Commit Graph

506 Commits

Author SHA1 Message Date
Jozufozu
0539a59da5 Lyft shaders
- The ubershaders actually compile, but uniforms/material ids are broken
 - Convert vertex/fragment adapter components into generic builder
 - Support arbitrary adapted function signatures
 - Make an attempt at cleaning up generation code
2022-10-13 18:00:59 -07:00
Jozufozu
d17cfc8533 Fix* the errors
- *make the errors understandable without actually solving them
 - Straighten out shader compilation/error generation
 - Interpret errors in generated code
 - Compilation returns a result type instead of throwing an exception
 - Still need to reimplement source checks?
 - Make error messages prettier
2022-10-11 20:16:15 -07:00
Jozufozu
d043076268 Taxi shaders
- Not *quite* ubershaders yet
 - Note: heavily broken
 - "Pull" based compilation
   - Sources are only ready when they are needed by the compiler
   - Compiler is responsible for import resolution
   - Compiler prepends file headers
 - Reduces need for FileResolution
   - May replace with ResourceLocations?
   - Not sure about the future of source checks
   - TODO: Lots of dead code left in FileResolution
 - PipelineShader -> Pipeline interface + Simple impl
   - Use Context object for assembler factory
2022-10-08 14:02:54 -07:00
Jozufozu
178d39d860 Consolidated compilation
- Note: heavily broken
 - Move all compilation logic into a single package
 - FlwCompiler is responsible for compilation
 - CompilationEnvironment generates combinations and performs analysis
 - Create source components for vertex/fragment ubershader codegen
 - More hacky glsl generation utils
 - Strip explicit uniform buffers from uniform shaders
2022-09-29 20:41:44 -07:00
PepperCode1
552c132512 Porting from all directions
- Diagonal-port restore state changes from 1.18/next
- Back-port buffer uploader changes and RenderLayerEvent dispatch point
change from 1.19/dev
- Make CrumblingRenderer return earlier if there is nothing to render
- Bump version
2022-09-21 15:34:58 -07:00
PepperCode1
cebcbcedcb Consists of inconsistency
- Make architecture of indirect engine and draw manager match that of
other engines and draw managers
2022-09-20 22:03:20 -07:00
PepperCode1
1583d3f393 Merge branch '1.18/batching-stage-support' into 1.18/next
Conflicts:
	src/main/java/com/jozufozu/flywheel/backend/Backend.java
	src/main/java/com/jozufozu/flywheel/backend/instancing/batching/DrawBuffer.java
	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
	src/main/java/com/jozufozu/flywheel/config/FlwConfig.java
	src/main/java/com/jozufozu/flywheel/core/hardcoded/ModelPart.java
	src/main/java/com/jozufozu/flywheel/core/model/SimpleMesh.java
2022-09-16 13:54:45 -07:00
PepperCode1
94e792f25e State restoration confusion
- Do not wrap BeginFrameEvent and RenderStageEvent with GL restore state
- Move GL state restoration into InstancingEngine
- Remove BufferUploaderMixin
- Add binding enum values to GlBufferType
- Remove debugNormals config
- Rename some occurrences of "world" to "level"
2022-09-16 13:32:13 -07:00
Jozufozu
3c8ffa96da Reorganize/rename
- No more set in builders
 - Move generated components to backend packages
 - Fix code organization
2022-09-15 12:37:18 -07:00
Jozufozu
dd535b9c6d Instandirect
- Finishing touches on the unification
2022-09-12 22:32:30 -07:00
Jozufozu
738514b86b Fresh loaded entities here!
- Remove loaded chunk check from entity instance manager
2022-09-06 08:49:48 -07:00
Jozufozu
07b694b635 Inderinstanced 2022-09-06 00:48:00 -07:00
PepperCode1
adb0b5c2a8 Memcpy: Batching Edition
- Add BatchedMeshPool
- Rename MeshPool to InstancedMeshPool
- Rename/remove/add methods to VertexList/ReusableVertexList
2022-08-24 17:51:24 -07:00
Jozufozu
6436f0e9ba Back-and better than ever
- Move BackendType to backend package
 - BackendType is now an interface whose implementors must be registered
2022-08-22 22:17:36 -07:00
PepperCode1
6bb7ed8dc4 Add batching stage support 2022-08-22 20:00:21 -07:00
Jozufozu
4bb7c4bd48 Merge branch '1.18/culling' into 1.18/next
# Conflicts:
#	build.gradle
#	src/main/java/com/jozufozu/flywheel/Flywheel.java
#	src/main/java/com/jozufozu/flywheel/backend/Loader.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstanceWorld.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/batching/BatchingDrawTracker.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/MeshPool.java
#	src/main/java/com/jozufozu/flywheel/core/compile/ProgramCompiler.java
#	src/main/java/com/jozufozu/flywheel/core/crumbling/CrumblingRenderer.java
#	src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
#	src/main/java/com/jozufozu/flywheel/mixin/LevelRendererMixin.java
#	src/main/java/com/jozufozu/flywheel/mixin/matrix/Matrix3fMixin.java
#	src/main/java/com/jozufozu/flywheel/mixin/matrix/Matrix4fMixin.java
2022-08-22 17:18:13 -07:00
Jozufozu
46bd1a374f Merge ease 2022-08-22 15:33:03 -07:00
Jozufozu
0e6f249cd0 One liners
- Fix nothing rendering + gl error spam when renderdoc is not attached
 - Fix fog rendering incorrectly with indirect
2022-08-21 23:02:43 -07:00
PepperCode1
bf7332b7da Fix flickering with batching
- Call syncPoint before submitting tasks
- Reset DrawBuffer even if it has no vertices when drawing
2022-08-21 20:56:22 -07:00
Jozufozu
8833181cfe Cool Command Captures/Pauses
- Add frustum debug utility
 - Fix scaling for transformed bounding spheres
2022-08-21 17:35:43 -07:00
Jozufozu
564b0996f9 Indirectly packed
- Use glsl structs to pack vec/mat data in ssbos
 - Support RenderStages
 - Dynamically sized draw storage
2022-08-21 16:47:15 -07:00
Jozufozu
9b3c4d4992 Dynamically indirect
- Indirect engine now only allocates as much memory as it needs
2022-08-20 20:50:26 -07:00
PepperCode1
5d5cd19928 BatchingTransformManager
- Rename BatchingDrawManager to BatchingTransformManager
- Rename BatchDrawingTracker to BatchingDrawTracker
- Move BatchDrawingTracker from BatchingTransformManager to
BatchingEngine
- Do not prepare DrawBuffer if number of vertices is 0
- Add DrawBuffer#isPrepared
- Add checks to DrawBuffer methods
- Remove commented code from CPUInstancerFactory
2022-08-20 19:12:44 -07:00
PepperCode1
a29ba6e24a BatchingDrawManager
- Merge BatchLists, BatchedModel, and some parts of BatchingEngine into
BatchingDrawManager for consistency with instancing code
- Have InstancingEngine accept the max origin distance as a constructor
parameter
- Rename TransformSet to TransformCall
2022-08-19 17:24:13 -07:00
PepperCode1
72826f1de5 No more leaks
- Free all DrawBuffers on renderer reload
- Add flw.debugMemorySafety flag to detect leaked untracked MemoryBlocks
- Replace VertexListProviderRegistry with static methods in
VertexListProvider and a VertexFormatMixin
- Make the DrawBuffer constructor accept a VertexFormat instead of a
RenderType
- Merge TStack into TransformStack
- Move all duck interfaces/extensions to extension package
- Make mixin style more consistent
2022-08-17 16:20:31 -07:00
Jozufozu
0c2a3af467 MeshP... InstancedMo... DrawC... RenderLists refactor
- RenderLists -> InstancingDrawManager, keeps track of:
  - Uninitialized models
  - All Instancers
  - All DrawCalls via DrawSet
  - All MeshPools
 - One MeshPool is now locked to a single VertexType
 - DrawCall binds instance attributes to avoid making assumptions about mesh attribute count
 - Yeet crumbling
 - Simplify GPUInstancerFactory
2022-08-17 14:58:46 -07:00
Jozufozu
2910e33626 Sparse instance updates
- Use MemoryBlock in IndirectBuffers
2022-08-16 23:43:56 -07:00
PepperCode1
e7518d5230 Merge branch '1.18/dev' into 1.18/next
Conflicts:
	.github/ISSUE_TEMPLATE/bug_report.yml
	gradle.properties
	src/main/java/com/jozufozu/flywheel/backend/instancing/DrawBuffer.java
	src/main/java/com/jozufozu/flywheel/mixin/RenderTypeMixin.java
2022-08-16 10:48:46 -07:00
PepperCode1
06454a713f Lazily instantiate DrawBuffers
- Iris/Oculus create wrapper RenderTypes whose DrawBuffers are never
used. Creating the DrawBuffer on retrieval solves this inefficiency.
- Add 1.18.2 as a Minecraft version to the issue template
2022-08-16 10:41:35 -07:00
Jozufozu
3eb15fc84d Merge branch '1.18/next' into 1.18/culling
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/api/struct/StructType.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/GPUInstancer.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/MeshPool.java
#	src/main/java/com/jozufozu/flywheel/core/hardcoded/ModelPart.java
#	src/main/java/com/jozufozu/flywheel/core/model/Mesh.java
#	src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
#	src/main/java/com/jozufozu/flywheel/core/model/SimpleMesh.java
#	src/main/java/com/jozufozu/flywheel/core/structs/model/TransformedWriterUnsafe.java
#	src/main/java/com/jozufozu/flywheel/core/structs/oriented/OrientedType.java
#	src/main/java/com/jozufozu/flywheel/core/structs/transformed/TransformedStorageWriter.java
#	src/main/java/com/jozufozu/flywheel/core/structs/transformed/TransformedType.java
#	src/main/java/com/jozufozu/flywheel/core/uniform/ViewProvider.java
2022-08-14 23:29:01 -07:00
PepperCode1
1a62916f32 Hazardous light
- BatchingEngine no longer resets the light matrices
- Fix flw_constantAmbientLight always being 0
- Move code from FlwMemoryTracker#*Block methods into MemoryBlockImpl
and TrackedMemoryBlockImpl
- Convert LightVolume to use MemoryBlock
- Add FlwMemoryTracker#callocBuffer
- Add javadoc to deprecated FlwMemoryTracker#*Buffer methods
- Update Mesh javadoc
- Organize imports
2022-08-14 21:42:44 -07:00
Jozufozu
4c3d8fa09f So unsafe it wrapped back around
- Convert buffer mapping to unsafe
 - Implement gpu memory tracking
 - Fix massive gl resource leak
 - Fix GPU memory leak caused by not deleting gl resources
 - Fix CPU memory leak caused by not deleting meshes in Models
 - Remove PersistentGlBuffer, merge GlBuffer and MappedGlBuffer
2022-08-13 23:18:44 -07:00
Jozufozu
56ded52193 Indirectly transformed
- Indirect rendering supports TransformedType
 - Use single object to manage all ssbos
2022-08-13 21:28:39 -07:00
PepperCode1
527d91b8ae Fix crash with Rubidium when using batching
- Backport fix from 1.18/next
- Downgrade and lock ForgeGradle version to fix build
- Update Forge to match 1.18/next
- Bump version
2022-08-13 13:54:52 -07:00
PepperCode1
74cc6d903a Fix tracked MemoryBlocks 2022-08-11 15:48:08 -07:00
PepperCode1
5ca830963e Wait, it's all unsafe? Always has been.
- Create MemoryBlock utility for easier management of memory allocation
- Replace most usage of direct ByteBuffer with MemoryBlock
- Remove all usage of Mojang's MemoryTracker
- Simplifier StructWriter
- Rename some classes and packages
2022-08-10 20:47:53 -07:00
Jozufozu
e7339dc7ef Condensing culling
- Adapt compilers to work with arbitrary instance types
 - Use single compiler for all draw shaders
 - Temp solution for instanced array attributes
 - Introduce pipeline shaders
2022-08-09 15:38:56 -07:00
PepperCode1
5488c5ff22 Vertex format refactor
- Use memCopy for instanced mesh buffering
- Remove VertexWriter
- Add VertexListProvider
- Add VertexListProviderRegistry to allow vanilla VertexFormats to
create VertexLists
- Add ReusableVertexList that allows setting the pointer and vertex
count
2022-08-09 11:25:26 -07:00
Jozufozu
a9ee85ff76 Separate shader logic and fix rendering errors
- Batch IDs are stored in a separate buffer
 - Bounding spheres in draw command buffer, subject to change
 - Guard shader api files
 - Generate complete header for compute culler compiler
 - Move Frustum UBO to uniform shader/provider
2022-08-06 17:17:46 -07:00
Jozufozu
0a4fcf27d8 Functional frustum filter
- Manually fix alignment issue
 - Align UBO size to 16
 - Manual frustum ubo upload
2022-08-05 21:53:21 -07:00
Jozufozu
e00d5772c3 Things on the screen
- Specialize MeshPool for the indirect engine
 - Temporarily force the engine to be indirect
 - Fix compilation issues with test shaders
 - VertexAttribute supports DSA
 - Fix Miniball issues in dev-env
 - VertexList implements PointSet for use with Miniball
 - Meshes store their bounding spheres
 - Add hook/system property to load renderdoc on client launch
 - StructTypes provide separate StorageBufferWriter for indirect
2022-08-05 10:51:07 -07:00
Jozufozu
e42657cd8a Culling experiments 2: not testing the GPU
- Skeleton for compute shader culling/indirect rendering
2022-07-29 21:46:09 -07:00
Jozufozu
4f407d8659 Culling experiments
- Cull updates based on the view frustum.
 - Instances check themselves against a FrustumIntersection object
 - Make GlProgram not abstract
 - Leave in small debug rendering experiment
2022-07-29 21:19:44 -07:00
PepperCode1
83f4aaa4db A fresh batch of refactoring
- Replace ModelTransformer with modular pipeline that closely resembles
the instancing pipeline
  - StructTypes and Materials now provide a VertexTransformer that
mutates a MutableVertexList
- Rewrite all model building to make it cleaner, more flexible, and
easier to use
- Add SimpleMaterial.GlStateShard for easier control over GL state
- Rename and move some classes
2022-07-29 15:58:34 -07:00
Jozufozu
69de15d4de Introducing the Apple Pointer
- Support vertexAttribIPointer
2022-07-23 18:39:09 -07:00
Jozufozu
00af8bda2e Making materials matter more
- Materials are given the opportunity to setup/clear render state
 - Materials bind textures
 - Compile all combinations of shader components at load
 - Drastically simplify compilation context objects
 - Material shaders control cutout and fog
 - Remove all GameState related classes
 - Remove CoreShaderInfoMap
 - Sneaky optimization to instance storage
 - Simplify RenderLists
2022-07-23 18:18:48 -07:00
PepperCode1
dd33c6f444 Fragments of utility
- Give material fragment shaders a use
  - Add new variables to api/fragment.glsl
  - Add flw_initFragment to context shaders
- Add flw_vertexOverlay
- Normalize flw_vertexLight
  - Values are now [0, 1] where 0 is no light and 1 is max light
  - All light values sent to layout shaders and instance shaders are now
[0, 15] and not normalized
  - Remove util/light.glsl
- Rename program samplers
- Add FileResolution.isWeak()
- Add BackendType.getShortName()
- Tweak default material
- Move ShaderField to parse package
- Organize imports
2022-07-23 17:53:57 -07:00
Jozufozu
1a03b63406 Merge remote-tracking branch 'origin/1.18/next' into 1.18/next
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/api/material/Material.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstancedRenderDispatcher.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
#	src/main/java/com/jozufozu/flywheel/core/BasicModelSupplier.java
#	src/main/java/com/jozufozu/flywheel/core/crumbling/CrumblingRenderer.java
#	src/main/java/com/jozufozu/flywheel/vanilla/BellInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/ChestInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/MinecartInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/ShulkerBoxInstance.java
#	src/main/resources/flywheel.mixins.json
2022-07-22 17:48:40 -07:00
Jozufozu
55de2beabb Uniformly incomplete
- Initial work on uniform buffer registry
 - Setup skeleton for ComponentRegistry
 - InstancingEngine is no longer generic about the program
 - ProgramCompiler considers ContextShaders as input
 - Support weak file resolutions
 - Temporary GLSL version bump to ease UniformProvider growing pains
 - Centralize component shaders to Components
2022-07-22 17:24:41 -07:00
Jozufozu
5e517a1bfe Little JOML
- Only bundle the small subset of JOML that Flywheel will actually use
2022-07-22 16:56:05 -07:00
PepperCode1
1c058018b4 A Performance on the (Render)Stage
- Add RenderStage enum for better control over when a Material should be
rendered
  - Add getRenderStage method to Material
  - Replace RenderLayerEvent with RenderStageEvent
- Pass more information to RenderContext including camera and projection
matrix
- Pass RenderContext instead of Camera to all beginFrame-related methods
  - Remove RenderContext.CURRENT
- Remove FrustumMixin and CameraMixin
- Remove default BasicModelSupplier constructor
- Convert Material to interface and create SimpleMaterial implementation
- Move API instancer classes to instancer package
- Organize imports
2022-07-22 16:41:39 -07:00
Jozufozu
dca2ba7605 Small tidying
- Move RenderTypeExtension to util
 - Avoid creating unnecessary material objects in Shuklers
 - Remove vestigial classes
2022-07-19 10:59:29 -07:00
Jozufozu
0b228b9db9 Merge branch '1.18/dev' into 1.18/next
# Conflicts:
#	.github/ISSUE_TEMPLATE/bug_report.yml
#	build.gradle
#	gradle.properties
#	src/main/java/com/jozufozu/flywheel/Flywheel.java
#	src/main/java/com/jozufozu/flywheel/backend/Backend.java
#	src/main/java/com/jozufozu/flywheel/backend/Loader.java
#	src/main/java/com/jozufozu/flywheel/backend/OptifineHandler.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/AbstractInstance.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstanceManager.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/batching/BatchedMaterialGroup.java
#	src/main/java/com/jozufozu/flywheel/core/model/BakedModelBuilder.java
#	src/main/java/com/jozufozu/flywheel/core/model/Bufferable.java
#	src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
#	src/main/java/com/jozufozu/flywheel/core/model/WorldModel.java
#	src/main/java/com/jozufozu/flywheel/core/model/WorldModelBuilder.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/BlockVertexList.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/BlockVertexListUnsafe.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/PosTexNormalVertexListUnsafe.java
#	src/main/java/com/jozufozu/flywheel/mixin/FrustumMixin.java
2022-07-19 00:19:50 -07:00
Jozufozu
9c61f57f5a Too much fun with boids
- Fix tickable instances ticking while paused
 - Fix CME on effect origin shift
 - ExampleEffect is now boids fireflies
 - Better tick/update load distribution with small instance counts
2022-07-18 23:44:30 -07:00
Jozufozu
0786a3a2c5 Freestyle instances
- Add Effect instancing
   - Allows mods to create visual effects without (block) entities
   - One effect object maps to many AbstractInstances
   - Effect objects are expected to exist in isolation
 - Refactor InstanceManager to be composable about how its instances are stored
   - EffectInstanceManager uses this to provide a one to many topology
   - This is in need of more iteration, and more aspects of InstanceManager should be made composable in the future
2022-07-17 16:01:30 -05:00
PepperCode1
2323e770d2 Final fix-ups
- Revert mods.toml version to ${file.jarVersion}
- Fix license not being added to built jars
- Rename LICENCE.md to LICENSE.md
2022-07-15 19:29:42 -07:00
PepperCode1
2a715dfd5d Fix mixins sometimes not remapping
- Compress logo image
2022-07-15 09:42:14 -07:00
PepperCode1
dd18300b70 Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00
Jozufozu
e499bfb98a One line update
- Add modrinth updateJSONURL
2022-07-11 14:36:54 -04:00
Jozufozu
9fc5e04c9d Reading copy
- All vertex lists extend from AbstractVertexList, which handles copying the input
2022-07-11 14:08:07 -04:00
Jozufozu
883ae6ef09 World building exercise
- Yoink the WorldModelBuilder and associated changes from 1.18/next
2022-07-10 19:04:30 -04:00
Jozufozu
5f07fedf2e Oculus compatibility
- Rename OptifineHandler to ShadersModHandler
 - Rename functions to match fabric version
2022-07-10 18:08:59 -04:00
Jozufozu
175da4c521 One more thing...
- Missed a level param in LightVolume
 - Public removeAndMark
 - Remove batching warning
 - Bump forge and parchment builds
2022-07-10 15:22:02 -04:00
Jozufozu
b24818a3a3 Update light updates
- ... to address the nullpointer with create pulleys
 - LightListeners track their own levels
 - Remove BasicProvider and LightProvider
 - Rename MovingListener to better match functionality
 - Remove ListenerStatus in favor of a boolean
 - Instances keep track of their removal status and properly report it via LightListener#isListenerInvalid
 - Bump version - 0.6.4
2022-07-09 13:25:24 -04:00
Jozufozu
a471fdbafd Structless instances
- Instance shaders define their own input variables
 - Input locations are transformed during compilation based on vertex type
2022-07-09 11:32:28 -04:00
Jozufozu
7acf4a8aeb Batch 2
- Re-implement batching under new api topology
 - Lots of duplicated code between instancing and batching, room for abstraction
 - StructTypes now require their type argument to extend InstancedPart
 - Fix crash when re-allocating drawbuffers
 - Disable crumbling pending refactor
 - Separate RenderDispatcher#beginFrame from RenderDispatcher#maintainOriginCoordinate
 - Inline OriginShiftListener
 - Refactor InstancedRenderDispatcher hooks
2022-06-30 14:29:35 -07:00
Jozufozu
0178a438c1 Closing the blinds
- Prevent LightUpdater from interacting with invalid levels.
 - Bump version - 0.6.3
2022-06-22 13:29:28 -07:00
Jozufozu
fa76e3e454 Misc. tweaks
- Drastically reduce stutter on origin shift (it's still bad)
 - GPUInstancers mark their buffers as dynamic
2022-06-20 19:26:39 -07:00
Jozufozu
cdfddba35a Better draw call organization
- InstancingEngine takes over tracking individual draw calls
 - Many draw calls are associated with a single ShaderState
 - Each ShaderState will bind one shader program
 - Make Material a record
 - Inline Renderable and move InstancedModel.Layer to DrawCall
2022-06-20 12:16:37 -07:00
Jozufozu
5dd72a4ba7 A little of everything
- Rename InstanceData -> InstancedPart, and subclasses
 - Burger Fences
 - Fix GlStateTracker nuking vao element buffer bindings
 - GlVertexArray tracks element buffer bindings
 - Use vertexAttribPointer offset instead of ..BaseVertex
 - Setup code for better crumbling rendering
 - Move some logic into CoreShaderInfoMap
 - Simplify VertexWriter/VertexList
 - Prefer IEventBus#addListener to @SubscribeEvent
 - Stop using persistent buffers... for now
2022-06-19 23:25:44 -07:00
Jozufozu
907fc3d3c0 Simply struct
- Inline Instanced* and Batched* StructType
 - flw.dumpShaderSource need only be present
 - Make Backend's static fields screaming snake case
2022-06-09 13:51:50 -07:00
Jozufozu
e521bb20cf Better buffer binding
- Directly call GlBuffer#bind before raw gl calls
 - Everything else is hidden now
 - GlStateTracker.State implements AutoCloseable for try-with-resources blocks
 - Wrap InstancedModel render calls in a GlStateTracker restore block
 - Improve EBO creation
 - Track CPU memory usage (wish java had ownership concepts)
 - Misc cleanups
2022-06-09 12:44:52 -07:00
PepperCode1
3b40a0e120 Crumbling away
- Fix and improve crumbling rendering
- Rename Batched to BatchedStructType and Instanced to
InstancedStructType
- Normalize flw_vertexNormal in context/common.vert
- Add TODO and FIXME comments
2022-05-22 14:28:38 -07:00
PepperCode1
c9b5fa1ff9 Fix and simplify
- Fix #130
- Simplify Material and default FileResolution creation
- Add instancing to command block and TNT minecarts
- Add missing 440-460 GLSL versions
2022-05-20 21:14:31 -07:00
Jozufozu
c65992ec0e Cleaner compilation
- Check for errors immediately after loading shaders
   - Done through FileResolution
   - Add class SourceChecks to
 - Throw away GatherContextEvent, do everything on client init
 - Unify FileResolution and Resolver, PartialModel style
 - Pass around error reporter to detect errors during load
2022-05-17 20:22:23 -07:00
PepperCode1
a7a716b469 Shaded shader
- Rename MaterialManager -> InstancerManager and Material ->
InstancerFactory
- Create Material class consisting of RenderType and shader files
- Make ModelSuppliers use Materials as keys instead of RenderTypes
- Move diffuse calculation from context shaders to material/shaded.vert
- Merge used templates directly into compilers and remove template
classes
2022-05-15 20:09:47 -07:00
PepperCode1
15f41e7b9c Reduced to fragments
- Overhaul shader pipeline
  - Remove VertexType#getShaderHeader in favor of vertex-only "layout
shaders"
  - Remove program specs in favor of vertex-only "instance shaders"
  - Add API GLSL headers for vertex and fragment shaders that store
common values
  - Separate context shaders into vertex and fragment shader files
- Improve import handling
  - Ensure imports are not added more than once
  - Change regex for import directives to be more in line with C-style
directives
- Move some classes and GLSL files
2022-05-15 01:58:33 -07:00
PepperCode1
e280437c4c Instant legacy code
- Respect fog shape and type
  - Add uFogShape uniform
  - Add macro for current FogType
- Respect dimension constant ambient light when calculating diffuse
  - Add uConstantAmbientLight uniform
  - Redirect diffuse calculation to FLWDiffuse
  - Do not automatically include diffuse.glsl
- Fill CoreShaderInfoMap with info for vanilla and Forge core shaders
- Use try-with-resources when querying ResourceManager
- Move WorldProgram uniform uploading from bind to uploadUniforms
- Use correct layer when rendering bells (cutout -> solid)
- Update Starlight
2022-05-13 23:58:24 -07:00
PepperCode1
5697567466 Clean up
- Remove OnlyIn annotations
- Replace JSR305 Nullable and Nonnull with Jetbrains Nullable and
NotNull
- Fix indentation in flywheel.mixins.json
- Organize imports
2022-05-11 18:42:31 -07:00
Jozufozu
eb52acdaa5 Simplifications
- Inline a handful of interfaces that had limited use
 - Removed IndexedModel/VBOModel as a first step in refactoring model uploads
 - InstancedModels/GPUInstancers support multiple VAOs
 - Fix padding issue
2022-05-11 16:32:27 -07:00
Jozufozu
c94a157c97 Refactor GPUInstancer to separate behavior
- Instancer VAO logic moved to InstancedModel
 - Refactor GlVertexArray for easier debugging
 - Sort of clean up BufferLayout
 - Padding items are broken, needs fix
2022-04-30 19:42:57 -07:00
Jozufozu
ea78574869 Stuff renders again
- RenderContext doesn't need to have RenderType
 - Pass RenderTypes separately, clean up refactor
2022-04-24 17:22:22 -07:00
Jozufozu
80017b1559 Better buffering
- Abstract ModelUtil.getBufferBuilder and .getBufferBuilderFromTemplate
 - BakedModelBuilder and WorldModelBuilder as parameter objects for getBufferBuilder
 - WorldModelBuilder supports IModelData
2022-04-19 15:08:41 -07:00
Jozufozu
7cf653eda5 Material refactor pt 4
- Begin reworking layer rendering
2022-04-19 13:42:45 -07:00
Jozufozu
671ac33dda Material refactor pt 3
- Slight simplification to model allocation
 - RenderLayers are no more
 - Add basically empty RenderTypeRegistry, to be filled out as I go
 - Move content of RenderLayerEvent into RenderContext
 - BlockModels have PartialModel names now
 - Futz around with InstancingEngine's render logic
 - Fix invisibility bug caused by not unbinding vaos
2022-04-14 21:20:28 -07:00
Jozufozu
ccbce86a69 Material refactor pt 2
- Inline all the things
 - Now MaterialManager -> Material -> Instancer
 - ModelSuppliers store RenderType
 - Currently broken, it only renders chunk layers so vanilla instances are invisible
2022-04-11 15:15:39 -07:00
Jozufozu
ec92fef445 Material refactor pt 1
- User no longer needs to supply a key object to get an instancer
 - Move memoization logic outside of MaterialManager
 - Provide utility class for memoizing models
 - Vanilla instances use static objects for their models
 - PartialModels don't actually need reference states, use air instead
 - Move RenderLayer to api package
 - Kill lazy killable
2022-04-10 17:02:28 -07:00
Jozufozu
e762d69d0b Fix spooky shaded contraptions
- Logic error in GPULightVolume#move
 - Race condition from LightUpdater showing up in LightVolume#initialize
2022-04-08 17:23:02 -07:00
Jozufozu
a8de91d541 Layoff some workers
- Only one task engine for everything now
 - Fixes crash on LightUpdater init when Flywheel is off
 - Attempt to wrangle InstanceWorld init code
 - Misc. cleanup/renaming
2022-04-07 14:19:36 -07:00
Jozufozu
0c53a55104 Moving in parallel
- LightUpdates now uses task engine to update listeners in parallel
 - Basic workgroup system to run something on the main thread after a group of tasks is complete
2022-04-07 13:23:56 -07:00
Jozufozu
35f513a2a0 Contraptions were too lit
- Fix bug causing potentially moving contraptions to re-upload their light every tick
 - Reduces tick stutter with large amounts of contraptions
2022-04-07 13:23:56 -07:00
Jozufozu
c2be6a0faa Model allocators are passed on init instead of stored 2022-04-07 13:23:56 -07:00
PepperCode1
74f9e1f9a3 Update to 1.18.2
- Switch to SLF4J logging
- Bump version
- Add 0.6.1 changelog
2022-03-14 10:52:28 -07:00
PepperCode1
4097f7e0a4 Fix display test
- Improve version retrieval
- Fix extra description newline
2022-03-12 14:24:15 -08:00
PepperCode1
67b4e655de Add partial support for non-shaded quads
- Add ShadeSeparatedBufferBuilder and other code to allow separating all
non-shaded vertices to the end of the buffer
- Add ShadedVertexList to allow defining if a certain vertex is shaded
or not
- Add new methods to ModelUtil with arguments for more flexibility
- Refactor VirtualEmptyBlockGetter to allow defining arbitrary light
values
- Add shaded argument to DiffuseLightCalculator
2022-02-18 20:39:19 -08:00
Jozufozu
08b331fe18 Move diffuse declaration to vertex compiler 2022-02-14 20:45:13 -08:00
Jozufozu
f7b8aedb95 Fix occasional crash when flywheel objects are loaded in 2022-02-14 20:36:35 -08:00
Jozufozu
a4d3f17fb3 Resolve redirect conflict and add more optifine hacks
- Fix entitiesForRendering redirect to be compatible with carpet.
 - Use more reflection for dealing with optifine
 - Fixes issue where flywheel would still be on immediately after enabling optifine shaders
2022-02-10 21:26:56 -08:00
PepperCode1
e1af5b2533 Remove force diffuse
- The batching engine may run in parallel, meaning the force diffuse
state will not be read correctly
- ModelTransformers only process vertices that will be rendered in the
world
- Add 0.6.1 to the issue template
2022-02-08 21:37:09 -08:00
PepperCode1
aa08ef1430 Add, refactor, remove
- Add DiffuseLightCalculator
- Add ModelUtil.VANILLA_RENDERER for consistent virtual rendering
- Refactor OptifineHandler
- Remove MatrixTransformStack
2022-02-08 19:26:36 -08:00
Jozufozu
bca5383e5a Small utility functions 2022-02-06 00:55:49 -08:00
PepperCode1
d3cffaf495 Compress config command code
- Remove BooleanConfig, BooleanConfigCommand, and BooleanDirective
- Make Flywheel.VERSION private so it cannot be changed
- Move createUpdateLimiter from FlwConfig to InstanceManager
2022-02-01 20:44:53 -08:00
Jozufozu
06d2325a7a Toggleable update limiting
- Extract update limiting behavior to interface
 - Move original impl to BandedPrimeLimiter
 - Add dummy NonLimiter impl
 - Add command/config to toggle update limiting
 - Refactor InstanceManager to be more consistent between frame updates and tick updates
 - Bump version - 0.6.1
2022-02-01 13:56:08 -08:00
Jozufozu
5d8a0e8e44 Pepper's catches
- GlCompat now a singleton, doesn't need to be re-created
 - Fix crash with F3 open and backend off
 - Clear program spec map before loading
 - Merge FlywheelClient and Flywheel classes
2022-02-01 12:46:47 -08:00
Jozufozu
5fbca293ef Un-remove getBackendDescriptor
- No point in incorrectly inlining it
 - One useage was replaced by InstancedRenderDispatcher#getDebugString
2022-01-31 13:26:55 -08:00
Jozufozu
54a5dd7e06 Add more debug info
- Flywheel version
 - Vertex/Instance count
 - Origin coordinate for Instancing Engine
2022-01-31 13:14:30 -08:00
Jozufozu
831c9b9e47 Update changelog and document Translate#nudge 2022-01-25 10:12:08 -08:00
Jozufozu
e6368b291f Initial move to client commands.
- Nothing fancy, just inlining packets.
2022-01-24 10:46:17 -08:00
Jozufozu
231e79984a Add accessor to BlockEntityRenderer map. 2022-01-18 13:44:28 -08:00
Jozufozu
60b0c7a94a Merge branch '1.18/shader-sanity' into 1.18/dev 2022-01-17 16:56:39 -08:00
Jozufozu
c37158efd6 A fix and a refactor
- ModelPools no longer undbind their buffer during construction, as state should be maintained externally
 - Call BufferUploader#reset at the end of renderChunkLayer to partially fix crash rendering contraptions
 - Remove Engine#getName, it was replaced by FlwEngine
2022-01-17 16:19:18 -08:00
Jozufozu
c4d6ec706e Handle arbitrary numbers of GameStateProviders
- Use bitset instead of long.
 - We only ever iterate over the GameStateProviders, so use a list instead of a map.
 - GameStateProviders don't need IDs.
2022-01-13 15:58:51 -08:00
Jozufozu
29d4ec03c2 Reorganize and simplify
- StructTypes no longer need to be registered
 - Move backend.source to core.source
 - Move GameStateRegistry to core
 - Backend is static again
 - Loader maintains state internally
2022-01-12 21:25:03 -08:00
Jozufozu
2854e1f1dc Better memoized shader compilation and global game state
- Properly separate compilation of vertex and fragment shaders
 - Game state is no longer per-program
 - Needs organization
2022-01-12 00:19:37 -08:00
Jozufozu
c4f07db75f More organized shader compilation 2022-01-11 13:17:55 -08:00
Jozufozu
139c95ebc1 Sodium compatibility 2022-01-10 15:08:02 -08:00
Jozufozu
0785587960 Separate vertex and fragment shaders and templates 2022-01-10 14:38:26 -08:00
Jozufozu
0b84bec4e1 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
2022-01-09 22:35:42 -08:00
Jozufozu
68febaec2e Conditional state restore and BufferUploader sanity check
- Only restore state that has changed
 - Sanity check to fix error condition on reset
2022-01-08 16:48:42 -08:00
Jozufozu
38244deb51 GlStateTracker for better state restore
- Replaces both ShaderInstanceAccessor and BufferUploaderAccessor
2022-01-08 14:51:55 -08:00
Jozufozu
72dc4cb378 Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
44d640fc47 Fix crash rendering biome-tinted blocks on contraptions
- Biome colors now line up with the world
2022-01-07 14:18:59 -08:00
Jozufozu
0b334afaca Flatten core.shader and fix residual merge conflicts 2022-01-07 12:01:03 -08:00
Jozufozu
03c5a41cac Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
#	src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
#	src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
d1ee71de4e Reduce merge conflicts with shader-sanity 2022-01-07 11:50:01 -08:00
Jozufozu
c0ddc860d9 RenderLayers directly store DrawBuffers
- Inspired by pepper's BlockEntityTypeExtensions
 - Document the batching engine internals.
2022-01-06 15:25:00 -08:00
Jozufozu
eef3c7fc1c Fix visual artifacts with contraptions while using opfine.
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
Jozufozu
f6b49fb324 Better state restore in InstancingEngine
- Attempt to fix optifine issues
 - Replace <code> with {@code}
2022-01-06 13:04:16 -08:00
Jozufozu
369157c989 Document, annotate, and rename
- Add documentation for new InstancedRenderRegistry
 - Annotate TypeExtensions with Nullable
 - Add method for creating bulk instances
2022-01-04 14:14:30 -08:00
PepperCode1
45ae6c4d90 Switch to instancing controllers
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
355d6aa163 Consider RenderLayer when compiling shaders
- Disabled cutout logic in other layers
2022-01-01 15:19:49 -08:00
Jozufozu
1b09c2c1eb Compile everything on the fly
- Simplify game state system
 - Need some way to re-add errors on load.
 - Streamline shader compilation, reduce map lookups
 - Move pipeline package from backend to core
 - Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
aca216cf9a Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/Backend.java
#	src/main/java/com/jozufozu/flywheel/backend/gl/shader/GlShader.java
#	src/main/java/com/jozufozu/flywheel/backend/pipeline/ProgramAssembler.java
#	src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-12-31 00:25:24 -08:00
Jozufozu
e9a4231d4e Write active backend to crash reports 2021-12-30 20:01:45 -08:00
Jozufozu
79952fdc42 Fix crash on resource reload with flywheel disabled
- Closes #83
 - Move engine selection to function
 - Rename Backend.log to Backend.LOGGER
2021-12-30 15:15:25 -08:00
Jozufozu
c265a17f55 Shader sanity
- Drastically lower shader boilerplate for instance materials
 - Somewhat lower boilerplate for contexts
 - VertexTypes are responsible for shader headers
 - Better shader compiler errors (at least on nvidia)
 - Simplify template classes
 - Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
9abfad00c6 Fix crash on load when backend is off
- Closes #81
 - Disabled crashing on error poll
2021-12-28 20:39:32 -08:00
Jozufozu
b7e1aa581d Batching is not actually compatible with shaders 2021-12-28 15:26:56 -08:00
Jozufozu
b5a9741caf Go through GlVertexArray
- VAO state is now handled by GlVertexArray objects
 - IndexedModel no longer inherits from VBOModel
 - BufferedModel doesn't need #clearState
 - Likely fixes crash on intel drivers
2021-12-27 19:14:19 -08:00
Jozufozu
4c4d6b77fc Fix contraption lighting
- Actually just one line.
2021-12-27 13:37:09 -08:00
Jozufozu
283195bbd0 Towards starlight compat
- Steal Mods enum from Create.
 - Cursemaven dep for starlight

Co-authored-by: Aeiou <3160746+aeiouenigma@users.noreply.github.com>
2021-12-26 15:41:20 -08:00
Jozufozu
dbfeeea477 No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
2021-12-25 15:51:22 -08:00
PepperCode1
ec6e07f59e Clean up
- Use Flywheel.rl and Flywheel.ID where ever possible
- Rename Flywheel.log to LOGGER
- Don't add namespace to network channel version
- Use counter for packet IDs
2021-12-24 23:26:18 -08:00
Jozufozu
e16b32e116 Track VBO and EBO via vanilla 2021-12-24 16:15:20 -08:00
Jozufozu
de6c4270b2 Repack JOML 2021-12-24 02:21:59 -08:00
Jozufozu
3ce1345d6a Fix GL error spam and do some cleanup
- Add flywheel$ prefix to mixin duck interfaces/accessors
 - Better chat messages for /flywheel backend command
 - Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
af209f525e Contraptions and engines
- Sort of get the batching engine working for contraptions but this feels wrong
 - TaskEngine gets passed in methods
 - Better naming for TaskEngines
 - Do BufferSource ourselves
 - Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:52 -08:00
Jozufozu
39439d6335 Small config changes
- Make FlwCommands more readable
 - EmptyArgumentSerializer for EngineArgument
2021-12-22 22:29:52 -08:00
Jozufozu
c3bc231d0a Fix models being backwards
- Regression in ModelUtil#rotateToFace
2021-12-22 22:01:05 -08:00
Jozufozu
d78f030264 Better config/backend to account for multiple engines
- Rename probably too many things
 - Needs to be tested with Optifine
2021-12-22 21:35:48 -08:00
Jozufozu
a1bf03689c Fix diffuse lighting in batching engine
- Complete hack that definitely won't come back to bite me
 - Also slighting change some unsafe writing stuff
2021-12-22 16:11:56 -08:00
Jozufozu
21d0db1364 GlBuffer tracks its size
- GlVertexArray#enableArrays
2021-12-22 14:39:34 -08:00
Jozufozu
1594c56df2 Finally safe vertex formats
- true to false for Pepper
 - IBufferedModel -> BufferedModel
 - VertexFormat -> BufferLayout
 - Use ImmutableList in BufferLayout
 - LayoutItem naming consistency
 - Try to reduce usage of raw BufferLayouts
 - Move vertex interfaces to api package
 - #createWriter and #createReader in VertexType
 - Some documentation
2021-12-22 02:45:45 -08:00
Jozufozu
ceb09d3dfc util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
b0f6d07b0b Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
831f990153 Merge branch '1.18/dev' into 1.18/batching
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
2021-12-21 01:12:47 -08:00
Jozufozu
73134f2628 StructType doesn't need #asBatched and #asInstanced
- More organized this way
 - BatchingTransformer function moved into Batched
2021-12-20 22:38:33 -08:00
PepperCode1
810cae681a Improve virtual model rendering
- Use VirtualEmptyBlockGetter instead of mc.level
- Move getBufferBuilder from BlockModel to ModelUtil
- Add static .is method to VirtualEmptyModelData
2021-12-20 17:47:30 -08:00
Jozufozu
78a21bf0df No need for getDirtyBitSet
- Faster and simpler to just do one loop
2021-12-17 22:41:22 -08:00
Jozufozu
54703d8c1a Use task engine/sync to update instances 2021-12-17 02:17:39 -08:00
Jozufozu
80b3c1ed35 Proper task engine
- Manual threadpool
 - More control
2021-12-17 01:03:52 -08:00
Jozufozu
3049601e4a Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
a668a7c7ac Naive parallelism
- Submit many tasks to executor and then wait for them all to complete.
 - Use WaitGroup
 - SBB no longer stores params, instead accepts Params arg to render
 - SBB keeps scratch variables local
 - CPUInstancer keeps track of default params
 - Separate #setup and #draw... functions in CPUInstancer
 - Combine DirectBufferBuilder#updateAfterWriting with #intoDirectConsumer
 - DirectVertexConsumer#split to distribute work
2021-12-16 10:49:26 -08:00
Jozufozu
8b472f4f51 Better SBB params
- Transform interface for grouping traits and combined behavior
 - Move transforms to params, impl Transform
 - Pass Params object to BatchingTransformers instead of SBB
2021-12-16 00:11:47 -08:00
Jozufozu
f1e63106fc Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
d07dbbf1a4 Possible fix(es) for accessor crash
- Haven't been able to reproduce
 - Try forcing PausedPartialTickAccessor to load early
 - Try renaming the method
2021-12-15 16:19:52 -08:00
Jozufozu
0de377d5bb Fix #extension crash on intel 2021-12-15 13:27:06 -08:00
PepperBell
07cff39a95 Sweeping up
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
5e2235dab7 No need for InstancedMaterialRenderer
- Here's to premature abstraction
2021-12-13 21:27:15 -08:00
Jozufozu
d9bbd325ed AMD driver workaround
- Just don't pool models
2021-12-13 19:55:50 -08:00
Jozufozu
0cafa48964 Fix vanishing minecarts 2021-12-12 22:30:46 -08:00
Jozufozu
7ff0a87b17 Use GL_ARB_conservative_depth when possible
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
4a86c112dd Cylindrical fog
- having the world position is very nice
 - mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
5ebc592391 Fix misaligned contraption light
- That was a pain to debug
 - Idk how that ever worked
2021-12-11 15:06:07 -08:00
Jozufozu
cee1a9b0fe 1.18.1 2021-12-11 14:18:43 -08:00
Jozufozu
abeced384d Implemented 2021-12-10 14:50:01 -08:00
Jozufozu
bd58786f94 Mapped buffer sanity
- MappedBuffer no longer abstract
 - Mappable interface used within MappedBuffer
 - MappedBuffer is mapped before ctor
 - No more subclasses, no more thin wrapping overrides
 - Use try with resources for buffer mapping
 - Better error handling with mapped buffers
 - Unimplemented exception as a procrastination method
2021-12-10 14:45:18 -08:00
Jozufozu
43289c3579 Worlds are bigger now pt 2
- Stop clamping Y in [0, 256)
2021-12-10 12:31:57 -08:00
Jozufozu
20eb73025c Worlds are bigger now
- Stop clamping Y in [0, 256)
2021-12-10 00:28:32 -08:00
Jozufozu
c0d5c32766 Debugging changes
- MapBufferRange compat layer not needed, missed that
 - Don't need MappedFullBuffer anymore
 - Add guard for size in GPULightVolume#bind
 - LightVolume#getStride not needed
 - Replace usaged of GlError#poll with #pollAndThrow
 - VecBufferConsumer doesn't need a format
2021-12-10 00:07:52 -08:00
Jozufozu
50fdf9bb59 Whoops remove imports 2021-12-09 16:40:01 -08:00
Jozufozu
a84d850299 No more material spec, everything is StructType 2021-12-09 16:34:32 -08:00
Jozufozu
f2d406a02a Move api package 2021-12-09 15:27:56 -08:00
Jozufozu
c5b53a0297 Add RecordingVertexConsumer
- Very basic and untested
2021-12-09 15:19:48 -08:00
Jozufozu
f3c57b4ae4 Reorganize, rename, refactor, 0.4.0
- Move most user facing interfaces to flywheel.api package
 - Refactor InstanceData to have no package private classes
 - Remove 'I' prefix from many interfaces
 - ILightUpdateListener -> LightListener
 - IMultiProgram -> ContextAwareProgram
 - IFlatLight -> FlatLit
 - All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:42:27 -08:00
Jozufozu
860aee28d8 Fix shulker box rendering 2021-12-08 12:48:18 -08:00
Jozufozu
e575b1c580 #tick and #beginFrame on creation
- Fixes weird delay in object appearance when reloading chunks
2021-12-08 12:28:22 -08:00
Jozufozu
008c6c1e3f Add instances when chunks are built for rendering
- RIP ChunkIter, may you rule over the depths of hell in peace
 - Fix memory leak when instance worlds get reset
 - Server worlds are not flywheel worlds
 - Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
9347fb76a4 Fix potential nullpointer rendering breaking overlay
- Should backport for #52
2021-12-07 23:53:13 -08:00
Jozufozu
c20b0142e9 Groups store their types again
- Fix crash rendering breaking overlay
2021-12-07 23:40:45 -08:00
Jozufozu
8669d68af3 VAO state clearing handled in InstancingEngine#render 2021-12-07 23:00:32 -08:00
Jozufozu
89c96aa026 Cull legacy compat boilerplate
- Minecraft is on GL32 now!
2021-12-07 22:47:05 -08:00
Jozufozu
fef41658d0 Quick fix for create's contraptions 2021-12-07 22:45:10 -08:00
Jozufozu
c85effe6ea Merge branch '1.17/dev' into 1.18/dev 2021-12-07 21:29:38 -08:00
Jozufozu
cfea89a371 Get started on a batching engine
- An Engine is a MaterialManager and a RenderDispatcher
 - Refactor InstanceManager's ctor to use the MaterialManager interface instead of the concrete type
 - MaterialManagerImpl -> InstancingEngine
 - Add skeleton for BatchingEngine
 - Hack in InstanceWorld to switch between the 2
 - Rename/move existing MaterialManager impl to new package
2021-12-06 23:36:14 -08:00
Jozufozu
46cbd76fb6 Update to 1.18 2021-12-06 21:29:21 -08:00
Jozufozu
d179a68769 Miscellaneous gl changes while debugging
- Only unbind at the end of MaterialManagerImpl#render
 - Add GlBufferType#bind and #unbind
 - Make GlVertexArray#unbind static
2021-12-06 21:11:51 -08:00
Jozufozu
3a4fb0e43d Do a 180
- Fix inconsistency in minecart model
2021-12-06 17:19:21 -08:00
Jozufozu
79fe04c6ab Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Alter crumbling renderer to match new system
 - Add hack to keep track of bound atlas textures
2021-12-06 15:23:26 -08:00
Jozufozu
4d795d257a No more InstanceData#write 2021-12-02 20:13:55 -08:00