- Fixed Create's JEI plugin not reloading recipes properly
- Reverted an AT that seems to cause issues with compiling in IDEs
- Fixed Contraption disassembly causing inventory contents to be rolled back
- Fixed Crushing Wheels not working correctly
- Items idling on top of Crushing Wheels are no longer prevented from being picked up by players
- Fixed automated compatibility picking up custom recipes from the mod "occultism"
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve#658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
- Trains now get saved to disk
- Trains now sync raw position data to clients while in the derailed state
- Trains can no longer be relocated into another train
- Train relocation now shows indicators
- Fixed single-bogey carriages not sending enough position context when derailed
- Fixed some of the kinetic item models not using the updated cogwheel uvs
- Fixed inconsistent uv scaling on belt tunnel assets
- Removed one of the textured seams visible on tunnel sides
- Update Flywheel and add support for unshaded quads
- Fix models marking shafts and other parts as unshaded
- Refactor SchematicRenderer buffer building
- Improve block entity render bounding box caching
- Fix#2785
- Added Signals
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Train speeds are now configurable
- More Jank patrol
- Track debug now on 'H' & 'J'
- Fix sequenced assembly scene in newer JEI versions; Fix#2779
- Fix inconsistent JEI fan scenes; Fix#2748
- Fix glowing RenderTypes not respecting lightmap values
- Girders can now connect to brackets vertically
- Fixed girders not updating connections when built with placement assist
- Tracks now actively update girder shapes placed beneath the ties
- Fixed bezier girder texture inconsistencies to the block models
- Fixed flywheel rendered tracks creating headless instances
- Fixed track not removing its tileentity properly when changing to basic state
- Fixed track rendering not using the correct normals for diffuse
- Fixed tracks not rendering in schematic previews
- Tracks now transform correctly in schematics
- Fixed tracks not validating for target track after placement via schematic
- Tracks can now merge TE data when placed into each other via schematic
- Fixed junctions not working correctly with graph building
- Added track junctions
- Girder block pillars now connect textures
- Girders now render a panel towards connected solid blocks and chutes
- Shafts can now be encased with girders
- Added placement assist for girders
- Reverse steering is no longer inverted
- Fixed previous passengers not being removed from seat when player uses it
- Trains with two mounted controls/conductors can now pathfind backwards out of a station
- Fixed auto-approach not working properly while reversing or controlling a dual powered train the opposite direction
- Fixed icon display order and disassembly location of reversed trains in a station
- Fixed inaccurate train length()
- Blaze burners can now drive a train
- Non player train drivers are now required to sit in front of a controls block
- Schedule now interrupts when no conductors are found
- Fixed reversing trains not iterating carriages in the correct direction
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
This commit fixes issues with inconsistent capitalization in advancement
names and descriptions. It also fixes miscellaneous other minor typos
and inconsistencies.
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
- Fixed Harvesters hard-colliding with leaves when used with pistons, pulleys or a gantry carriage
- Fixed kinetic tiles not marking chunks for saving when speed or stress changes
- Dedicated Servers no longer create a resourcepack folder
- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
- Port to 1.18
- ChunkUtil discontinued
- SmartTileEntities write to metadata
- Features generate from -64 up
- World Wrappers weren't convoluted enough
- Haunted bell considers >0 safe
- Missing GuiUtils methods continued in RemovedGuiUtils
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
- Removed Gabbro, Dolomite, Weathered Limestone
- Added Crimsite, Asurine, Veridium, Ochrum
- Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
- Custom stone types now generate as layers instead of ores
(Work in Progress)
- Fix rotation indicator particles
- Fix sail dyeing
- Turn BreakProgressHook into DestroyProgressRenderingHandler interface
- Refactor overlay rendering to properly use API
- Change SpriteShiftEntry to use StitchedSprites
- Use OnDatapackSyncEvent instead of mixin
- Organize foundation.ponder package
- Remove usage of deprecated:
- Durability bar methods
- Constants class
- Add CustomUseEffectsItem interface implemented on items to control use
effects behavior
- Replace SandPaperEffectsHandler and SandPaperSoundMixin
- Fix broken polishing particles when no items in other hand (polishing
last item)
- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
- Fixed super glue not spawning particles on break
- Fixed logspam when goggle overlays are shown
- Fixed blocks launched by a schematicannon spiraling through the air
- Fixed javadoc errors
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
- Remove NbtPacket and add safe packets for configuring symmetry wand
and worldshaper separately
- Expand internal functionality of AllTags and use optional tags in most
cases
- Datagen tags forge:stone, forge:wg_stone, and forge:buckets/honey
- Fix attribute filter screen being shifted by one pixel
- Add translations for "fluid_container" and "renamed" item attributes
Me and a few other bee mods are trying to standardize where honey buckets should go for better mod compat. Hence this pr to put create's honey bucket into forge:buckets/honey item tag. The Bumblezone and Productive Bee's are going to have their honey buckets in that same place too very soon
- Allow defining custom potato cannon projectile types through JSON in
datapacks
- Separate PotatoCannonProjectileTypes into PotatoCannonProjectileType,
PotatoProjectileTypeManager, and BuiltinPotatoProjectileTypes
- Allow setting a custom render mode when building a projectile type
- Prevent the potato cannon itself from being used as ammo
- Toolboxes keep nbt on pickup
- Toolbox radial menu supports mouse wheel
- Added Dispose-all buttons
- Synced slots detach when moving stacks back into the toolbox
- Fixed missing data on client on login
- Reorganize everything
- Isolate SourceFile related things
- Should consider decoupling ShaderLoader from resource loading
- Document a lot of newer things
- Index functions
- Awkward WorldContext builder
- Template responsible for providing shader inputs
- Template is now an abstract class
- Template provides GLSL version
- ProgramSpecs now only accept one file
- Redo shader loading
- Now loads an immutable SourceFile containing some metadata
- Replace legacy compilation pipeline with improved new one using new api
- Builtins are defined in one file, now "header"
- New ErrorReporter/ErrorBuilder methods
- Fancier shader loading errors
- More conventional naming for fields of ContraptionMatrices
- Encapsulate fields in ContraptionMatrices
- Move creation to RenderLayerEvent
- De-clutter RenderedContraption#beginFrame
- Bump flywheel version
- Fixed ammo-specific fire damage not dropping cooked drops from killed entities
- Fixed Schematicannons not visually aiming toward current block trajectory
- Fixed placed Schematics using smaller boundaries than the original
- Added the option to enable/disable placing air blocks with instant creative schematic printing
- Added safety check for Missing/Migrated filter attributes #2065
- Added safety check for Crushing wheels near unloaded blocks
- Added safety check for instant printing an invalid Schematic
- Buffered models directly consume IModels
- Document IModel more
- Move contraption world render spoofing to flywheel
- Miscellaneous new RenderMaths
- Added WorldModel, renders many blocks given a world instance
- Fix broken transparency on contraptions when using Flywheel
- Version bump
- Implement #1969
- Guard emptying JEI integration from empty item outputs, addresses #1994
- Goggles icon no longer renders when menu button is set invisible, addresses #1979
- Fixed missing blaze burner in JEI's display of heated compacting recipes, addresses #1970
- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
- completely remade the texture from scratch of both the potato cannon and it's cog
- did some slight model tweaks to the potato cannon itself as well
- no changes to the animations should be needed
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky