- Remove CutoutPartial
- Set render_type in models than need cutout
- Fix TrackVisual going invisible when renderers reload
- Fix TrackVisual not getting re-lit in some cases
- Bump flywheel version
- Track the min/max sections contraptions reported themselves in
- When the current min/max sections don't match, invoke the notifier
- Track the min/max block positions contraptions collected light from
- When the current min/max positions don't match, re-collect all light
- Invalidate light before collecting
- Minecraft does not rotate normals when you rotate a cuboid, which
manifests as incorrect diffuse lighting in-game
- Set forge's calculate_normals to true for all rotated BB cuboids
- Fix some stray UVs on diagonal belts
- Run through and fix a bunch of broken visuals
- Mostly things were missing setChanged
- Add CutoutPartial and BakedModel wrapper to force some partials to
render as cutout
- Remove CutoutRotatingVisual
- Update most visuals to use the partial ticked passed to init and in
VisualFrameContext
- Actually use light volume api stuffs
- Bit of a pain to try to iterate over sections based on an AABB
- Still need to handle when contraptions move
- Bump flywheel version
- Fix SBB model buffering passing empty instead of virtual model data,
resulting in blocks like shafts appearing invisible with Flywheel off
- Fix endAndCombine not null checking unshadedData before transferring
it
- Remove VirtualEmptyBlockGetter which already exists in Flywheel
- Use VisualEmbedding in ContraptionVisual
- Remove context shaders
- Directly use the model from the blockstate in VirtualRenderHelper
- Fixes many bes trying to use empty meshes because they correctly
identify as ENTITYBLOCK_ANIMATED
- Fix valves being unlit
- Fix bearing contraptions spinning way too fast
- Do not implement SimpleDynamicVisual in CarriageContraptionVisual,
that's taken care of by the base ContraptionVisual now
- Update to SimpleDynamicVisuals
- Translate old context stuff to new api
- Add contraption visual, doesn't fully work yet
- Strip out more FlwContraption stuff
- Bump flywheel build.
- Fix all(?) places where radians methods were passed degrees
- Add DiffuseLightCalculator.
- Add overlay to belt and rotating types.
- Use joml quaternions in instance types.
- Use our own model cache that's aware of virtual data.
- Fix memory write issues with instance types.
- Indirect works too, though the cull shaders are still incorrect.
- Comment out some stuff to get it to compile.
- Pull in ModelUtil virtual stuffs from old flywheel.
- Update build.gradle to always download sources/javadoc in IDEA.
- Down to 50 compile errors.
- Port over to new instance type builders.
- Move shaders and delete program specs.
- Switch #use to #include.
- Move content.kinetics.base.flwdata.* up a level.
- Move BeltInstance to the belt package.
- Make all instance fields public.
- All visuals have their compile errors sorted out*
- I realize that flywheel flipped the semantics of rotate so that it now
takes radians instead of degrees. I fixed everything I noticed but
this will need follow up.
- Implement collectCrumblingInstances for every visual.
* Flywheel needs to re-implement stealInstance
* fix: schematics request tall grass block which is unobtainable (#5814)
* fix: give large ferns the same treatment
* remove unused imports
* comments
* fix requirement for farmers delight rich soil
Projectile and shooter were the wrong way round in the damage method. This resulted in some enchantments not taking effect, no EXP, and no contribution to killed stats.
- Fixed Schematics failing to load when containing items with sensitive nbt #5680
- Fixed Turntable handler causing a crash during world shutdown #5696
- Cached outputs of BeltHelper.isItemUpright()
- Contents of a filter are no longer deserialised from item nbt each time a stack is tested
- FilteringBehaviour.getFilter() no longer creates a copy of the item
- MovementContext for contraption actors now have a shortcut to a cached filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Micro-optimised some streams and map value iterators
- Add #create:blaze_burner_capturable entity type tag
- Make it so blocks that do not implement IWrenchable and that are
tagged can only be picked up with a wrench while sneaking
- Fix AnalogLeverInstance not rendering indicator on 1.18 and 1.19 and
rendering indicator at wrong place in 1.20
- Change AirCurrent entity distance calculation to fix issues with some
items not being processed
- Simplify AirCurrent max VoxelShape depth calculation by using min and
max instead of raycasting
- Fix pipe cobblestone generation
- Fix vertical smart observers outputting redstone signal from wrong
sides
- Fix smart observer using wrong bottom texture
- Chutes, (Extracting) Funnels, Smart Observers and Threshold Switches no longer search vault contents unless the vault contents have changed
- Extracting Funnels no longer search their inventories' contents if their target depot or belt is occupied
- Change lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Removed tooltip markers and examples from lang file
- Address #5124
- Added a bunch of safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
Removes the lang postprocessor system and adds additional lang using a
standard ProviderType.LANG generator. This commit will be reverted if it
causes issues.
- Fix zero-length air current causing NPE
- Fix vertical air currents sometimes checking blocks for handlers
multiple times
- Fix blocking handlers at end of air flow not receiving processing
- Use Registrate namespace instead of "create" in fluid-related methods
in CreateRegistrate
- Flatten block property configuration in AllBlocks
- Make crushing wheel controller material solid
- Add note to Create.REGISTRATE
- Add tags to allow controlling which blocks and fluids act as catalysts
for certain fan processing types
- Fix unexpected and incorrect fan processing air current behaviors
- Fix unlit campfires providing boiler heat
- Rename consumeLang to provideLang in all places
- Remove unused advancement-related classes
- Add CreateRegistrate#addLangPostprocessor to arbitrarily transform
lang entry map generated by Registrate
- Remove all uses of and deprecate LangMerger and LangPartial
- Move additional tag definitions from TagGen to CreateRegistrateTags
- Move GatherDataEvent handler to CreateDatagen class
- Move some Create-specific datagen classes to infrastructure package
- Replace DamageTypeData with DamageTypeBuilder and CreateDamageSources;
make DamageType- and DamageSource-related code more like vanilla
- Fix generated DamageType tags assigning all entries as optional
- Combine DamageTypeDataProvider and WorldgenDataProvider into
GeneratedEntriesProvider
* Fixed Cherry wood not being encase-able
* Fixed Bamboo wood not being encase-able
* Fixed Cherry and Bamboo Wood Not Having Cutting Recipes
* Move bamboo block to log and fix recipe
* Finalize changes
- Add recipe to cut bamboo planks into bamboo mosaic
---------
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
* Added support of other packet size optimisation mods. (Connectivity and Packet Fixer)
* Added comment why we need min (not max) value.
* Finalize changes
---------
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
- Fixed an incompatibility with Supplementaries leading to a server crash
- Fixed fallback damage bar colour for air powered tools
- Various NPE guards
- Fixed sequenced assembly recipes conflicting when starting with a filling step
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Provided bogey data during model initialisation and patched other oversights in BogeyRenderer
- Refactored method names in BogeyRenderer
- Implemented interface for interactions with custom bogey blocks
- Implemented wrapper record for bogey model data
- Fixed Smart observers not activated by funnels when facing up or down
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed incorrect reflection access in track placement overlay
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Added dummy lang entries for mangrove windows for crowdin sync
- Fixed Elevator Contraptions misaligning with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed a typo in Smart Observer ponder scene
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models