Commit graph

528 commits

Author SHA1 Message Date
Jozufozu
7ad7512e7e Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/Instancer.java
2021-07-22 14:09:28 -07:00
Jozufozu
1ca23c514f Instance stealing 2021-07-22 14:07:02 -07:00
Jozufozu
418676a0f0 MaterialGroups and massive refactors
- Move material stuff to its own package
 - The various render functions in the material tree now bind to specific render layers
 - Instancers can choose which layer to use
 - The layers are SOLID, CUTOUT, and TRANSPARENT
 - More layers are likely unnecessary, but we'll see
 - Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
2021-07-21 20:28:20 -07:00
Jozufozu
fe836645aa Instancers like suppliers
- Instancers accept model suppliers instead of models directly
 - gpu resource allocation is deferred until render time
2021-07-19 15:45:00 -07:00
Jozufozu
90173360f4 Prime update divisors
- Smooths out load when ticking too many instances
2021-07-18 18:21:30 -07:00
Jozufozu
e5db27379e Parallel and caching
- NEEDS MORE TESTING
 - Tick and update instances in parallel
 - Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
0d474d0d04 Instanced Shulker boxes
- Preliminary concept of RenderStates
 - Vanilla has this too but it's bloated
2021-07-18 15:05:12 -07:00
Jozufozu
04b906d06f Utilities created during an attempt at signs
- Cuboids can be inverted across Y and Z
 - TransformStack scaling
 - VecBuffer coloring
2021-07-17 17:06:49 -07:00
Jozufozu
7a14827a7b Merge branch 'dev' into shader-pipeline 2021-07-15 12:00:40 -07:00
Jozufozu
b0d317f9a2 Update Gradle wrapper files
- thanks pepper
2021-07-15 11:58:26 -07:00
Jozufozu
f19444e271 Mojmixins 2021-07-15 11:51:57 -07:00
Jozufozu
09e52e974f Remap to Mojmap, update gradle 2021-07-15 11:36:24 -07:00
Jozufozu
30dad72cba Merge branch 'dev' into shader-pipeline 2021-07-14 17:23:47 -07:00
Jozufozu
dfbba8e3d0 Ready for 0.1.1 (finally)
- Might have bumped the version too early.
 - Fix crash rendering breaking overlay after reloading resource packs.
2021-07-14 16:52:35 -07:00
Jozufozu
28a3813652 Fix gl error spam
- CrumblingProgram was trying to upload a uniform before the location was queried.
 - Adjust WorldProgram init to mitigate this in the future.
2021-07-14 15:47:44 -07:00
Jozufozu
1da67aaf1a Fix crash on resource reload
- Backend wasn't properly cleaning up its state
 - Sneaky error in WorldAttached
2021-07-14 15:35:52 -07:00
Jozufozu
349ea33431 Better errors still
- Actually can print something that underlines a span
 - Resolve imports and use the resolutions during building
 - Doesn't actually make sense to have #checkErrors
 - Simplify some regexes
 - Parse structs
2021-07-14 15:20:49 -07:00
Jozufozu
b2a670d4de Merge branch 'dev' into shader-pipeline 2021-07-13 23:31:16 -07:00
Jozufozu
6ed59fb877 Hacky program link debug info
- Log which gl ids are assigned to different programs
 - Log name and basic state information
2021-07-13 15:57:14 -07:00
Jozufozu
d23b88d462 Bump version - 0.1.1 2021-07-13 14:00:44 -07:00
Jozufozu
a2b740f0d8 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
126cecd856 Protect against java versioning
- Cast ByteBuffers to Buffer before calling #rewind or #flip
2021-07-12 16:45:36 -07:00
Jozufozu
a2100dc758 Clean up
- Material managers should not be inside WorldContext
 - InstancedRenderDispatcher now stores the material managers
 - Delete crumbling material manager on renderer reload
 - CrumblingRenderer gets its own class
 - CrumblingRenderer is less jank overall
 - Defer InstancedRenderRegistry deprecated function removal until 0.3
2021-07-12 16:42:43 -07:00
Jozufozu
d2350667a2 Fix bell not stopping at the bottom of its swing 2021-07-12 15:19:20 -07:00
Jozufozu
3b288738ce Fix import ordering 2021-07-12 15:02:08 -07:00
Jozufozu
2a0757e867 Atlases, bells, breaking
- Bell instance
 - Fix some inconsistencies with PartBuilder
 - Store information on texture atlasses
 - Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
4a27fbd438 Correctly render chests
- Give up on quaternions
 - Lids lazily update transform matrices
 - MatrixTransformStack
2021-07-11 15:54:51 -07:00
Jozufozu
0a463da724 Actually backwards compat is important
- Reintroduce InstancedRenderRegistry#register methods
 - Deprecate the methods
2021-07-10 18:42:15 -07:00
Jozufozu
ebcd3941dd Merge branch 'dev' into vanilla-opt 2021-07-10 17:19:07 -07:00
Jozufozu
261571de97 Bump version - 0.1.0 2021-07-10 13:06:18 -07:00
Jozufozu
fd610d2b62 Rename builders
- *Registrater -> *Config
 - build -> register
2021-07-10 11:36:30 -07:00
Jozufozu
80e851a1f1 Lids everywhere
- Ender chests and trapped chests, too
 - Chests orient themselves correctly
 - Lids do not position themselves correctly
 - Some math, will probably replace with JOML
2021-07-10 11:33:01 -07:00
Jozufozu
9501d01494 Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
2021-07-09 13:45:52 -07:00
Jozufozu
18848b14e1 PartialModel gets called from the right place 2021-07-09 13:39:56 -07:00
Jozufozu
60d7ca6e91 4d chest
- Refactor InstancedRenderRegistry to allow for 3rd party TEs to have instances
 - Add ChestInstance, incomplete but there
 - Add basic api for building vanilla formatted models
 - Better instance factory registration
2021-07-09 13:24:26 -07:00
Jozufozu
8c470f3158 Sporadic work done in an airport
- Initial ErrorBuilder class
 - Random documentation
2021-07-07 22:08:33 -07:00
Jozufozu
865926e783 Common type and character positions
- Shader source abstractions now inherit from AbstractShaderElement
 - Spans keep track of line and column positions
2021-07-06 12:38:32 -07:00
Jozufozu
a5d282a0ef Load a single file
- Use the new immutable sources system to load a single file
 - It doesn't compile it yet
 - Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
35ffef8d4b Merge branch 'dev' into shader-pipeline 2021-07-02 13:23:02 -07:00
Jozsef
c79c41c16f Crash fix and refactor
- Check that sectionY is within the bounds of the chunk's section array, fixes #2
 - Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
2021-07-02 13:12:33 -07:00
Jozsef
07b93e4ec5 More loading tweaks
- Immutable function map
 - Parse #use directives on load
 - Recursive include gathering
 - More sane spec loading in WorldContext
 - StateSensitiveMultiProgram builder
 - Rename confusing game state things
2021-07-02 12:34:12 -07:00
Jozsef
5da6a56be5 Update README.md
- Add info on remapRefMap
 - Add info on how to find newer Flywheel versions
2021-06-30 17:02:28 -07:00
Jozsef
2874efc68e Merge branch 'dev' into shader-pipeline 2021-06-30 16:29:39 -07:00
Jozsef
04733e3d2d Even more AT culling 2021-06-30 15:50:23 -07:00
Jozsef
9561265c3b Cull AT 2021-06-30 15:43:38 -07:00
Jozsef
2c560d6f4e Merge branch 'dev' into shader-pipeline 2021-06-30 13:10:50 -07:00
Jozsef
8bf0b31039 Fix else formatting 2021-06-30 13:03:02 -07:00
Jozsef
8c161457f1 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-06-30 12:58:21 -07:00
Jozsef
6817ddec45 Pre-port tasks I
- Rename Client to FlywheelClient
 - Remove Shadow plugin
 - Remove generated source set
 - Remove unused properties in gradle.properties
 - Organize all imports
 - Thanks for the list pepper!
2021-06-30 12:43:54 -07:00
Jozsef
cc063a37c5 More fun parsing stuff
- Start loading things via ShaderSources
 - More Span functionality
 - Parse function arguments
2021-06-30 11:42:33 -07:00