- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
- Mechanical Arms remember their targets when placed by Schematicannon (for real this time)
- Mechanical Arms will now rotate/mirror their targets when rotated/mirrored in a schematic or contraption
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
- Fixed blocks not updating their neighbors when being assembled into a contraption
- Fixed Stockpile Switch not updating its redstone output when its signal is inverted
- Reduced lag caused by many active nearby soul particles
- The Wither's shield is now immune to potato projectiles
- Fixed potato projectile potion effect weirdness
- Golden Apple potato projectiles can now cure Zombie Villagers
- Potato Recovery will no longer drop Golden Apples that successfully hit an entity
- add create's panorama as a background for config ui when opened from the main menu
- fix panoramas moving at a inconsistent speed
- add a optional speed limit to physical floats
- When a Lectern Controller that a player is using is broken, they are no longer prevented from using any other Lectern Controllers
- Fixed weirdness when activating a Lectern Controller while holding another Linked Controller
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
- completely remade the texture from scratch of both the potato cannon and it's cog
- did some slight model tweaks to the potato cannon itself as well
- no changes to the animations should be needed
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
- Higher return at lower cost
- Might want to nerf?
- Add placement helper for Deployers on belts/depots/etc.
- Multiple SequencedAssemblyRecipes can now start with the same item
- Copper Backtank now recharges the durability of pneumatic tools in the wearer's inventory rather than being used as a separate durability source
- Potato Cannon and Extendo Grip now become inactive instead of breaking when running out of durability
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
This commit removes Create's fluid milk, and changes things to instead
use the milk fluid already provided by Forge. This makes the mod more
compatible with other mods. I also added an event subscriber to the
MissingMappings event in the AllFluids class, to convert already
existing Create milk to Forge milk so that players don't lose any stored
milk.
Note: I did not update language files and remove textures to reflect the
fact that Create's milk to longer existsMissingMappings, so right now
there are some unused resources that can be cleaned up.
the currently named "peculiar bell" has been tweaked, and the stands for the bell have been completely remodeled
the cursed bell has not been touched, waiting on an animated texture from kryppers before proceeding
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently