Commit Graph

973 Commits

Author SHA1 Message Date
7bd339e655 Fix typo and messed up key 2020-11-17 14:13:53 +01:00
ugudango
3635611365 Casted ByteBuffer to Buffer in multiple places, for better backwards compatibility. 2020-11-17 01:46:27 +02:00
simibubi
e4fa2de11e PR dusting
- Some lang fixes/adjustments
- runData
2020-11-14 22:53:15 +01:00
simibubi
209f26f448
Merge pull request #507 from kohlth/mc1.15/dev
Tweak P.S.I tool tip for clarification
2020-11-14 22:35:57 +01:00
simibubi
95c07b28be
Merge pull request #506 from Creators-of-Create/Noobulus-tooltip-patch-1
Fixed some tooltips
2020-11-14 22:14:37 +01:00
simibubi
d383965618
Merge pull request #503 from Snownee/mc1.15/snownee
Bug fixes
2020-11-14 22:10:16 +01:00
lizelive
730078f76a
fix build error (#509)
* fix #508 build error
2020-11-14 21:19:48 +01:00
fb46a8b59a Nozzles on Chutes 2020-11-14 16:48:32 +01:00
f01d80fd04 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2020-11-14 12:18:01 +01:00
2a9542e2bb Loading 1.14 worlds? Yes please.
Added highly experimental remap event support
2020-11-14 12:15:38 +01:00
simibubi
9a7596286d JEI Integration: Spout and Drain 2020-11-13 20:56:39 +01:00
simibubi
103c1a7441 Lifeless Flames
- Empty blaziers can now be lit using flint and steel
- Blaze burners now have ambient sounds and sounds played when fed items
2020-11-12 12:58:26 +01:00
kohlth
8b4736c609
PSU minor tooltip tweak for clarification
Made it clearer you insert/extract from the stationary interface
2020-11-11 22:04:40 -06:00
Snownee
c730517fb4 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/snownee
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2020-11-12 08:03:24 +08:00
simibubi
675af419ce Fixing user errors
- Added hints when looking at
-    Mechanical arms with no targets
-    Funnels attempted to be used like 0.2 transposers
-    Bearings that require an update to attach to their blocks
- Added some additional feedback when players apply filters
- Spouts now place two blocks above a depot/belt when used
- Basins can no longer be placed directly under a press or mixer
- Fixed prismarine recipe cycles from various mod interactions
2020-11-11 23:59:40 +01:00
simibubi
287db27ef0 The Funnel doesn't end here
- Updated wrench model (Kryppers)
- Funnels on depots and perpendicular to belts use a new model
- Funnels at the end of belts
    - no longer have a directional constraint
    - can now be extended/retracted manually
    - now hold items back at the block boundary
- Extracting Funnels on top of belts can now specify an amount no their filter, taking x items off a nearby stack when possible
- Fixed some issues with belt/funnel interaction
- Items reaching the end of a belt will still be regularly checked by perpendicular funnels in the space
- Contraptions now render blocks in appropriate render layers
- Straight diagonal Chutes now create an intersection when a funnel is directly above them
- Attempted a safety fix to bracket removal from shafts and cogs
- Fixed windmill structures not stalling when their attached network is overstressed
2020-11-11 19:00:31 +01:00
Snownee
6cc6973bc8 Fix BeltInventory.eject different behavior in orientations 2020-11-11 11:54:04 +08:00
Snownee
466739bcf5 Fix Extendo Grip knockback 2020-11-11 10:52:57 +08:00
Noobulus
6d1b1e2474
Fixed some tooltips
Added a period to the end of the Spout tooltip to match other tooltips
Fixed the blaze burner tooltip (was using blaze_heater, which I assume is an older name for the block)
2020-11-10 12:14:34 -06:00
Snownee
85b3ab2025 Fix SchematicWorld NPE 2020-11-11 01:48:42 +08:00
Snownee
5bd6110d59 Implement GuiBlockModelRenderBuilder tinting 2020-11-11 01:17:06 +08:00
Snownee
1afab1dd51 Fix slab loot tables 2020-11-11 00:57:29 +08:00
Snownee
196083cb00 Packet workaround 2020-11-10 00:51:56 +08:00
Snownee
6b34eb453d Defensive coding to prevent client chunk loading 2020-11-08 22:54:46 +08:00
Snownee
2e3100be9a Fix JEI ingredients getting merged incorrectly 2020-11-08 20:53:12 +08:00
Snownee
671f307071 Fix blockzapper duplicating bonemeal and breaking bedrock 2020-11-08 18:12:44 +08:00
Snownee
5958370900 Give ProcessingOutput a default count 2020-11-08 17:30:40 +08:00
Snownee
428dda58e7 Fix deployer duplicating Quark pickarang 2020-11-08 16:30:55 +08:00
Snownee
073e3980ee Fix water rendering overlay on glass blocks 2020-11-08 16:29:58 +08:00
simibubi
dbfe7f93fa Spinny vortex
- Crushing wheels no longer z-fight with chutes
- Improved rendering of items and fluids inside basins
2020-11-06 19:45:38 +01:00
simibubi
d5f08aab76 Brackets and spilled potions
- Added wooden and metal brackets
- Brackets can be applied to shafts, cogs and fluid pipes
- Brackets prevent pipes from connecting to adjacent pipes
- Fixed blockzapper not showing up in the searchable creative menu
- Added config values for hose pulleys
- Hose pulleys now extinguish lit waterloggable blocks
- Hose pulley now break blocks that cannot withstand vanilla fluid flows
- Spout is now wrenchable
- Fixed spout not activating properly
- Added fluid particles that supports fluids without a block variant
- Potion fluids now apply their effects to nearby entities when spilling from an open end
- Fixed pumps not rendering fluid particles when spilling/pulling fluids directly
- Hose Pulley no longer accepts fluids that cannot be placed
- Hose Pulleys and open pipes can no longer place water in the nether
- Some Refactors to the particle system
- Reverted reversed crtl activation for schematic tools
- Added a command to fix broken lighting in some of creates models (enables experimental forge block rendering)
- Fixed fluid ingredients in jei once again
- Fixed fluid tag ingredients being resolved on the client
2020-11-04 19:08:01 +01:00
simibubi
e701569fee Automatic Acrobatics
- Added the item drain
- Refactored pulley renderers
- Fixed belt funnel not dropping filters
- Fixed funnel filter slot positioning on upward facing funnels
- Sails can now be sheared
- Fixed the kinetic connectivity of the rotation speed controller
- Valve handles can now by dyed in world
- Seats can now be dyed in world
- Fixed Stockpile Switch emitting redstone power towards its detection target
- Organized Imports
- Fixed server launch issues
2020-10-30 19:28:33 +01:00
simibubi
1942d1dd63 Silence!
- Removed leftovers from debugging
2020-10-30 02:17:58 +01:00
simibubi
5abfc15e9e Destroyer of Lakes
- Added the hose pulley
- Added creative tanks
- Fixed sails not getting consumed when placed against each other
- Items can now be inserted onto belts regardless of it moving or not
- Fixed item duplication on stopped belts
- Refactored fluid block rendering in JEI
- Reworked model of the schematic table
2020-10-30 02:16:08 +01:00
Lucas Barcellos
c63d0980ed Update assets for Cinderflour and Blaze Cake 2020-10-28 22:21:03 -03:00
simibubi
b2cd378b52 Back in the early game
- Hand cranks can now be made without the need of brass
- Fixed tooltip referrals
- Crafters can no longer be covered when while they are holding an item
- Pushed some numbers around
2020-10-22 01:48:24 +02:00
simibubi
b14664d45f Windmill is Bearing is Clockwork
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00
89bad1c192 Add Attribute Filter Lang back in 2020-10-21 19:18:29 +02:00
420501af89 Fix Server crash on chromatic compound conversion 2020-10-21 01:03:27 +02:00
simibubi
0b3f0fd198 More Tweaks 2020-10-20 21:21:33 +02:00
simibubi
a8031b7569 Missed Tags 2020-10-20 17:34:39 +02:00
simibubi
fdd1e22c3e RAM-powered Minecarts
- Fixed critical memory leak from minecart controller listeners
- Made JEI heat conditions a little more readable
2020-10-20 14:56:07 +02:00
simibubi
df252b3e30 Catching up
- remapped seat tooltips
- remapped outdated lang keys
- applied changes of #395 to 1.15
- Fixed Schematic hotbar overlay sometimes drawing on top of the item icon
- Fixed mechanical arm lighting and render bounds issues
2020-10-20 13:42:16 +02:00
simibubi
7ca8325b5f
Merge pull request #484 from gamrguy/extra-attributes
Extra attribute filters
2020-10-20 12:58:35 +02:00
simibubi
47f5225129
Merge pull request #490 from wchen1990/mc1.15/dev
Fix Bell contraptions and Schematic usage
2020-10-20 12:53:30 +02:00
simibubi
eea9811053
Merge pull request #460 from gamrguy/improved-saws
Improved mechanical saw rendering and contraptions
2020-10-20 12:47:37 +02:00
simibubi
2cc5754b1b
Merge pull request #424 from KhottyManatee55/patch-1
Added Russian translation
2020-10-20 12:45:21 +02:00
simibubi
ac8879a008
Merge pull request #448 from YukkuriC/fix-link-update
Fix link update #447
2020-10-20 12:43:39 +02:00
Kryppers
e54cdf1c96 Lang file Tweaks 2020-10-20 00:10:19 +01:00
Bob Dole
9729c137f1 Fix Bell contraptions and Schematic usage
- Bell contraptions no longer causes a NullPointerException when they
  are stopped
- Schematic usage shouldn't require a player to not be sneaking, and
  changes the key to CTRL to match tool tips
2020-10-19 18:40:59 -04:00
Kryppers
42f97477cf Up-tip the tools.
Another couple of tooltip updates;

I've still left the smart pipe untouched until I've understood the filtering properly.
2020-10-19 23:16:33 +01:00
simibubi
68840362af Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-19 22:07:07 +02:00
simibubi
b7bed44a61 Basic Brewing
- Refactored JEI plugin to use a builder for categories
- The mixer can now process vanilla potion recipes
- JEI support for fluid potion mixing
- Refined some categories to not show obsolete information
- Compacting and automatic vanilla packing are now in separate tabs
- Fluids can now be manually picked up from a basin
- Basins and Spouts can now extract from and fill vanilla potion items
- Improved the filtering for fluid tests, such as the basin recipe and smart pipes
- Fixed CombinedTankWrapper losing nbt data of transferred fluidstacks
2020-10-19 22:07:05 +02:00
Kryppers
a81a4110d4 Tools: the Tippening.
Fixed an error in my previous commit.

Introduced basic Tooltips for fluid items.

I've left the smart pipe entries as placeholder as I've not tried them out yet.
2020-10-18 00:10:10 +01:00
Kryppers
2cba50c9ab Tool-Tip of the Iceberg
Couple of additional bits of information and some adjustments.

Tooltip added for white_seat. Needs to be added to the other seat colours.
2020-10-17 20:57:14 +01:00
simibubi
dd95096bfa Smart Fluid Pipes
- Added craftable pipes with filtering capabilities
- Added missing recipe for the Portable Storage Interface
2020-10-17 18:20:05 +02:00
Zelophed
7ef31b9053 Spooky Filters
- allow our filters to be populated from JEIs ghost-ingredients
2020-10-17 17:32:37 +02:00
Colman Davenport
083a9c1140 Refactor FluidContentsAttribute 2020-10-17 11:24:15 -04:00
Colman Davenport
42ef3796a2 Refactor EnchantAttribute 2020-10-17 11:23:38 -04:00
Colman Davenport
6d51a6c730 Astral Sorcery Attributes 2020-10-17 01:25:29 -04:00
Colman Davenport
822ca6dad6 Lang 2020-10-17 01:17:25 -04:00
Colman Davenport
562abdea31 Written Book Attributes 2020-10-17 01:16:32 -04:00
Colman Davenport
c1bb1e64c9 Custom Name Attributes 2020-10-17 00:58:49 -04:00
Colman Davenport
6ff57ca65c Fluid Container Attributes 2020-10-17 00:26:16 -04:00
Colman Davenport
a7e2d842af Specific Enchantment Attribute 2020-10-17 00:04:23 -04:00
Zelophed
d585fc0e21 ForgeCraft Playtesting, Part III-a
- fix chromatic compound needing line of sight to the sky to convert even when the beacon is active
2020-10-17 04:15:51 +02:00
Zelophed
a2e4cfb66d fixup! Split mixing and mechanical crafting categories 2020-10-16 18:58:35 +02:00
Zelophed
022bcdd620 Split mixing and mechanical crafting categories
- also fix a null-crash in ArmTileEntity
2020-10-16 18:57:21 +02:00
simibubi
dcd0598e16 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-14 20:52:40 +02:00
simibubi
62434fd564 That's hot
- Better JEI documentation of heat levels
- Remapped / Adjusted a few tooltips
- Fixed fan processing on item entities happening on both logical sides
2020-10-14 20:52:38 +02:00
31baac3c8c Not Enough Bugs
- fixed last blaze burner of a stack disappearing when clicking a blaze entity
- remove dead code from the valve handle class
2020-10-14 16:13:09 +02:00
Kryppers
40c4059b75 Tooltips? more like Cool-tips!
Fixed a couple of spelling errors.
Added a bunch of Tooltips.
2020-10-13 23:59:02 +01:00
simibubi
d973e9bcdd JEI fixes
- Fluids in JEI now display the exact amount required
- Fixed short background of custom compacting JEI
- Fixed localization of sawing recipe category
- Fixed blocks waterlogged by a pump not scheduling a fluid update
2020-10-13 20:39:44 +02:00
Colman Davenport
677363f1b8 Update rendering 2020-10-13 00:10:23 -04:00
Colman Davenport
b89710237d Saws check actual verticality in contraptions 2020-10-12 23:25:35 -04:00
Colman Davenport
5342beacaf Conditional moving saw operation
- Saws are inactive while moving backwards
- Vertical moving saws can now damage entities
2020-10-12 23:25:35 -04:00
Colman Davenport
a28b6bbdc3 Overhaul mechanical saw rendering
- Saws no longer use "RUNNING" blockstate
- Sawblade animates based on input speed
- Saws properly stop animating when inactive
2020-10-12 23:25:35 -04:00
simibubi
afa94c3e77 Blazier updates
- Fixed some sync & block update issues with blaziers
- Changed the fuel pellet item
- JEI can now display fluid in- and outputs of basin recipes
2020-10-12 21:55:09 +02:00
simibubi
56f5ca45e3
Merge pull request #456 from gamrguy/kelp-harvester
Allow harvesters to harvest kelp tops
2020-10-12 16:09:40 +02:00
simibubi
dbf4e50bb4
Merge pull request #483 from woow101/mc1.15/dev
Update advancements.json
2020-10-12 16:05:17 +02:00
simibubi
9852d84fb8 More logistical errands
- Arms can no longer feed random junk to a jukebox
- Arms are no longer oblivious to hot-swapped blocks in its target areas
- Arms can now directly extract from and insert to Deployers and Crafters
- Arms can now feed blaze burners
- Fixed brass funnels deleting items inserted into a full or stalled inventory
- Fixed brass funnels in hopper mode not showing amounts on filters when transferring between server-only inventories
- Arms & Deployers can now be paused using a redstone signal; stopping them after their next completed cycle
- Fixed zapper tools not applying changes when the screen is closed using the confirm button
- Reorganized valve handle registration
- Added more preliminary recipes
2020-10-12 16:03:26 +02:00
woow101
cbd59871cc
Update advancements.json
Fixed an error in the edit.
2020-10-12 03:12:19 -05:00
woow101
895131ad72
Update advancements.json
Edits to several advancement titles and descriptions for errors and consistency.
2020-10-12 02:28:28 -05:00
simibubi
1b84bbf16f Custom Nixies
- Rows of nixie tubes will now display text from a name tag used on them
- Nixie tubes will dynamically update score/selector/nbt components in the displayed text
2020-10-11 17:50:48 +02:00
simibubi
22ed233969 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-10 21:15:48 +02:00
simibubi
f3deb8ba85 Tilted Trains
- The collision response now (semi)-supports yaw-pitch combined rotations of contraptions
- Attempted collision and rendering of contraption couplings moving up and downhill
- Fixed sychronization issues of a mounted contraptions' initial orientation
- Contraption couplings no longer render the virtual coupling connection
- Entities can no longer mount the cart connected by another carts' contraption
- Contraption coupligs no longer rotate backwards when opposite couplings are added onto it
- Minecarts no longer deadlock each other when one of them had stalled due to an unloaded coupling end
- Cart assemblers only disassemble coupling contraptions if both carts are within an inactive cart assembler
- Fixed interactions between coupling contraptions and furnace/chest minecart invs
2020-10-10 21:12:28 +02:00
474d21de9a clean up some unused imports 2020-10-10 18:23:56 +02:00
850297f777 Switch valve handles back to crank shapes as those fit better to the new model 2020-10-10 18:16:28 +02:00
cb135df649 Configurable hunger games 2020-10-10 18:13:40 +02:00
9bff016ba4 Depot comparing 2020-10-10 17:54:17 +02:00
f593aca95d fix build issues 2020-10-09 20:36:40 +02:00
23beff40f3 Chute and Air: hopefully fix non-dev env issues 2020-10-09 20:28:20 +02:00
71ebdf044b Chute and Air. This took way too long. 2020-10-09 19:00:00 +02:00
simibubi
3956875334 The Coupling Capability
- Fixed concurrency / race condition issues with contraptions loading in during a collision cycle
- Reworked implementation model of minecart tracking and couplings
- Coupling items now get consumed when used in survival mode
- Added some player feedback when couplings cannot be created
- Fixed couplings disappearing on the client due to sync issues
- Wrenches can now remove minecarts in one hit
- Wrenches can now be used to remove couplings from minecarts
- Cart assemblers now attach themselves to the block above, no longer requiring active "sticky-ness" of the contraption towards it
- Minecarts can no longer be moved while a contraption is stalling them
2020-10-08 20:13:17 +02:00
6649ae8d28 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2020-10-07 12:14:04 +02:00
simibubi
699dc7bb5c Issues with Nested Config groups
- Fixed prefix "kinetics" added to unrelated subsequent config keys due to inconsistent push/pop
- Removed obsolete config values
2020-10-07 11:46:55 +02:00
simibubi
378164b8b9 More unfinished basin business
- Fixed players flailing their limbs around while standing still on a moving contraption
- Attempted to reduce drag of remote player positions while on a contraption
- Contraptions no longer log out with the player riding them
- Attribute filters are now made of brass
- Added the ability to disable auto-compat with vanilla recipe types in the configs
- Added a recipe type for custom basin/press compacting
- Basins can now process items and liquids in recipes
- Input items/fluids of a basin can now be extracted or reused in further processing
- A basin diagonally below another basin with collect outputs of recipes processed in the top basin for ease of automation
- (Temporary debug recipes)
2020-10-06 20:43:13 +02:00
simibubi
b14e94929c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-02 14:41:49 +02:00
simibubi
334bde9de5 Quality
- Visual rework of all active UIs
- Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
- Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
- Moved option input of cart assemblers to side faces
- Fixed crash when attempting to smelt items on belts/depots
- Stockpile switches can now be inverted
- Fixed stockpile switches not dynamically updating gui indicators frequently enough
- Tanks can no longer be directly interacted with in survival mode
- Sequenced gearshifts now emit a comparator signal based on their current instruction index
- The Piston instruction for sequencers can now accept distances up to 128m
- Fixed some rendering inconsistencies with symmetry mirrors
- Reworked symmetry mirror models to match the tool better
- Attribute filters can now add inverted conditions to the list
- Added the attribute "can be crushed"
- Made the schematicannon interface a little less confusing
- Fixed launched items of the schematicannon rendering warped
2020-10-02 14:28:48 +02:00
f364e341a4 hunger games 2020-10-02 11:40:12 +02:00
fd9dd5feae apparently i messed with seats?
remove unnecessary texture key in seat model json files
2020-10-01 23:27:33 +02:00
d5f2d9b101 fruit loops 2020-10-01 18:49:40 +02:00
5cf4e02f45 Simi Says
- reverted to temporary ItemStackHandlers to modify basins to avoid having weird TEs that should only exist on Clients present on the server
2020-10-01 15:18:27 +02:00
59f19adb89 optimized bucket dumping 2020-10-01 14:08:56 +02:00
c1316d1c8d Dump the moving bucket 2020-10-01 12:37:55 +02:00
simibubi
5c56adaeaa Midnight bugs
- Fixed deployers not firing any right-click actions
- Fixed basin renderer crashing outside of dev env
- Fixed some lighting and flickering on psis
2020-09-26 00:59:43 +02:00
simibubi
6e285e2f8b Valves and Valve handles
- Added a straight pipe variant to cut flows using rotational input
- Added a slower more precise variant of the hand crank
- Basins now render their contained fluids
2020-09-25 17:22:16 +02:00
simibubi
27b05bc43e Portable Storage Interface remaster
- Implemented new PSI models by Kryppers
- PSIs are now used in pairs like contacts
- PSIs now act as an inventory proxy of the attached contraption
- Comparators can detect when two PSIs are interfacing
- Contraptions will continue moving after a second of inactivity
2020-09-24 20:32:16 +02:00
simibubi
2d6d360da4 Workstation transfer, Part II
