- Reverse steering is no longer inverted
- Fixed previous passengers not being removed from seat when player uses it
- Trains with two mounted controls/conductors can now pathfind backwards out of a station
- Fixed auto-approach not working properly while reversing or controlling a dual powered train the opposite direction
- Fixed icon display order and disassembly location of reversed trains in a station
- Fixed inaccurate train length()
- Blaze burners can now drive a train
- Non player train drivers are now required to sit in front of a controls block
- Schedule now interrupts when no conductors are found
- Fixed reversing trains not iterating carriages in the correct direction
- address some bezier track z fighting
- portable storage interfaces now stay connected until a contraption departs
- seats can now collect entities when collided with on a contraption
- clicking on seats now tries to mount any leashed mobs first
- fixed seated entities not staying on seats on disassembly. this probably also fixed issues with sub-contraptions (oops)
- fixed portable storage interface not working on train contraptions
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
- added "/create dumpRailways" command
- trains now react to changes of the graph beneath them
- trains now notify owner of unexpected issues
- filtered navigation wildcard works now
- navigation now smarter I guess
- navigation cancelled when track path gets disconnected
- stations and trains no longer disassociate when graph is edited
- schedule no longer skips entry when navigation gets interrupted
- trains can now be in a "de-railed" state
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
CopperBlockSet has many useful functionalities that addons could use for their own metals that also oxidize. It'd be nicer and more intuitive for anyone going through our github, however, if they could be in their own separate directory.
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
- Fixed Brass funnels with configured amounts inserting partial stacks when target inventory is almost full #2589
- Fixed toolbox not marking a chunk for saving when contents change #2574
- Fixed Contraptions no longer sending disassembly packets and thus dropping players through blocks #2538
- Wrap ConnectedTextureBehaviour and AllSpriteShifts instances in
Suppliers where necessary
- Use client connection's instead of level's RecipeManager when finding
recipes for JEI
- Add missing override annotations in SymmetryEffectPacket
- Organize imports
Adds the abillity to register any block as a power source to the furnace engine. This will allow for more flexability and remove the need to implement AbstractFurnaceBlock and AbstractFurnaceBlockEntity.
- Fixed Harvesters hard-colliding with leaves when used with pistons, pulleys or a gantry carriage
- Fixed kinetic tiles not marking chunks for saving when speed or stress changes
- Dedicated Servers no longer create a resourcepack folder
- VAO state is now handled by GlVertexArray objects
- IndexedModel no longer inherits from VBOModel
- BufferedModel doesn't need #clearState
- Likely fixes crash on intel drivers
- Sort of get the batching engine working for contraptions but this feels wrong
- TaskEngine gets passed in methods
- Better naming for TaskEngines
- Do BufferSource ourselves
- Change BufferBuilderMixin to allow for injection into BufferBuilder objects
- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
- Fix bracket contraption rotation; Fix#1856
- Make sure KineticTileEntityRenderer only renders once
- Make use of new ModelUtil method in BakedModelRenderHelper
- Clear up BracketedKineticBlockModel and PipeAttachmentModel logic
- Replace ISimpleReloadListener usage with ResourceManagerReloadListener
- Pulleys are now able to extend below Y=0
- Super Glue can now be placed above Y=256, all the way up to the new world height limit of 320
- Fixes#2421, fixes#2426, fixes#2427
- Clean up SyncedTileEntity and SmartTileEntity
- Allow schematicannons to be rotated based on placement angle
- Fix DirectionalExtenderScrollOptionSlot rotation
- Remove deprecated usage of JsonReader and LazyLoadedValue
- Move ToolSelectionScreen to content.schematics.client
- Organize imports
- Update to 1.18.1
- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
- An Engine is a MaterialManager and a RenderDispatcher
- Refactor InstanceManager's ctor to use the MaterialManager interface instead of the concrete type
- MaterialManagerImpl -> InstancingEngine
- Add skeleton for BatchingEngine
- Hack in InstanceWorld to switch between the 2
- Rename/move existing MaterialManager impl to new package
- Port to 1.18
- ChunkUtil discontinued
- SmartTileEntities write to metadata
- Features generate from -64 up
- World Wrappers weren't convoluted enough
- Haunted bell considers >0 safe
- Missing GuiUtils methods continued in RemovedGuiUtils
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
- Removed Gabbro, Dolomite, Weathered Limestone
- Added Crimsite, Asurine, Veridium, Ochrum
- Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
- Custom stone types now generate as layers instead of ores
(Work in Progress)
- Fix rotation indicator particles
- Fix sail dyeing
- Turn BreakProgressHook into DestroyProgressRenderingHandler interface
- Refactor overlay rendering to properly use API
- Change SpriteShiftEntry to use StitchedSprites
- Use OnDatapackSyncEvent instead of mixin
- Organize foundation.ponder package
- Remove usage of deprecated:
- Durability bar methods
- Constants class