Commit graph

1027 commits

Author SHA1 Message Date
Jozufozu
984cde4d43 Move diffuse declaration to vertex compiler 2022-02-15 18:02:25 -08:00
PepperCode1
160e823282 JEI and glowing fixes
- Fix sequenced assembly scene in newer JEI versions; Fix #2779
- Fix inconsistent JEI fan scenes; Fix #2748
- Fix glowing RenderTypes not respecting lightmap values
2022-02-13 14:04:52 -08:00
simibubi
2ca099ce6b Rise of the Jank II
- Girders can now connect to brackets vertically
- Fixed girders not updating connections when built with placement assist
- Tracks now actively update girder shapes placed beneath the ties
- Fixed bezier girder texture inconsistencies to the block models
- Fixed flywheel rendered tracks creating headless instances
- Fixed track not removing its tileentity properly when changing to basic state
- Fixed track rendering not using the correct normals for diffuse
- Fixed tracks not rendering in schematic previews
- Tracks now transform correctly in schematics
- Fixed tracks not validating for target track after placement via schematic
- Tracks can now merge TE data when placed into each other via schematic
- Fixed junctions not working correctly with graph building
2022-02-09 21:13:33 +01:00
simibubi
2b750c943a Down the steel-reinforced rabbit hole
- Added track junctions
- Girder block pillars now connect textures
- Girders now render a panel towards connected solid blocks and chutes
- Shafts can now be encased with girders
- Added placement assist for girders
2022-02-09 02:05:48 +01:00
simibubi
26d6a7b3e4 Stacks of Cache
- Instancing support for bezier girders
- Transformation matrices for bezier segments are only calculated once
2022-02-08 18:18:16 +01:00
simibubi
051e7ffc1f Mipped Sleepers
- Distant tracks are now a lot easier on the eyes
2022-02-08 04:34:22 +01:00
simibubi
380104a850 Girdert of here!
- New Metal Girder block
- Experimental Girder renderer for track curves
2022-02-08 01:49:35 +01:00
simibubi
0cd56e67f2 Giga Shiny
- New track texture by Kryppers
2022-02-07 04:52:50 +01:00
simibubi
f64c355816 Back & Forth
- Reverse steering is no longer inverted
- Fixed previous passengers not being removed from seat when player uses it
- Trains with two mounted controls/conductors can now pathfind backwards out of a station
- Fixed auto-approach not working properly while reversing or controlling a dual powered train the opposite direction
- Fixed icon display order and disassembly location of reversed trains in a station
- Fixed inaccurate train length()
- Blaze burners can now drive a train
- Non player train drivers are now required to sit in front of a controls block
- Schedule now interrupts when no conductors are found
- Fixed reversing trains not iterating carriages in the correct direction
2022-02-07 01:54:20 +01:00
simibubi
0a931a77ef Manual Steering
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
2022-02-05 02:06:31 +01:00
simibubi
478d891a04 Cut and Paste
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
2022-02-04 05:15:53 +01:00
simibubi
c6278dbd24 Graph hopping, Part I
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
2022-02-02 01:21:28 +01:00
simibubi
576d00d3a0 Choowo what's this?
- It trains
2022-02-01 01:14:21 +01:00
Amelia Clarke
1129b04843
Improve consistency in advancement texts
This commit fixes issues with inconsistent capitalization in advancement
names and descriptions. It also fixes miscellaneous other minor typos
and inconsistencies.
2022-01-21 18:36:08 -06:00
Jozufozu
74a147db30 Remove "states" field from program jsons 2022-01-17 16:42:24 -08:00
Jozufozu
88d8d24663 Separate vertex and fragment shaders and templates 2022-01-17 16:42:24 -08:00
Jozufozu
9f64ae4e9a Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-17 16:42:24 -08:00
Jozufozu
2856594cc8 Pass RenderLayer into contraption structure context 2022-01-17 16:42:23 -08:00
Jozufozu
0b25335f8e Compile everything on the fly 2022-01-17 16:42:23 -08:00
Jozufozu
2b6348855a Shader sanity
- Keeping up with Flywheel changes
2022-01-17 16:42:23 -08:00
PepperCode1
a666f24ee0 Souls and flames
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
2022-01-09 14:00:55 -08:00
Gabriel Aguiar
b4641675f1
Added pt_pt.json by fgsoftware1 (#2593) 2022-01-09 20:02:03 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
simibubi
41f36d5176 Post-PR datagen 2022-01-08 14:17:00 +01:00
qkrehf2
535ef6a9a8
Updates to ko_kr.json by qkrehf2 (#2488) 2022-01-08 14:05:53 +01:00
璀境石
8cc5db44c5
Updates to zh_cn.json by Demonese (#2450) 2022-01-08 14:04:36 +01:00
CKenJa
a502750a18
Updates to ja_jp.json by CKenJa (#2423) 2022-01-08 14:03:13 +01:00
simibubi
6d7ad08518
Update Localization Readme.txt 2022-01-08 13:57:21 +01:00
Jozufozu
d98a07736c No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
 - Bump Flywheel build
2021-12-25 15:56:15 -08:00
lcy0x1
6327aad3f6 add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
Jozufozu
97490e51ca Finally safe vertex formats
- true to false for Pepper
 - IBufferedModel -> BufferedModel
 - VertexFormat -> BufferLayout
 - Use ImmutableList in BufferLayout
 - LayoutItem naming consistency
 - Try to reduce usage of raw BufferLayouts
 - Move vertex interfaces to api package
 - #createWriter and #createReader in VertexType
 - Some documentation
2021-12-22 02:45:46 -08:00
Jozufozu
3e01d3f441 Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:13:09 -08:00
Jozufozu
67bcbc874b Fix #extension crash on intel 2021-12-15 13:27:50 -08:00
Jozufozu
dfdb8abf49 Use GL_ARB_conservative_depth when possible
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:53 -08:00
Jozufozu
47f8d3f1b5 Cylindrical fog
- having the world position is very nice
 - mojang manages to do multiple matrix multiplications
2021-12-11 17:31:10 -08:00
simibubi
3595863bad New Menu Background 2021-12-10 00:19:41 +01:00
Kryppers
facf09eaec Cut and Polish
Updated cut Ochrum textures
Updated calcite textures
Minor changes in other palette blocks.
2021-12-09 01:13:56 +00:00
Kryppers
b6c66868ca Pillar of Awesome
numerous tweaks to the new pillar textures
2021-12-08 01:06:41 +00:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
DaniCherryJam
edbf95c994 experience nugget, part 2
- new experience nugget texture, generated from an asset tennis session
2021-12-05 18:02:35 -06:00
PepperBell
0430f0ba0f Flattened pixels
- Compress all images
2021-12-05 13:23:13 -08:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
Kryppers
436f421dba Wax Off
Updated create decorative copper block textures (Shingle and Tiles) + oxide stages
Added Copper Roof top texture + oxide stages
Updated Copper Legacy Resource pack
2021-12-05 17:30:33 +00:00
DaniCherryJam
38b656b501 experience nugget! now in HD
- replaced the temp experience nugget texture with a new, fancy, and potentially tasty texture
2021-12-05 05:02:27 -06:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
79e2ceb23c Packed and Voided
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
2021-12-04 06:23:01 +01:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00