- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
- RIP ChunkIter, may you rule over the depths of hell in peace
- Fix memory leak when instance worlds get reset
- Server worlds are not flywheel worlds
- Nothing to do on world load anymore
- An Engine is a MaterialManager and a RenderDispatcher
- Refactor InstanceManager's ctor to use the MaterialManager interface instead of the concrete type
- MaterialManagerImpl -> InstancingEngine
- Add skeleton for BatchingEngine
- Hack in InstanceWorld to switch between the 2
- Rename/move existing MaterialManager impl to new package
- IModels now accept a VertexConsumer
- IRenderState -> RenderType
- AbstractInstancer for dealing with InstanceData tidyness
- Alter crumbling renderer to match new system
- Add hack to keep track of bound atlas textures
- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
- Now individual components Translate Rotate and Scale
- Internal change to ModelData, store matrices directly
- Implement Translate Rotate and Scale for ModelData
- Implement Translate and Rotate for OrientedData
- Clean usages of ModelData to use new api when possible
- WriteSafe and WriteUnsafe for matrices
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge