93973004c8
Seats don't Like deployers. They just don't.
2021-03-03 19:33:15 +01:00
simibubi
8bf82aff79
Refactor Goggles Fluid Information
...
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
2021-03-03 19:17:56 +01:00
simibubi
31cb704894
Refactor comparator overrides
...
- Removed unnecessary level tracking
- Remove code duplicates
- Fixed smart fluid tank behaviours not triggering markDirty on deferred fluid update
2021-03-03 17:59:27 +01:00
simibubi
562104341d
Merge branch 'mc1.15/dev' into comparator-tanks
2021-03-03 16:30:59 +01:00
simibubi
325ca68917
Merge pull request #1138 from SuicidalSteve/mc1.15/dev
...
[Bugfix] Make omnidirectional entity crushing more consistent.
2021-03-03 16:23:46 +01:00
JozsefA
b1dc36d358
Trying to tick everything is slow.
...
- Keep track of tickable instances separately.
2021-03-03 02:37:04 -08:00
simibubi
c1c6e5e046
Controlled attachment
...
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
5949dd376b
Fixed honey bottles on belt/depots
2021-03-03 02:34:57 +01:00
simibubi
e87849deca
Vector's food expansion
...
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0
The flappening.
...
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5
Thinking about Gantries
...
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
1e28bc998a
Make contraptions not take that stupid amount of cpu time when in water
2021-03-01 10:37:49 +01:00
simibubi
0a1be94cbb
Funnel Fantasy VII
...
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
JozsefA
55f1b538b5
Only contraptions use EBOs now.
...
Tight light bounds for bearing contraptions.
2021-02-27 21:35:45 -08:00
JozsefA
884f19d518
Fix issue when rendering very large contraptions.
2021-02-27 18:29:35 -08:00
JozsefA
3a2771c5c0
Fix issue restricting the maximum size of contraptions.
2021-02-27 18:24:48 -08:00
simibubi
43f0ad1c78
Freeze and Identify
...
- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
_0Steven
8e5b5582f3
Fluid Overlays and Comparator Compat
...
-Add comparator compat to fluid tanks, spouts, and item drains.
-Add goggle overlays to fluid tanks, spouts, item drains, and basins.
-Update goggle item tooltip slightly.
2021-02-27 17:08:35 +01:00
simibubi
692c6deaaf
More pondering
...
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
JozsefA
6dc4a18ed3
Extra safety checks.
2021-02-25 17:16:22 -08:00
zelophed
e1644c11e2
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-25 19:03:23 +01:00
zelophed
46bbdc70c9
small command adjustments
2021-02-25 19:03:07 +01:00
JozsefA
c030c08c86
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-02-24 16:53:45 -08:00
JozsefA
e62d89b21c
Everything is lit, hopefully all the time now.
2021-02-24 16:52:49 -08:00
zelophed
753d5d2fa9
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-24 22:06:51 +01:00
zelophed
2f12326203
cloning glue
2021-02-24 22:06:40 +01:00
simibubi
550744da92
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-24 17:52:20 +01:00
simibubi
051a32557f
Desperate Control
...
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
2021-02-24 17:48:45 +01:00
JozsefA
cad71e5843
Even more compatibility.
2021-02-23 16:20:46 -08:00
JozsefA
f525b7e913
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-02-22 11:27:12 -08:00
JozsefA
bac4be1728
Superglue no longer gums up spawn packets
2021-02-22 11:25:38 -08:00
zelophed
da09112e3c
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-22 03:20:54 +01:00
zelophed
5da1a64622
utility commands
2021-02-22 03:20:09 +01:00
simibubi
fe1c32de05
Cheese control
...
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1
Back to Directional
...
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
9d4e52092e
Basic item simulation
...
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
zelophed
46daa3f699
composting, but fancy
...
- add the composter as a mechanical arm interaction point
2021-02-21 18:12:19 +01:00
simibubi
c4e1f680c9
Such convenience
...
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
JozsefA
b5f9cbc4b3
improve compatibility layer.
2021-02-20 15:22:07 -08:00
_0Steven
41cb2ad937
Stop explody crusher drops
...
- Remove the velocity of item entities dropped by crushed mobs so they fall neatly onto belts rather than exploding everywhere.
2021-02-20 18:50:40 +01:00
f6b9d71169
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-20 17:58:25 +01:00
6542f2f087
Some cleanup
2021-02-20 17:58:16 +01:00
_0Steven
a32cbe15a3
Consistently Crushing Entities
...
- Fix known issue with omnidirectional crushing wheels inconsistently moving crushed mob drops to the output location.
2021-02-20 15:08:58 +01:00
JozsefA
e84c6d3abe
tweak max origin distance to avoid z-fighting at relatively high coordinates.
...
remove unnecessary state changes.
2021-02-19 15:00:28 -08:00
simibubi
45fc0ca7ee
post-merge fixup
2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-19 18:03:34 +01:00
simibubi
afe2c4497d
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-19 16:59:59 +01:00
simibubi
bfd666bb9c
Sequenced Adjustments
...
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
a3f2fbe788
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-19 16:39:11 +01:00
5b65a5d78b
better fan stream advancement trigger
2021-02-19 16:39:01 +01:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
...
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
d0357df863
Move stuff of RegistryTrigger over to StringSerializableTrigger to make future expansion possible
2021-02-19 15:08:50 +01:00
simibubi
13e8f67d05
Merge pull request #900 from SuicidalSteve/mc1.15/dev
...
Omnidirectional Crushing Wheels
2021-02-19 15:01:19 +01:00
589572df6c
kill kinetic block trigger, clean up unused stuff
2021-02-19 14:49:22 +01:00
simibubi
37434f3933
Merge pull request #1045 from TheBv/mc1.15/dev
...
Fixed issues with the blockzapper and FTBChunks
2021-02-19 14:46:48 +01:00
simibubi
fd65acd91d
Merge pull request #1062 from Snownee/mc1.15/dev
...
Bug fixes
2021-02-19 14:22:37 +01:00
667c213506
remove unused light absorb trigger
2021-02-19 14:13:18 +01:00
3f9ee09953
Rework Bracket trigger to now be a registry trigger based on base block
2021-02-19 14:12:26 +01:00
d9aa912796
generic registry based triggers (replaced kinetic block trigger and infinite fluid trigger)
2021-02-19 09:09:29 +01:00
JozsefA
84c9569707
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-02-18 14:10:43 -08:00
JozsefA
3e63afa5f5
fix concurrent modification
2021-02-18 14:00:17 -08:00
7023148e7f
generic infinite fluid triggers
2021-02-18 23:00:17 +01:00
8c8a9abd8a
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
simibubi
d59fea1079
Bloat.
...
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
simibubi
cf34b2e96b
Fix fast fluid valves
...
- Ensure animated indicators on fluid valves still show up with experimental rendering
2021-02-18 18:05:39 +01:00
simibubi
203ca6f849
Birbs and Click input
2021-02-18 15:44:18 +01:00
JozsefA
9b4d53d452
fix one residual merge conflict.
...
creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
24ab4e181f
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
...
# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
02db3f5a2c
fix some problematic code.
...
creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
JozsefA
a5d6262424
fix mechanical crafter cogs
2021-02-17 11:24:40 -08:00
Zelophed
159e298e8b
paletted contraptions
...
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
JozsefA
7aa175dd9c
fix gantry cogs skipping every half rotation
2021-02-16 15:13:48 -08:00
JozsefA
d2e30eeab5
finish merge
...
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d
Assisted Placement, Part IV-b
2021-02-16 22:50:11 +01:00
c6f82bff5e
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-16 20:29:40 +01:00
simibubi
fd99acc00a
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c
Ponder
...
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
...
# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1
Assisted Placement, Part IV
...
- added 👻 -blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
...
refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
Snownee
5e14ca71d9
Add max stack size check to ItemHelper.extract
2021-02-14 11:51:31 +08:00
Snownee
676a05ad07
Fix rose quartz duplication glitch ( #1104 )
2021-02-14 11:18:38 +08:00
JozsefA
11616a0b16
avoid 'glGet's at all costs
2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769
contraption actors take into account self lighting
2021-02-13 13:10:14 -08:00
JozsefA
0ad6db4bf7
cache KTEs' renderBoundingBox
2021-02-12 23:06:41 -08:00
Snownee
2d2c7e653f
Avoid unnecessary piston contraption assembling
2021-02-13 14:14:28 +08:00
JozsefA
b1905ddfd4
probably fix issue with phosphor crashing contraptions
2021-02-12 21:11:35 -08:00
Snownee
dae651c046
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-13 13:06:11 +08:00
JozsefA
e88dd89262
whoops null pointer is no more
2021-02-12 19:33:13 -08:00
JozsefA
485a0d2f95
hotswapping is more sane now.
2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1
kinda separate system capability stuff, should probably clean this up more.
...
fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00
simibubi
8ab27904db
More Instructions
2021-02-12 17:08:48 +01:00
JozsefA
d824304f12
tile entities on contraptions account for self lighting
2021-02-12 00:13:39 -08:00
JozsefA
a8053ce472
these are somewhere else too
2021-02-11 23:41:52 -08:00
JozsefA
31a1fd71ce
everything is somewhere else
2021-02-11 23:36:05 -08:00
JozsefA
67408e0dff
better vertex attributes.
...
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
34de9a0319
Player Feedback, Part III
2021-02-12 03:13:19 +01:00
JozsefA
576165e3d6
some attrib stuff
2021-02-11 14:31:50 -08:00
Zelophed
82e922032a
Merge branch 'mc1.15/feedback2' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8
Player Feedback, Part II
2021-02-11 17:47:55 +01:00