Jozufozu
6786e11795
Consistent naming for normal debug mode
2021-07-26 13:42:38 -07:00
Jozufozu
d05b105e7e
Bump version - 0.2.0
2021-07-23 23:48:02 -07:00
Jozufozu
0cdb0c1ff3
Optimize imports
2021-07-23 23:46:30 -07:00
Jozufozu
fd96df1abe
MaterialManager and MaterialGroup refactor
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- Material manager builder
- No more overload render method/IProgramCallback
- MaterialRenderers accept a Program consumer instead
2021-07-23 23:45:31 -07:00
Jozufozu
38418b2f91
Update forge
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- but not to 36.2.0 because gradle hates me
2021-07-23 16:45:38 -07:00
Jozufozu
721b3b8633
Basic model abstraction
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- Stop providing a buffered model supplier
- Instead, provide an IModel supplier
- IModel exposes basic properties of models
- IModel exposes a method to copy the model to a VecBuffer
2021-07-23 12:26:32 -07:00
Jozufozu
7ad7512e7e
Merge branch 'dev' into vanilla-opt
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/instancing/Instancer.java
2021-07-22 14:09:28 -07:00
Jozufozu
1ca23c514f
Instance stealing
2021-07-22 14:07:02 -07:00
Jozufozu
418676a0f0
MaterialGroups and massive refactors
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- Move material stuff to its own package
- The various render functions in the material tree now bind to specific render layers
- Instancers can choose which layer to use
- The layers are SOLID, CUTOUT, and TRANSPARENT
- More layers are likely unnecessary, but we'll see
- Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
2021-07-21 20:28:20 -07:00
Jozufozu
fe836645aa
Instancers like suppliers
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- Instancers accept model suppliers instead of models directly
- gpu resource allocation is deferred until render time
2021-07-19 15:45:00 -07:00
Jozufozu
90173360f4
Prime update divisors
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- Smooths out load when ticking too many instances
2021-07-18 18:21:30 -07:00
Jozufozu
e5db27379e
Parallel and caching
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- NEEDS MORE TESTING
- Tick and update instances in parallel
- Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
0d474d0d04
Instanced Shulker boxes
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- Preliminary concept of RenderStates
- Vanilla has this too but it's bloated
2021-07-18 15:05:12 -07:00
Jozufozu
04b906d06f
Utilities created during an attempt at signs
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- Cuboids can be inverted across Y and Z
- TransformStack scaling
- VecBuffer coloring
2021-07-17 17:06:49 -07:00
Jozufozu
7a14827a7b
Merge branch 'dev' into shader-pipeline
2021-07-15 12:00:40 -07:00
Jozufozu
b0d317f9a2
Update Gradle wrapper files
...
- thanks pepper
2021-07-15 11:58:26 -07:00
Jozufozu
f19444e271
Mojmixins
2021-07-15 11:51:57 -07:00
Jozufozu
09e52e974f
Remap to Mojmap, update gradle
2021-07-15 11:36:24 -07:00
Jozufozu
30dad72cba
Merge branch 'dev' into shader-pipeline
2021-07-14 17:23:47 -07:00
Jozufozu
dfbba8e3d0
Ready for 0.1.1 (finally)
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- Might have bumped the version too early.
- Fix crash rendering breaking overlay after reloading resource packs.
2021-07-14 16:52:35 -07:00
Jozufozu
28a3813652
Fix gl error spam
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- CrumblingProgram was trying to upload a uniform before the location was queried.
- Adjust WorldProgram init to mitigate this in the future.
2021-07-14 15:47:44 -07:00
Jozufozu
1da67aaf1a
Fix crash on resource reload
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- Backend wasn't properly cleaning up its state
- Sneaky error in WorldAttached
2021-07-14 15:35:52 -07:00
Jozufozu
349ea33431
Better errors still
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- Actually can print something that underlines a span
- Resolve imports and use the resolutions during building
- Doesn't actually make sense to have #checkErrors
- Simplify some regexes
- Parse structs
2021-07-14 15:20:49 -07:00
Jozufozu
b2a670d4de
Merge branch 'dev' into shader-pipeline
2021-07-13 23:31:16 -07:00
Jozufozu
6ed59fb877
Hacky program link debug info
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- Log which gl ids are assigned to different programs
- Log name and basic state information
2021-07-13 15:57:14 -07:00
Jozufozu
d23b88d462
Bump version - 0.1.1
2021-07-13 14:00:44 -07:00
Jozufozu
a2b740f0d8
Merge branch 'dev' into shader-pipeline
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
126cecd856
Protect against java versioning
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- Cast ByteBuffers to Buffer before calling #rewind or #flip
2021-07-12 16:45:36 -07:00
Jozufozu
a2100dc758
Clean up
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- Material managers should not be inside WorldContext
- InstancedRenderDispatcher now stores the material managers
- Delete crumbling material manager on renderer reload
- CrumblingRenderer gets its own class
- CrumblingRenderer is less jank overall
- Defer InstancedRenderRegistry deprecated function removal until 0.3
2021-07-12 16:42:43 -07:00
Jozufozu
d2350667a2
Fix bell not stopping at the bottom of its swing
2021-07-12 15:19:20 -07:00
Jozufozu
3b288738ce
Fix import ordering
2021-07-12 15:02:08 -07:00
Jozufozu
2a0757e867
Atlases, bells, breaking
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- Bell instance
- Fix some inconsistencies with PartBuilder
- Store information on texture atlasses
- Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
4a27fbd438
Correctly render chests
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- Give up on quaternions
- Lids lazily update transform matrices
- MatrixTransformStack
2021-07-11 15:54:51 -07:00
Jozufozu
0a463da724
Actually backwards compat is important
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- Reintroduce InstancedRenderRegistry#register methods
- Deprecate the methods
2021-07-10 18:42:15 -07:00
Jozufozu
ebcd3941dd
Merge branch 'dev' into vanilla-opt
2021-07-10 17:19:07 -07:00
Jozufozu
261571de97
Bump version - 0.1.0
2021-07-10 13:06:18 -07:00
Jozufozu
fd610d2b62
Rename builders
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- *Registrater -> *Config
- build -> register
2021-07-10 11:36:30 -07:00
Jozufozu
80e851a1f1
Lids everywhere
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- Ender chests and trapped chests, too
- Chests orient themselves correctly
- Lids do not position themselves correctly
- Some math, will probably replace with JOML
2021-07-10 11:33:01 -07:00
Jozufozu
9501d01494
Merge branch 'dev' into vanilla-opt
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/FlywheelClient.java
2021-07-09 13:45:52 -07:00
Jozufozu
18848b14e1
PartialModel gets called from the right place
2021-07-09 13:39:56 -07:00
Jozufozu
60d7ca6e91
4d chest
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- Refactor InstancedRenderRegistry to allow for 3rd party TEs to have instances
- Add ChestInstance, incomplete but there
- Add basic api for building vanilla formatted models
- Better instance factory registration
2021-07-09 13:24:26 -07:00
Jozufozu
8c470f3158
Sporadic work done in an airport
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- Initial ErrorBuilder class
- Random documentation
2021-07-07 22:08:33 -07:00
Jozufozu
865926e783
Common type and character positions
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- Shader source abstractions now inherit from AbstractShaderElement
- Spans keep track of line and column positions
2021-07-06 12:38:32 -07:00
Jozufozu
a5d282a0ef
Load a single file
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- Use the new immutable sources system to load a single file
- It doesn't compile it yet
- Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
35ffef8d4b
Merge branch 'dev' into shader-pipeline
2021-07-02 13:23:02 -07:00
Jozsef
c79c41c16f
Crash fix and refactor
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- Check that sectionY is within the bounds of the chunk's section array, fixes #2
- Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
2021-07-02 13:12:33 -07:00
Jozsef
07b93e4ec5
More loading tweaks
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- Immutable function map
- Parse #use directives on load
- Recursive include gathering
- More sane spec loading in WorldContext
- StateSensitiveMultiProgram builder
- Rename confusing game state things
2021-07-02 12:34:12 -07:00
Jozsef
5da6a56be5
Update README.md
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- Add info on remapRefMap
- Add info on how to find newer Flywheel versions
2021-06-30 17:02:28 -07:00
Jozsef
2874efc68e
Merge branch 'dev' into shader-pipeline
2021-06-30 16:29:39 -07:00
Jozsef
04733e3d2d
Even more AT culling
2021-06-30 15:50:23 -07:00