Commit graph

2064 commits

Author SHA1 Message Date
Jozufozu
defc4dace5 Hacky program link debug info
- Log which gl ids are assigned to different programs
 - Log name and basic state information
2021-07-13 15:57:14 -07:00
Jozufozu
dcacdedba9 Bump version - 0.1.1 2021-07-13 14:00:44 -07:00
Jozufozu
07a2cfd7db Protect against java versioning
- Cast ByteBuffers to Buffer before calling #rewind or #flip
2021-07-12 16:45:36 -07:00
Jozufozu
5d47cc6136 Clean up
- Material managers should not be inside WorldContext
 - InstancedRenderDispatcher now stores the material managers
 - Delete crumbling material manager on renderer reload
 - CrumblingRenderer gets its own class
 - CrumblingRenderer is less jank overall
 - Defer InstancedRenderRegistry deprecated function removal until 0.3
2021-07-12 16:42:43 -07:00
Jozufozu
f0822a5cd4 Fix bell not stopping at the bottom of its swing 2021-07-12 15:19:20 -07:00
Jozufozu
88b00e2ce2 Fix import ordering 2021-07-12 15:02:08 -07:00
Jozufozu
37a72842cf Atlases, bells, breaking
- Bell instance
 - Fix some inconsistencies with PartBuilder
 - Store information on texture atlasses
 - Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
1cfffa4448 Correctly render chests
- Give up on quaternions
 - Lids lazily update transform matrices
 - MatrixTransformStack
2021-07-11 15:54:51 -07:00
Jozufozu
3fb60b06d1 Actually backwards compat is important
- Reintroduce InstancedRenderRegistry#register methods
 - Deprecate the methods
2021-07-10 18:42:15 -07:00
Jozufozu
b47a14566d Merge branch 'dev' into vanilla-opt 2021-07-10 17:19:07 -07:00
Jozufozu
1bf68691da Bump version - 0.1.0 2021-07-10 13:06:18 -07:00
Jozufozu
12abeb0cc5 Rename builders
- *Registrater -> *Config
 - build -> register
2021-07-10 11:36:30 -07:00
Jozufozu
30cc011ee9 Lids everywhere
- Ender chests and trapped chests, too
 - Chests orient themselves correctly
 - Lids do not position themselves correctly
 - Some math, will probably replace with JOML
2021-07-10 11:33:01 -07:00
Jozufozu
cda3a2e11a Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
2021-07-09 13:45:52 -07:00
Jozufozu
4d91c06e86 PartialModel gets called from the right place 2021-07-09 13:39:56 -07:00
Jozufozu
0c611dbcb3 4d chest
- Refactor InstancedRenderRegistry to allow for 3rd party TEs to have instances
 - Add ChestInstance, incomplete but there
 - Add basic api for building vanilla formatted models
 - Better instance factory registration
2021-07-09 13:24:26 -07:00
Jozsef
608204ee0a Crash fix and refactor
- Check that sectionY is within the bounds of the chunk's section array, fixes #2
 - Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
2021-07-02 13:12:33 -07:00
Jozsef
d55811d1b3 Update README.md
- Add info on remapRefMap
 - Add info on how to find newer Flywheel versions
2021-06-30 17:02:28 -07:00
Jozsef
214642c173 Even more AT culling 2021-06-30 15:50:23 -07:00
Jozsef
7906a3261f Cull AT 2021-06-30 15:43:38 -07:00
Jozsef
3f03d1f071 Fix else formatting 2021-06-30 13:03:02 -07:00
Jozsef
f615825846 Pre-port tasks I
- Rename Client to FlywheelClient
 - Remove Shadow plugin
 - Remove generated source set
 - Remove unused properties in gradle.properties
 - Organize all imports
 - Thanks for the list pepper!
2021-06-30 12:43:54 -07:00
JozsefA
f89673a79e Reset StitchedSprites when the atlas is stitched
- Might fix simi's slime issue
2021-06-26 16:05:15 -07:00
JozsefA
9e983562b8 Always dispatch render layer events 2021-06-26 13:05:21 -07:00
JozsefA
d30ff87203 Bump version - 0.0.3 2021-06-24 19:44:35 -07:00
JozsefA
195a7348f3 Instanced entities are compatible with optifine
- Fix mixin related crash on startup
 - Change defaultRequire to 0
2021-06-24 19:37:31 -07:00
JozsefA
c58674d678 Comment out debug line 2021-06-24 14:21:19 -07:00
JozsefA
de8e324d32 Change behavior of tagged struct parsing in shaders
- Explicit call to Shader#parseStructs is required before they can be read.
 - Fixes a startup crash on some drivers (apparently nvidia is cool with #[...], but other drivers fail)
2021-06-24 14:20:24 -07:00
JozsefA
f8e05d7f8a Fix complaint about an unknown custom packet identifier 2021-06-24 10:42:25 -07:00
JozsefA
5c1f186264 Fix crash on resource reload
- Properly delete MaterialManagers and ShaderContexts
 - Reload renderers on resource reload
 - More utility methods in WorldAttached
2021-06-24 01:20:03 -07:00
JozsefA
a21377b9c6 Adjust README.md 2021-06-23 13:28:21 -07:00
JozsefA
2bde33af00 Cleanup flywheel event listeners, fix crash on server startup 2021-06-23 13:19:03 -07:00
JozsefA
78611b0038 Print final shader source on compilation error 2021-06-23 09:08:34 -07:00
JozsefA
6b67e3d55d Add fabulous depth fix 2021-06-22 20:06:00 -07:00
JozsefA
c6a3a96a8e d 2021-06-22 10:17:48 -07:00
JozsefA
c7f2b459a4 Add maven info to README.md, fix curseforge shield 2021-06-22 10:05:31 -07:00
JozsefA
be242a62d1 Fix maven project name 2021-06-21 14:25:06 -07:00
JozsefA
c3f1c05630 Update buildscript
- Maven publish
2021-06-21 13:56:27 -07:00
JozsefA
1c5efa6e50 Update buildscript
- Generate sources jar
 - Include build number
2021-06-20 16:20:18 -07:00
JozsefA
9565a679be Little tweaks and add the logo to mods.toml 2021-06-19 16:52:23 -07:00
JozsefA
ac5af96db1 Fancy buildscript and 0.0.2 2021-06-18 23:52:13 -07:00
JozsefA
96670f3276 Commands, config, and a logo
- Added /flywheel backend command to replace /create experimentalRendering
 - Added /flywheel normalOverlay command
 - Need to think more about a good way to do this in a client only way
 - Added basic config
 - Logo in README.md (thanks, dani!)
2021-06-18 22:52:33 -07:00
JozsefA
3a82535e2d Nuke mod class 2021-06-16 13:03:40 -07:00
JozsefA
7dd19fb99e Update mods.toml 2021-06-16 12:57:52 -07:00
JozsefA
3c6de355e8 Add licence 2021-06-16 11:58:17 -07:00
Jozufozu
60fd391b88
Create README.md 2021-06-16 11:45:16 -07:00
JozsefA
7b427e3c92 Yeet 2021-06-16 11:19:33 -07:00
JozsefA
d612cfdd34 Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector 2021-06-11 10:31:18 -07:00
JozsefA
c1dadf3860 Instance managers are abstract 2021-06-10 14:34:16 -07:00
reidbhuntley
5bd0c73f45 Flipping pipes
- Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
2021-06-10 17:12:45 -04:00