Jozufozu
95dabd900e
Better errors still
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- Actually can print something that underlines a span
- Resolve imports and use the resolutions during building
- Doesn't actually make sense to have #checkErrors
- Simplify some regexes
- Parse structs
2021-07-14 15:20:49 -07:00
Jozufozu
279d3a2de7
Merge branch 'dev' into shader-pipeline
2021-07-13 23:31:16 -07:00
Jozufozu
defc4dace5
Hacky program link debug info
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- Log which gl ids are assigned to different programs
- Log name and basic state information
2021-07-13 15:57:14 -07:00
Jozufozu
dcacdedba9
Bump version - 0.1.1
2021-07-13 14:00:44 -07:00
Jozufozu
9b17c96741
Merge branch 'dev' into shader-pipeline
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
07a2cfd7db
Protect against java versioning
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- Cast ByteBuffers to Buffer before calling #rewind or #flip
2021-07-12 16:45:36 -07:00
Jozufozu
5d47cc6136
Clean up
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- Material managers should not be inside WorldContext
- InstancedRenderDispatcher now stores the material managers
- Delete crumbling material manager on renderer reload
- CrumblingRenderer gets its own class
- CrumblingRenderer is less jank overall
- Defer InstancedRenderRegistry deprecated function removal until 0.3
2021-07-12 16:42:43 -07:00
Jozufozu
f0822a5cd4
Fix bell not stopping at the bottom of its swing
2021-07-12 15:19:20 -07:00
Jozufozu
88b00e2ce2
Fix import ordering
2021-07-12 15:02:08 -07:00
Jozufozu
37a72842cf
Atlases, bells, breaking
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- Bell instance
- Fix some inconsistencies with PartBuilder
- Store information on texture atlasses
- Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
1cfffa4448
Correctly render chests
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- Give up on quaternions
- Lids lazily update transform matrices
- MatrixTransformStack
2021-07-11 15:54:51 -07:00
Jozufozu
3fb60b06d1
Actually backwards compat is important
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- Reintroduce InstancedRenderRegistry#register methods
- Deprecate the methods
2021-07-10 18:42:15 -07:00
Jozufozu
b47a14566d
Merge branch 'dev' into vanilla-opt
2021-07-10 17:19:07 -07:00
Jozufozu
1bf68691da
Bump version - 0.1.0
2021-07-10 13:06:18 -07:00
Jozufozu
12abeb0cc5
Rename builders
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- *Registrater -> *Config
- build -> register
2021-07-10 11:36:30 -07:00
Jozufozu
30cc011ee9
Lids everywhere
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- Ender chests and trapped chests, too
- Chests orient themselves correctly
- Lids do not position themselves correctly
- Some math, will probably replace with JOML
2021-07-10 11:33:01 -07:00
Jozufozu
cda3a2e11a
Merge branch 'dev' into vanilla-opt
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/FlywheelClient.java
2021-07-09 13:45:52 -07:00
Jozufozu
4d91c06e86
PartialModel gets called from the right place
2021-07-09 13:39:56 -07:00
Jozufozu
0c611dbcb3
4d chest
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- Refactor InstancedRenderRegistry to allow for 3rd party TEs to have instances
- Add ChestInstance, incomplete but there
- Add basic api for building vanilla formatted models
- Better instance factory registration
2021-07-09 13:24:26 -07:00
Jozufozu
1ce6e6a70b
Sporadic work done in an airport
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- Initial ErrorBuilder class
- Random documentation
2021-07-07 22:08:33 -07:00
Jozufozu
fff46ec348
Common type and character positions
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- Shader source abstractions now inherit from AbstractShaderElement
- Spans keep track of line and column positions
2021-07-06 12:38:32 -07:00
Jozufozu
b10e4024c3
Load a single file
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- Use the new immutable sources system to load a single file
- It doesn't compile it yet
- Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
fa5d586f0a
Merge branch 'dev' into shader-pipeline
2021-07-02 13:23:02 -07:00
Jozsef
608204ee0a
Crash fix and refactor
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- Check that sectionY is within the bounds of the chunk's section array, fixes #2
- Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
2021-07-02 13:12:33 -07:00
Jozsef
15d5396bc9
More loading tweaks
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- Immutable function map
- Parse #use directives on load
- Recursive include gathering
- More sane spec loading in WorldContext
- StateSensitiveMultiProgram builder
- Rename confusing game state things
2021-07-02 12:34:12 -07:00
Jozsef
d55811d1b3
Update README.md
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- Add info on remapRefMap
- Add info on how to find newer Flywheel versions
2021-06-30 17:02:28 -07:00
Jozsef
959434e01a
Merge branch 'dev' into shader-pipeline
2021-06-30 16:29:39 -07:00
Jozsef
214642c173
Even more AT culling
2021-06-30 15:50:23 -07:00
Jozsef
7906a3261f
Cull AT
2021-06-30 15:43:38 -07:00
Jozsef
1e2c6f49eb
Merge branch 'dev' into shader-pipeline
2021-06-30 13:10:50 -07:00
Jozsef
3f03d1f071
Fix else formatting
2021-06-30 13:03:02 -07:00
Jozsef
33cdfb2ae9
Merge branch 'dev' into shader-pipeline
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-06-30 12:58:21 -07:00
Jozsef
f615825846
Pre-port tasks I
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- Rename Client to FlywheelClient
- Remove Shadow plugin
- Remove generated source set
- Remove unused properties in gradle.properties
- Organize all imports
- Thanks for the list pepper!
2021-06-30 12:43:54 -07:00
Jozsef
70b58c2838
More fun parsing stuff
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- Start loading things via ShaderSources
- More Span functionality
- Parse function arguments
2021-06-30 11:42:33 -07:00
JozsefA
5b63d36ab0
Merge branch 'dev' into shader-pipeline
2021-06-27 18:50:38 -07:00
JozsefA
f89673a79e
Reset StitchedSprites when the atlas is stitched
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- Might fix simi's slime issue
2021-06-26 16:05:15 -07:00
JozsefA
68712430eb
Merge branch 'dev' into shader-pipeline
2021-06-26 13:07:27 -07:00
JozsefA
9e983562b8
Always dispatch render layer events
2021-06-26 13:05:21 -07:00
JozsefA
2325db4cdf
Start work on shader pipeline system
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- Unbulit, untested so far
- Will ultimately supersede shader contexts/templating
- Laying framework for better compile errors via Span.java
2021-06-25 18:01:50 -07:00
JozsefA
d30ff87203
Bump version - 0.0.3
2021-06-24 19:44:35 -07:00
JozsefA
195a7348f3
Instanced entities are compatible with optifine
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- Fix mixin related crash on startup
- Change defaultRequire to 0
2021-06-24 19:37:31 -07:00
JozsefA
c58674d678
Comment out debug line
2021-06-24 14:21:19 -07:00
JozsefA
de8e324d32
Change behavior of tagged struct parsing in shaders
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- Explicit call to Shader#parseStructs is required before they can be read.
- Fixes a startup crash on some drivers (apparently nvidia is cool with #[...], but other drivers fail)
2021-06-24 14:20:24 -07:00
JozsefA
f8e05d7f8a
Fix complaint about an unknown custom packet identifier
2021-06-24 10:42:25 -07:00
JozsefA
5c1f186264
Fix crash on resource reload
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- Properly delete MaterialManagers and ShaderContexts
- Reload renderers on resource reload
- More utility methods in WorldAttached
2021-06-24 01:20:03 -07:00
JozsefA
a21377b9c6
Adjust README.md
2021-06-23 13:28:21 -07:00
JozsefA
2bde33af00
Cleanup flywheel event listeners, fix crash on server startup
2021-06-23 13:19:03 -07:00
JozsefA
78611b0038
Print final shader source on compilation error
2021-06-23 09:08:34 -07:00
JozsefA
6b67e3d55d
Add fabulous depth fix
2021-06-22 20:06:00 -07:00
JozsefA
c6a3a96a8e
d
2021-06-22 10:17:48 -07:00