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:40 +02:00
simibubi
d9d5e60606 Workstation transfer, Part I
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:12 +02:00
simibubi
aef451e3bf Logistics' final stretch, Part II
- Belt observer -> Content observer
- Content observers can now monitor any inventory and funnel transactions
- Stockpile switches no longer only access slots exposed to a specific side of an inventory
- Stockpile switches can now take a filter
2020-09-20 21:34:36 +02:00
simibubi
990d80412e Logistics' final stretch, Part I
- Brass tunnels once again have the ability to synchronize inputs among a chain
- Mechanical arms now have a range limitation
- Mechanical arms now wait with initialization until their area is fully loaded
- Chutes no longer ignore the direction of an attached fans air flow
- Chutes now render particles indicating their movement direction
- Chutes can now pull items up from belts or off the ground
- Fixed item model of shadow casing
- Fixed invisible quads under funnels when no casing is applied to the belt
- Belt mounted funnels can now be perpendicular to the belt theyre on
- Funnels can now transpose items like a hopper when facing down
2020-09-19 15:19:22 +02:00
simibubi
f58a7c8482 Fun with funnels
- Reworked funnel assets
- Andesite funnels can now be controlled via redstone input
- Re-introduced creative mounted storage
2020-09-14 21:10:38 +02:00
simibubi
2061072f8c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-09-13 22:00:15 +02:00
simibubi
03cf441674 Distribution modes for tunnels
- Item distribution across belts using brass tunnels can now be configured with a wrench
- Added new icons for the distribution options of arms and tunnels
- Removed obsolete code
- Fixed some weirdness with creative crates and funnels
2020-09-13 22:00:11 +02:00
LordGrimmauld
a015901571
Merge pull request #459 from gamrguy/render-fix
Fix unsided filters that shouldn't render
2020-09-13 11:37:56 +02:00
simibubi
651e06a70a Down the Refactor rabbit hole
- Reworked tileentity behaviours for inventory interaction
- Deployers no longer actively pull items from other inventories
- Some more work on basins
- Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans
- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
- Fixed excess items not able to be extracted from deployers
- Removed some things
- Funnels no longer actively transpose items between chutes and inventories unless they are vertical
- Chutes can now active pull and insert items from/to inventories above/below them
2020-09-13 00:59:14 +02:00
Kryppers
bf00406cad Mind your fingers
Replaced the terrifying wooden saw bed with something more practical.
2020-09-12 21:46:54 +01:00
Colman Davenport
adfeeba5a1 Fix unsided unplaced filters still rendering 2020-09-12 15:50:12 -04:00
6604096131 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-09-12 16:37:34 +02:00
d1c6352629 Creative Crate on contraptions 2020-09-12 16:27:48 +02:00
f58245158d Chest Minecart contraptions 2020-09-12 14:59:31 +02:00
2e938c11bd Fix dispense location to be actually where the opening of the dispenser is 2020-09-12 10:23:25 +02:00
simibubi
fe2c27db35 Spout refinements
- Fixed upright items rendering inconsistently between belt and depot
- Fixed various timing and sync issues with the spout
- Added a recipe type for spout filling
- Fixed more co-modification on belts
- Item and fluid nbt tags in recipes are now data-generated as json objects rather than strings
- Transported item processing can now leave items behind
- Transported item processing now has more meaningful result data
- Tweaked spout animation
- Fixed cullfaces on spout model
2020-09-11 14:31:26 +02:00
c572b48bbe MovedProjectileDispenserBehaviour#of now takes vanilla inaccuracy and velocity into account 2020-09-11 10:58:17 +02:00
54f91c82aa Fixed entity lookup for projectile dispense behaviours not working outside the dev environment 2020-09-11 09:53:32 +02:00
simibubi
bfd4b9dbda Fixed processing recipe packet data 2020-09-11 00:00:16 +02:00
simibubi
f564ce1a33 The Buffer Kerfuffle
- Refactored animated bytebuffers
- Fixed animated buffers bleeding vertices and rendering inconsitently when switching from/to optifine shaders
2020-09-10 23:37:14 +02:00
4325cef8dc split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat) 2020-09-10 16:33:29 +02:00
34f9516d54 Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation. 2020-09-10 16:28:55 +02:00
3d006e7e87 refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back 2020-09-10 13:28:33 +02:00
7784e5b58d Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes 2020-09-10 13:23:05 +02:00
3b516f5022 Unstackable items are a thing, i guess 2020-09-10 11:41:23 +02:00
Colman Davenport
e682e232e6 Allow harvesters to harvest kelp tops 2020-09-09 13:03:54 -04:00
simibubi
59339a7bcb Re-attached MovementBehaviour to funnels 2020-09-08 18:42:11 +02:00
e493ab9ce1 Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways. 2020-09-06 13:14:52 +02:00
25bce3fc17 Fix schematicannon bedrock breaking with doors, tall flowers and beds 2020-09-06 12:43:41 +02:00
fb7b2e64b2 Fix extendo grip breaking item frames instead of making the item pop off 2020-09-06 12:07:33 +02:00
f85894b232 Fix deployer beehive crash #2 2020-09-06 11:52:41 +02:00
0a4aaaf81e Fix beehive deployer crash 2020-09-06 11:15:01 +02:00
d89807fad9 Fix wand of symmetry not applying fortune or silk touch 2020-09-06 09:35:49 +02:00
3c128946f3 Fix seapickle blockzapper dupe 2020-09-05 22:05:57 +02:00
637dee0919 Zapper and cannon now place crops in basic growth state 2020-09-05 22:02:07 +02:00
7fea4a66a0 fixed client to-desktop crash with ":" in schematic name 2020-09-05 21:30:36 +02:00
1f06acb497 Change item requirements for block zapper and schematicannon
grass path -> grass block
farmland -> dirt block
2020-09-05 21:24:00 +02:00
d73ebd0253 Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe 2020-09-05 20:48:34 +02:00
235cc445e8 Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL
This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent.
 To move TEs, use quark.
2020-09-05 18:41:40 +02:00
44bc5506cf Fix zinc ore sound inconsistency 2020-09-05 18:39:06 +02:00
a2e4ffbf86 Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used 2020-09-05 17:43:02 +02:00
fd457c1216 Fix superglued pressure plates 2020-09-05 17:11:18 +02:00
2d94838a3e Fix beacon reading 2020-09-05 12:33:16 +02:00
Zelophed
770fbd6aaa crude dev tool for chunk unloading
- add a dev utility that allows us to force-unload chunks
- move mechanical arm scrollbox
- fix oxidizing blocks trying to access a blockstate from unloaded chunks when on the border
2020-09-04 18:04:00 +02:00
simibubi
5a7c09aa25 Filtered Basin Processing
- Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
- Some random asset updates
2020-09-04 15:16:07 +02:00
121dd935b5 Fix turtle egg blockzapper dupe 2020-09-04 14:35:49 +02:00
simibubi
00a9b1c6c7 Not enough datagen
- Expanded the RecipeProvider infrastructure
- Migrated mechanical crafting recipes to generated
- Migrated cooking recipes to generated
- Fixed missing particles on vertical motor model
- Adjusted a few recipes
2020-09-04 12:20:19 +02:00
simibubi
213b504854 ProcessingRecipe Refactor
- Reworked and cleaned up Create's ProcessingRecipes
- Prepared ProcessingRecipes for fluid ingredients and outputs
- Added datagen infrastructure to ProcessingRecipes
- Migrated all hand-written ProcessingRecipes to generated
- Removed scrollinput on mixers
- Fixed recipe lookup cache not invalidating on datapack reload
- Removed "catalyst" ingredients
2020-09-04 01:23:09 +02:00
fc048d4e76 Access transform go poof 2020-09-03 12:41:08 +02:00
bbac660048 Is this a Helmet? 2020-09-02 15:53:13 +02:00
a792880351 Clay pigeons 2020-09-02 15:38:24 +02:00
b070adc3e3 oops, double particles 2020-09-02 10:49:05 +02:00
25712f8b39 Drop and Dispense in inventories 2020-09-02 10:45:24 +02:00
f1cad974aa Stability fix for backup itemstack on catched null TE errors 2020-09-02 10:23:56 +02:00
c81e105964 Fix Glass bottle moved dispense behaviour, fix filter for pulled items 2020-09-02 10:20:11 +02:00
7e4ca0475e Add experimental dropper and dispenser movement behaviours.
WIP: (probably) unstable, definitely buggy
Unfinished: Bottles, maybe spawn eggs
2020-09-01 22:41:17 +02:00
Zelophed
53e0c61da7 Mechanical Arm Round Robin
- added a scroll option to the arm that enables round robin for in- and output
2020-08-31 16:01:26 +02:00
simibubi
6cf36e47bf Fix Build Issues 2020-08-31 15:26:07 +02:00
simibubi
2855a22221 Grunthog Day
- Migrated Shaped and Shapeless crafting recipes to generated
- Added the reworked spout asset by Kryppers
2020-08-31 12:49:36 +02:00
simibubi
84079c769e Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-08-28 22:45:31 +02:00
simibubi
230a6cf848 Sploosh
- Added the Spout
- Added Safety check to the drain cap rendering condition
Highly unstable
2020-08-28 22:45:27 +02:00
Zelophed
a5e19673e3 tweak Drill and Saw damage
- also removes redundant cast in AllTileEntities
2020-08-28 21:24:08 +02:00
Zelophed
7989bae1c0
Merge pull request #444 from YukkuriC/master
DamageSource lang of drill and saw fix
2020-08-28 21:16:00 +02:00
Daniel Amberson
c64d0fd98e more corrections
blockbench also likes putting "create:" in front of vanilla textures

also log waterwheel spokes!
2020-08-28 12:20:07 -05:00
Yukkuri C
25fd5a5aa2 fix one-to-one loading order problem 2020-08-28 23:31:07 +08:00
Daniel Amberson
36d3f7e4a3 today was GREAT
thanks blockbench for auto uv'ing everything
2020-08-28 09:28:04 -05:00
Daniel Amberson
64b4603626 whoops
dumb thing that managed to make it through
2020-08-28 08:19:07 -05:00
Daniel Amberson
34a3db1c20 hi mixels are bad
I didn't check but I'm pretty sure the only perfectly aligned textures were the axels
2020-08-28 08:17:34 -05:00
Daniel Amberson
1bff36e40f the redstone reciever recieved a replenishing retexture
(and the transmitter too!)

also bark is dumb
2020-08-28 06:43:27 -05:00
Daniel Amberson
d57f5d45ff something??
I got scared these files got overridden in some way so I saved over them and did... something.
2020-08-26 23:21:09 -05:00
simibubi
0349217082 Grunt work detected
- Added a foundation for generating recipes of vanilla types
- Transferred a couple recipes from main to generated as POC
2020-08-27 02:35:57 +02:00
simibubi
0d1085ef09 Late-night adjustments
- Reduced ambient dripping particles of fluid pipes
- Fixed reversed uvs on encased fans
- Fixed tile entities not being added to contraptions client-side
2020-08-25 23:33:39 +02:00
simibubi
e52765cce0 Encased and Windowed Pipes
- Added encased and non-opaque versions of the fluid pipe.
