- Updated outlines rendered by the schematic and quill
- Removed some now auto-generated leftovers from the asset folder
- Fixed Schematic Table screen not rendering the table properly
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
- Clutch, Gearshift and Gearbox joined the registrate
- Fixed belt and gearbox items not being assigned creative tabs properly
- Cleaned up and extended the blockstate generator helpers
- Removed advancements from static assets
- Added datagen .cache to gitignore
- Split the palettes section into its own Creative tab
- Fixed Clutch and Gearshift rendering their casing in the TER
- Fixed uv issues with connected textures
- Fixed chromatic scope not showing on blockzappers
- Refactored game element rendering in user interfaces, such as JEI screens
- Reduced tracking range of mounted contraptions
- Fixed carpets not able to be pushed directly
- Fixed Water Wheels and Belt Tunnels crashing when rendered in a schematic preview
- Fixed blazing sword taking damage in the nether
- Fixed blazing sword not igniting entities
- More safety checks
- Fixed stack overflow when overpowering a RSC from both inputs
- Fixed outrageous duplication glitch in deployer item handler
- Fixed crafters not able to return multiple buckets
- Super glue can now be used to make chassis sticky
- Fixed latch hotfix still not making it work properly
- Cocoa pods can now be harvested by harvesters
- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and other blocks can now be moved in a contraption
- Most of creates technical blocks can now be picked up using a wrench
- Fixed Stockpile switch not reacting to movement.
- Fixed Stockpile switch not reacting to changes to a double container
- Chassis range display no longer shows the overlay for non-sticky directions
- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
- Fixed ploughs trying to break water blocks
- Fixed stationary contraptions getting nudged around by expiring farmland blocks
- Shulker boxes can now be used as portable storage on contraptions
- Added vertical rotation support to buttons, levers
- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degress
- Random safety checks
- Vertical belts no longer pop when rotated horizontally
- Fixed inconsistent funnel activation when items are inserted on the same segment
- Fixed adjustable pulley popping off due to floating point precision issues
- Fixed toggle latch acting strangely with input signals
- Schematicannons can now place belts safely
- Removed invalid Schematic item from creative tab
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements