Commit graph

171 commits

Author SHA1 Message Date
Jozufozu
555cc2e57e Initial data/struct format refactor
- Inspired by jellysquid3's vertex sinks
 - More robust/extensible solution for data writes
2021-09-12 14:49:00 -07:00
Jozufozu
c79084ce57 Parallel light updates 2021-09-12 10:29:29 -07:00
Jozufozu
2ed8c6e2e5 Optimize imports 2021-09-12 09:41:45 -07:00
Jozufozu
aa83cd5c60 Instancer interface
- Entire material/model system finally cleaned up
2021-09-12 09:40:36 -07:00
Jozufozu
b706936be1 Fix compat with optifine shaders, again 2021-09-09 15:30:50 -07:00
Jozufozu
98823e3cf1 Fix BeginFrameEvent not firing with sodium installed
- Rendering is still broken, that fix must come from within sodium
2021-09-09 14:07:35 -07:00
Jozufozu
7e65eaa00d Separate LightVolume and GPULightVolume
- LightVolumes now can act as a light cache with configurable size
 - More GridAlignedBB changes
 - Remove ILightUpdateListeners
 - Simplify pulley rendering using LightVolume
2021-09-08 15:48:49 -07:00
Jozufozu
1f7af0d8b2 Immutable view of GridAlignedBB 2021-09-04 19:57:32 -07:00
Jozufozu
c055873bac Moving light updates
- Better system for moving objects that want to receive light updates
 - LightProvider interface to better abstract light lookups
 - All light listeners use GridAlignedBBs
 - More utility in GridAlignedBB
2021-09-04 16:40:40 -07:00
Jozufozu
352608c2ae Light update convergence
- Move light update logic for all instances to use LightUpdater
 - Begin refactor of LightUpdater to account for moving listeners
2021-08-29 14:40:46 -07:00
Jozufozu
1be7d9a286 Merge branch 'dev' into next 2021-08-25 13:21:42 -07:00
Jozufozu
ae6d953c6b Restore single paramater scale function
- Now has default impl in TransformStack
 - MatrixTransformStack now only overrides xyz scale
2021-08-25 13:15:29 -07:00
Jozufozu
86dbed66af Instanced Minecarts
- Rotations in PartBuilder
 - BlockModels are always UNLIT_MODEL format
2021-08-25 12:53:43 -07:00
MehVahdJukaar
0b2e8834d8 Update TransformStack.java 2021-08-25 21:49:06 +02:00
MehVahdJukaar
e6c67fecc7 Update MatrixTransformStack.java 2021-08-25 21:40:35 +02:00
MehVahdJukaar
e541b6d449 Added 3 parameter scaling function
Simply adds a 3 parameter function to to MatrixTransformStack so a matrix can be scaled on different axis
2021-08-25 20:21:33 +02:00
Jozufozu
68ca281ee8 Interfaces and less log lines
- MateralManager, MaterialGroup, and InstanceMaterial are all interfaces
 - Separate (T)EI facing API from implementation
 - Comment out debug log in ModelPool
2021-08-23 22:34:27 -07:00
Jozufozu
d431318022 Errors and pools
- GlException and error checking WIP
 - Put all models within a material in a ModelPool
 - Instancers directly accept IModels
 - ModelPools are very WIP
2021-08-20 15:05:41 -07:00
Jozufozu
d41acf2bcf Storage clean-up
- Wrapper for sync objects
 - Compat layer for buffer storage
 - Don't get persistent buffers if they're not supported
2021-08-14 15:57:52 -07:00
Jozufozu
f82b9d2d23 Persistent buffers v1.5
- Add new sync function to GlBuffer
2021-08-14 13:33:17 -07:00
Jozufozu
5956fbfaa0 Merge branch 'dev' into shader-pipeline 2021-08-13 16:15:28 -07:00
Jozufozu
6374d6e369 Persistent buffers v1 2021-08-13 16:15:20 -07:00
Jozufozu
55537fb2af Better float array buffering 2021-08-13 13:35:18 -07:00
Jozufozu
550f567190 Random utilities from a messy workspace
- More documentation/clean up some old docs
 - isFirstLoad check on GatherContextEvent
 - Instancers no longer crash on empty model
 - setIdentity on MatrixTransformStack
 - more utilities for TransformStack
 - ModelData "nullification"
2021-08-13 11:23:09 -07:00
Jozufozu
9ac7a79d69 Final loader and temporary ShaderSources 2021-08-10 17:39:11 -07:00
Jozufozu
8f13097a40 Some decoupling
- New Loader class in charge of loading and compiling everything
 - ShaderSources now only loads sources
 - ShaderSources is immutable now
 - Resolver singleton in charge of managing name resolutions
 - ProgramSpecs go through Resolver
 - WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
82ea5b1720 A heck of a lot
- Reorganize everything
 - Isolate SourceFile related things
 - Should consider decoupling ShaderLoader from resource loading
 - Document a lot of newer things
 - Index functions
 - Awkward WorldContext builder
 - Template responsible for providing shader inputs
 - Template is now an abstract class
 - Template provides GLSL version
 - ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00
Jozufozu
3c24abe837 Reload
- Redo shader loading
 - Now loads an immutable SourceFile containing some metadata
 - Replace legacy compilation pipeline with improved new one using new api
 - Builtins are defined in one file, now "header"
 - New ErrorReporter/ErrorBuilder methods
 - Fancier shader loading errors
2021-08-08 22:33:32 -07:00
Jozufozu
a417b2944c Merge branch 'dev' into shader-pipeline 2021-08-08 17:07:33 -07:00
Jozufozu
ef512d8cf9 Almost there
- WorldContext sort of uses a shader pipeline interface
 - Smarter import resolution
 - Reorganize shader sources
 - Rewritten shader templating
 - Still need builtin support
2021-08-07 01:00:32 -07:00
Jozufozu
a9ae8ca68e More LightVolume guards
- Should fix odd crash
2021-08-06 12:55:56 -07:00
Jozufozu
935f8efc00 Merge branch 'dev' into shader-pipeline 2021-08-06 11:45:39 -07:00
Jozufozu
b266e6014c Whoops remove that import 2021-08-05 15:05:47 -07:00
Jozufozu
344ea74cab Event adjustments to work with optifine shadows 2021-08-05 14:53:22 -07:00
Jozufozu
c2d110e38f More steps towards actually using the new loader 2021-08-05 12:16:17 -07:00
Jozufozu
7bb38afda9 Merge branch 'dev' into shader-pipeline 2021-08-05 00:53:29 -07:00
Jozufozu
0e7a61cfcc Fix #23
- Clamp update divisor
2021-08-04 20:50:37 -07:00
Jozufozu
60c85ec4f6 Fix nullpointer in ModelRenderer
- Somehow managed to only do a check in a subclass
 - Add #empty() helper method to IModel
2021-08-04 14:35:16 -07:00
Jozufozu
e3b1172925 Miscellaneous documentation 2021-08-04 14:35:15 -07:00
Jozufozu
613640df52 Simplify synchronization
- Use `synchronized` on the queue sets in favor of explicit locks.
 - Updates and additions work the same now
 - Move updates processing to separate function
2021-08-03 02:06:41 -07:00
Jordan Ramsay
bf27108b18 Patch to stop the java.util.ConcurrentModificationException. 2021-08-03 16:52:00 +10:00
Jozufozu
94c5b4455d Switch to MIT Licence 2021-08-02 20:07:49 -07:00
Jozufozu
d21f2c73ee Wrong display value for chunk caching command 2021-08-02 14:22:21 -07:00
Jozufozu
7f4399c768 Fix chunk caching race condition add toggle
- /flywheel chunkCaching on|off
 - synchronized ftw
2021-08-02 00:06:26 -07:00
Jozufozu
5f7093fa0e Update changelog and remove dead QuaternionTransformStack.java 2021-07-30 14:34:04 -07:00
Jozufozu
e20612cd30 Fix issue with missing banner pattern textures
Fixes #12

What the heck

CrumblingRenderer gets classloaded early because of its event listener.

CrumblingRenderer had an innocent static reference to a member of ModelBakery.

This caused ModelBakery to classload before additional enums could be injected into BannerPattern.

¯\_(ツ)_/¯
2021-07-29 18:50:47 -07:00
Jozufozu
b47bd45510 Model changes
- Buffered models directly consume IModels
 - Document IModel more
 - Move contraption world render spoofing to flywheel
 - Miscellaneous new RenderMaths
 - Added WorldModel, renders many blocks given a world instance
 - Fix broken transparency on contraptions when using Flywheel
2021-07-29 01:37:47 -07:00
Jozufozu
21269e9dd5 Expose ClippingHelper in BeginFrameEvent 2021-07-28 18:13:47 -07:00
Jozufozu
eded055be8 More info in RenderLayerEvent 2021-07-28 14:18:24 -07:00
Jozufozu
7f58d51017 Documentation and organization
- Add a package-info.java to many packages.
 - Annotate the world parameter in Backend#canUseInstancing as nullable.
 - New utility constructor for BlockModel
 - Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
 - Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
 - InstanceWorlds take over most responsibility for dispatching calls.
 - Simplify massive private call chains in InstanceMaterial.
 - Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
 - Remove unused field from MaterialSpec.
 - Remove unused fields from Instancer and InstanceMaterial
 - Document RenderLayer
 - Add RenderLayer field to RenderLayerEvent
2021-07-27 17:31:58 -07:00
Jozufozu
88241c2a58 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-07-26 21:58:53 -07:00
Jozufozu
e4bf7f715f Update LightVolume to use enum wrapper for glActiveTexture 2021-07-26 16:18:38 -07:00
Jozufozu
6786e11795 Consistent naming for normal debug mode 2021-07-26 13:42:38 -07:00
Jozufozu
0cdb0c1ff3 Optimize imports 2021-07-23 23:46:30 -07:00
Jozufozu
fd96df1abe MaterialManager and MaterialGroup refactor
- Material manager builder
 - No more overload render method/IProgramCallback
 - MaterialRenderers accept a Program consumer instead
2021-07-23 23:45:31 -07:00
Jozufozu
38418b2f91 Update forge
- but not to 36.2.0 because gradle hates me
2021-07-23 16:45:38 -07:00
Jozufozu
721b3b8633 Basic model abstraction
- Stop providing a buffered model supplier
 - Instead, provide an IModel supplier
 - IModel exposes basic properties of models
 - IModel exposes a method to copy the model to a VecBuffer
2021-07-23 12:26:32 -07:00
Jozufozu
7ad7512e7e Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/Instancer.java
2021-07-22 14:09:28 -07:00
Jozufozu
1ca23c514f Instance stealing 2021-07-22 14:07:02 -07:00
Jozufozu
418676a0f0 MaterialGroups and massive refactors
- Move material stuff to its own package
 - The various render functions in the material tree now bind to specific render layers
 - Instancers can choose which layer to use
 - The layers are SOLID, CUTOUT, and TRANSPARENT
 - More layers are likely unnecessary, but we'll see
 - Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
2021-07-21 20:28:20 -07:00
Jozufozu
fe836645aa Instancers like suppliers
- Instancers accept model suppliers instead of models directly
 - gpu resource allocation is deferred until render time
2021-07-19 15:45:00 -07:00
Jozufozu
90173360f4 Prime update divisors
- Smooths out load when ticking too many instances
2021-07-18 18:21:30 -07:00
Jozufozu
e5db27379e Parallel and caching
- NEEDS MORE TESTING
 - Tick and update instances in parallel
 - Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
0d474d0d04 Instanced Shulker boxes
- Preliminary concept of RenderStates
 - Vanilla has this too but it's bloated
2021-07-18 15:05:12 -07:00
Jozufozu
04b906d06f Utilities created during an attempt at signs
- Cuboids can be inverted across Y and Z
 - TransformStack scaling
 - VecBuffer coloring
2021-07-17 17:06:49 -07:00
Jozufozu
7a14827a7b Merge branch 'dev' into shader-pipeline 2021-07-15 12:00:40 -07:00
Jozufozu
f19444e271 Mojmixins 2021-07-15 11:51:57 -07:00
Jozufozu
09e52e974f Remap to Mojmap, update gradle 2021-07-15 11:36:24 -07:00
Jozufozu
30dad72cba Merge branch 'dev' into shader-pipeline 2021-07-14 17:23:47 -07:00
Jozufozu
dfbba8e3d0 Ready for 0.1.1 (finally)
- Might have bumped the version too early.
 - Fix crash rendering breaking overlay after reloading resource packs.
2021-07-14 16:52:35 -07:00
Jozufozu
28a3813652 Fix gl error spam
- CrumblingProgram was trying to upload a uniform before the location was queried.
 - Adjust WorldProgram init to mitigate this in the future.
2021-07-14 15:47:44 -07:00
Jozufozu
1da67aaf1a Fix crash on resource reload
- Backend wasn't properly cleaning up its state
 - Sneaky error in WorldAttached
2021-07-14 15:35:52 -07:00
Jozufozu
349ea33431 Better errors still
- Actually can print something that underlines a span
 - Resolve imports and use the resolutions during building
 - Doesn't actually make sense to have #checkErrors
 - Simplify some regexes
 - Parse structs
2021-07-14 15:20:49 -07:00
Jozufozu
b2a670d4de Merge branch 'dev' into shader-pipeline 2021-07-13 23:31:16 -07:00
Jozufozu
6ed59fb877 Hacky program link debug info
- Log which gl ids are assigned to different programs
 - Log name and basic state information
2021-07-13 15:57:14 -07:00
Jozufozu
a2b740f0d8 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
126cecd856 Protect against java versioning
- Cast ByteBuffers to Buffer before calling #rewind or #flip
2021-07-12 16:45:36 -07:00
Jozufozu
a2100dc758 Clean up
- Material managers should not be inside WorldContext
 - InstancedRenderDispatcher now stores the material managers
 - Delete crumbling material manager on renderer reload
 - CrumblingRenderer gets its own class
 - CrumblingRenderer is less jank overall
 - Defer InstancedRenderRegistry deprecated function removal until 0.3
2021-07-12 16:42:43 -07:00
Jozufozu
d2350667a2 Fix bell not stopping at the bottom of its swing 2021-07-12 15:19:20 -07:00
Jozufozu
3b288738ce Fix import ordering 2021-07-12 15:02:08 -07:00
Jozufozu
2a0757e867 Atlases, bells, breaking
- Bell instance
 - Fix some inconsistencies with PartBuilder
 - Store information on texture atlasses
 - Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
4a27fbd438 Correctly render chests
- Give up on quaternions
 - Lids lazily update transform matrices
 - MatrixTransformStack
2021-07-11 15:54:51 -07:00
Jozufozu
0a463da724 Actually backwards compat is important
- Reintroduce InstancedRenderRegistry#register methods
 - Deprecate the methods
2021-07-10 18:42:15 -07:00
Jozufozu
fd610d2b62 Rename builders
- *Registrater -> *Config
 - build -> register
2021-07-10 11:36:30 -07:00
Jozufozu
80e851a1f1 Lids everywhere
- Ender chests and trapped chests, too
 - Chests orient themselves correctly
 - Lids do not position themselves correctly
 - Some math, will probably replace with JOML
2021-07-10 11:33:01 -07:00
Jozufozu
9501d01494 Merge branch 'dev' into vanilla-opt
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/FlywheelClient.java
2021-07-09 13:45:52 -07:00
Jozufozu
18848b14e1 PartialModel gets called from the right place 2021-07-09 13:39:56 -07:00
Jozufozu
60d7ca6e91 4d chest
- Refactor InstancedRenderRegistry to allow for 3rd party TEs to have instances
 - Add ChestInstance, incomplete but there
 - Add basic api for building vanilla formatted models
 - Better instance factory registration
2021-07-09 13:24:26 -07:00
Jozufozu
8c470f3158 Sporadic work done in an airport
- Initial ErrorBuilder class
 - Random documentation
2021-07-07 22:08:33 -07:00
Jozufozu
865926e783 Common type and character positions
- Shader source abstractions now inherit from AbstractShaderElement
 - Spans keep track of line and column positions
2021-07-06 12:38:32 -07:00
Jozufozu
a5d282a0ef Load a single file
- Use the new immutable sources system to load a single file
 - It doesn't compile it yet
 - Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
35ffef8d4b Merge branch 'dev' into shader-pipeline 2021-07-02 13:23:02 -07:00
Jozsef
c79c41c16f Crash fix and refactor
- Check that sectionY is within the bounds of the chunk's section array, fixes #2
 - Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
2021-07-02 13:12:33 -07:00
Jozsef
07b93e4ec5 More loading tweaks
- Immutable function map
 - Parse #use directives on load
 - Recursive include gathering
 - More sane spec loading in WorldContext
 - StateSensitiveMultiProgram builder
 - Rename confusing game state things
2021-07-02 12:34:12 -07:00
Jozsef
2874efc68e Merge branch 'dev' into shader-pipeline 2021-06-30 16:29:39 -07:00
Jozsef
04733e3d2d Even more AT culling 2021-06-30 15:50:23 -07:00
Jozsef
9561265c3b Cull AT 2021-06-30 15:43:38 -07:00
Jozsef
2c560d6f4e Merge branch 'dev' into shader-pipeline 2021-06-30 13:10:50 -07:00
Jozsef
8bf0b31039 Fix else formatting 2021-06-30 13:03:02 -07:00
Jozsef
8c161457f1 Merge branch 'dev' into shader-pipeline
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-06-30 12:58:21 -07:00