- Added new generic te behaviour across pipe blocks for their rims/attachment models
- Pipes and pumps now render a little drain cap when connected to a fluid inventory
2020-08-25 20:12:33 +02:00
simibubi
a4b4c770be Asset Break
- Implemented reworked chute models by Kryppers
- Implemented new basin model by Kryppers
- Chutes now have proper selection bounds
- Some minor texture & model touch-ups
- Fixed symmetry wand position in its GUI
2020-08-24 23:45:37 +02:00
simibubi
2040d66c3e Fundamentals of Fluid Transfer
- Fixed some inconsistencies with a tanks' fluidhandler invalidation when resized
- Patched crashes in present fluid handling of the basin
- Tanks now slightly shade horizontal faces of the contained liquid
- Tanks no longer resend data every tick when filled gradually
- Introduced a new lerped value type with better design decisions
- Refactored Smart tileentity serialization to better support custom overrides in contained behaviours

- Pumps propagate flows in the pipe networks in front and behind itself.
- Pumps collect all possible in and outputs across the reachable pipe graph as endpoints
- Flows move across multiple branches of a pipe network when both are equally viable
- Open-ended pipes are treated as endpoints and leak fluid into and out of a block space
- Open endpoints serialize stateful information about fluid units gathered and held at the interface
- Open endpoints turn a fluid block into 1000 fluid units and back
- Open endpoints undo their transaction when their flow changes from pull to push
- Open endpoints cannot pull fluids back when a full liquid block was not placed yet
- Open endpoints waterlog blocks when the provided fluid is water
- A collision response is triggered when different types of fluids meet at open endpoints
- Fluids are transferred instantly by the throughput of a completed flow per tick
- Pumps cut flows when vital pipes are removed
- Pumps do not lose progress of finished flows when an unrelated part of the pipe network changes
- Pumps do not lose progress of finished flows when reversed
- Pumps distribute their throughput across available input flows evenly
- Pumps distribute gathered input fluid across outputs evenly
- Pumps expose furthest reachable pipefaces to other pumps for chained transfer
- Chained pumps with fully overlapping flow sections provide their endpoints at the entrance of the other pump
- Chained pumps with overlapping flow sections participate in two shared endpoints, one for each pump dominating the contested region
- Chained pumps with overlapping flow only transfer via the optimal of the two possible endpoints based on their speeds
- Chained pumps of equal speed pick one of the two available endpoints deterministically
- Pumps transfer without flows when no pipe is between the pump and the endpoint
- Pumps serialize and recover stateful information about held fluid units at open endpoints
- Chained pumps do not actively transfer when both are partaking with push flows (or both pulling)
- A pull flow originating from an inter-pump endpoint only commences when the corresponding push flow is completed
- Chained pumps re-determine the optimal flow when the speed of one is changed at runtime
- Throughput of chained pumps is determined by their weakest link in terms of speed
- Endpoints created for chained pumps is treated equally to other available endpoints when fluid is distributed
- Pipes do not contain a physical amount of fluid.
- Pipes never hold serialized vital stateful information about fluid transfer.
- Pipes synchronize local flow progress and fluid type to clients
- Flows in a pipe progress with the speed of the network flow
- A networks flow speed depends on the speed of the aggregated pump
- Pipe flows of different flow graphs of different pumps interact with each other
- A collision response is triggered when two different types of fluid meet within a pipe
- Pipes spawn particles to illustrate contained flows/liquids of flows
- The fluid transfer role is exposed through a TE behaviour with some callbacks and properties
- Open endpoints show particles when interacting with in-world fluids
2020-08-24 21:02:03 +02:00
Yukkuri C
052fd8e7b6 DamageSource lang of drill and saw fix
- create.(drill|saw) -> create.mechanical_\1
- unused DrillTileEntity.damageSourceDrill removed
2020-08-23 13:14:34 +08:00
Zelophed
8e349380a5 fix tooltips getting occluded by certain gui elements
- addresses #412
- addresses #366
2020-08-21 20:46:09 +02:00
Zelophed
cd60fd4d59 refactor AllTileEntities to match Registrate workflow 2020-08-21 12:59:30 +02:00
7faf29775d fix casing blockstate of clutch and gearshift 2020-08-20 17:02:36 +02:00
7493da4543 fix quark wart loop 2020-08-18 23:01:10 +02:00
Zelophed
bc5bcd0a6d whoops, forgot about this 😳 👉👈
- encased shaft supports multiple casings, applied with right click
- fix gl state after rendering our cube particle
2020-08-18 13:53:05 +02:00
Daniel Amberson
7e3dd8f701 the linear chassis blocks no longer look bad
or, at least, as bad
those bolts didn't look nearly as good as I thought they would
2020-08-12 13:55:45 -05:00
348409a0a4 Movement behaviour registration changes
- buffering SeatMovementBehaviour
- changed visibility of AllMovementBehaviours.addMovementBehaviour(ResourceLocation, MovementBehaviour) to public for easier mod compat
- added console warn message when something tries to register more than one movement behaviour per block
2020-08-09 14:36:07 +02:00
2675d6ae2f Campfire movement behaviour
- Campfire now spawns smoke when moved
2020-08-09 13:32:08 +02:00
111e69d189 bell movement behaviour 2020-08-09 12:40:33 +02:00
9bf81f4d7f movement behaviour hash map 2020-08-08 23:37:36 +02:00
simibubi
e15c19222f Hotfix
Optional: exists
simi: null
2020-08-06 21:34:22 +02:00
simibubi
bb5a6c45f6 Couple things, Part II
- Fixed a few major issues with dual cart assembly
- Attempted to fight the heavy loss of momentum in coupling physics
2020-08-06 16:29:40 +02:00
simibubi
7e167f3b29 Couple things, Part I
- Added Foundation and POC of minecart couplings and carriage contraptions. highly unstable
2020-08-05 22:10:05 +02:00
Daniel Amberson
ffe3cf4f71 VERY small nitpick
y'all probably won't even notice it but it bugged the frick out of me
2020-08-05 10:04:53 -05:00
Daniel Amberson
e1131c7ad9 the casings no longer look like garbage
yay
you can actually reasonably build with them now :V
2020-08-05 09:11:11 -05:00
simibubi
a5e666d85e casings, indeed.
- Implemented the new casing variants
- Fixed missing particle textures on cogwheels
- Implemented Copper Tiles
2020-08-05 00:41:07 +02:00
Daniel Amberson
b9fd7b0512 casings!
shadowosteel
2020-08-04 17:16:58 -05:00
Daniel Amberson
6bed40d01b Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-08-04 12:00:55 -05:00
Daniel Amberson
0a34d289a5 brass/andesite cog retexture + others
-brass and andesite cogs got a glowup
-the smouldering blaze now looks properly ominously hot
-owo
2020-08-04 12:00:52 -05:00
KhottyManatee55
7d4adbb38d
The addition of the Russian translation 2020-07-29 13:57:47 +03:00
tterrag
515eb0026d Improve blaze burner particles
- Now curl around blocks that are placed above
- Spawns a burst of particles when fuel is added
2020-07-28 23:57:29 -04:00
Kryppers
79e78fc2d2 Solved the riddle of the extendo_grip
also updated some textures or whatever...
2020-07-27 12:33:19 +01:00
Kryppers
4f8fe51b7f Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-27 11:14:03 +01:00
Kryppers
54288e0e2d Polished up the extendo-grip 2020-07-27 11:13:54 +01:00
Daniel Amberson
b5628704f4 cogwheel cleanup
de-noising the large cogwheel and removing the weird atlas-destroying palette from the small cogwheel
2020-07-26 20:29:24 -05:00
Daniel Amberson
531628f784 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-26 19:29:21 -05:00
Daniel Amberson
32f9a39430 cogwheel glowup
the cogwheels no longer have stretched vanilla textures, they now have their own unique textures

also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc copper-tacular!
Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e there's MORE?
how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19 FORGOT ONE
how
2020-07-25 17:03:11 -05:00
simibubi
f0abbaacd7 Riding the engine
- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00
simibubi
80406e8782 Cleanup crew
- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
tterrag
f2b8d85303 Better blaze head rotation 2020-07-23 01:34:58 -04:00
tterrag
8087d7013c Fix server crash when using heater on a spawner 2020-07-22 23:37:42 -04:00
simibubi
f5af1cd81e Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-22 19:07:33 +02:00
simibubi
f48d1f7b1c Pick me up
- Seats now pick up non-player entities when touching them while being moved
- Seats now drop off entities when being moved into a solid block
- Previously colliding entities now get moved to match their position on the placed structure on disassembly
- Contraption motion no longer gets fed into the collision response for non-minecart contraptions
- The server now gets frequent updates about client players riding a contraption, fixes instabilities with projectiles, damage and anti-fly detection
- Players can now take fall damage when colliding with contraptions
2020-07-22 18:56:48 +02:00
simibubi
9a04c51418 These are not the chunks you are looking for
- Experimental fix to disappearing entities when contraption seating reaches across chunk boundaries on save
2020-07-22 14:12:19 +02:00
simibubi
7994835cb0 Seats, part II
- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0 Electron tube tweak
the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648 General polished item textures
just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37 bark is DUMB
don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
d3e7b23d6e Seats, part I 2020-07-20 01:19:20 +02:00
simibubi
5ebb44f50b Projected stepheight
- The oriented collision response now accounts for an entities' step height to automatically climb blocks such as stairs or slabs
2020-07-19 20:54:29 +02:00
Zelophed
2a3da7e4d0 he do be munching tho
-added sounds to the runData again
2020-07-19 17:08:20 +02:00
simibubi
19ca9dd7d6 Fix build and dist issues
- Fixed javac not inferring type vars correctly
- Fixed client particle classes being loaded on server dist
2020-07-19 13:53:27 +02:00
Kryppers
6076dc22a2 Update brass_tunnel_top_connected.png
fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
a009540190 CubeParticle hotfix
- Switched to additive cube particle mode
- Fixed cube particles not rendering properly with other entities in frame
2020-07-19 00:50:03 +02:00
simibubi
257dc11f55 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-19 00:32:11 +02:00
simibubi
217138255e Tanks, Obama
- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a more changes to heater and particles
-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
e7a851c8c0 Fixed block tag gen and loading, fixed fan generating over extinguished camp fires 2020-07-17 09:40:09 +02:00
simibubi
e276302cee LeastReality's Belt Tunnel Rework
- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22 Oxidised blocks 2: Electric Boogaloo
tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7 More brass and copper polishing
some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05 Copper Oxidised Blocks
Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
simibubi
53a58def49 Contact points and Friction
- Entities are now moved with the relative motion of their contact point
2020-07-15 15:01:59 +02:00
Daniel Amberson
6c573e1424 Missed one
how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805 Polished brass and copper textures
if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
55d91ef4a1 crude heater particles 2020-07-15 13:39:45 +02:00
9fe29193de Heated Mixing JEI support 2020-07-14 19:50:23 +02:00
d4f0743522 fix build issue 2020-07-14 17:46:26 +02:00
ffb1b17626 reworked blaze heater heating system (again) 2020-07-14 17:23:07 +02:00
simibubi
ebc2944788 Robust entry collisions
- Collision separation now supports motion sweeping in order to avoid tunnelling when entities drop onto contraptions from a greater height
- Further improved the collision response
- Entities can no longer be clipped into solid walls by the collision response
2020-07-14 16:58:10 +02:00
376b6cc851 blaze heater lighting (moved heat level to block state) 2020-07-14 16:24:40 +02:00