inventories' contents if their target depot or belt is occupied
- Change lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Removed tooltip markers and examples from lang file
- Address #5124
- Added a bunch of safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
Removes the lang postprocessor system and adds additional lang using a
standard ProviderType.LANG generator. This commit will be reverted if it
causes issues.
- Fix zero-length air current causing NPE
- Fix vertical air currents sometimes checking blocks for handlers
multiple times
- Fix blocking handlers at end of air flow not receiving processing
- Use Registrate namespace instead of "create" in fluid-related methods
in CreateRegistrate
- Flatten block property configuration in AllBlocks
- Make crushing wheel controller material solid
- Add note to Create.REGISTRATE