JozsefA
3a52fa573f
Merge branch 'mc1.15/dev' into mc1.15/pulley-instance
2021-04-05 23:44:27 -07:00
JozsefA
7a1445f00a
Fix nullpointer with starlight
2021-04-05 23:43:39 -07:00
JozsefA
4ae1ce3dbe
Don't crash with starlight
2021-04-05 23:23:35 -07:00
zelophed
d4994ddc8b
entry point
2021-04-06 00:05:29 +02:00
Christof
cbabd943fd
Typo
...
Whoops
2021-04-05 16:39:03 +02:00
Christof
330777045e
Update de_de.json
...
Added missing blocks and GUI stuff and fixed typos.
Now only
- Most advancements
- A lot of block summaries/tooltips
- All of the pondering
- All attributes
are missing
2021-04-05 16:15:00 +02:00
Hanqnero
ab4c0100a4
Fixed misspelling
2021-04-04 23:07:58 +05:00
Hanqnero
eb8e610743
Update ru_ru.json
...
Added some missing Ru Localization
102 added in total
2021-04-04 22:46:13 +05:00
JozsefA
3b05e06d35
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-03 18:45:23 -07:00
JozsefA
c55351e980
Fix nullpointer with starlight
2021-04-03 18:33:47 -07:00
simibubi
19020b39bf
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-04 01:53:50 +02:00
simibubi
3da35a30e3
Version up
2021-04-04 01:52:55 +02:00
simibubi
9dc528d96c
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-04 01:30:18 +02:00
simibubi
b05a03d417
Update NixieTubeBlock.java
...
- Revert rushed solution to auto nixie control
2021-04-04 01:30:01 +02:00
simibubi
307241e7fd
Port new Changes
2021-04-04 00:58:23 +02:00
simibubi
47bd1d9c93
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-04 00:58:14 +02:00
zelophed
e8338d4805
too much backtracking
2021-04-04 00:36:31 +02:00
JozsefA
9d99a5f968
Compromise for render bounding box caching
...
- Recalculating it once per tick is better than doing it every frame.
- Only ever doing it once has proven unreliable.
2021-04-03 15:08:06 -07:00
simibubi
62b1fe82b7
Fix-ups Cont'd
...
- Fixed Spawners losing nbt data when moved
- Nixie tubes now update their texts starting from the clicked block, rather than the leftmost one in the chain
- Fixed inconsistency between block and item model of the furnace engine
2021-04-03 23:49:59 +02:00
JozsefA
ba91eaa4ef
Probably fix ghost hands appearing by the player
2021-04-03 14:23:00 -07:00
simibubi
b845809b58
The great Escape
...
- Adresses #1324
2021-04-03 19:50:42 +02:00
simibubi
69c3a57c76
Quell the outrage!
...
- Placement indicator arrow is slightly smaller by default
2021-04-03 19:46:26 +02:00
simibubi
d1c8ad38fc
Chute extraction refactor
2021-04-03 19:41:33 +02:00
simibubi
9ab5c74929
Merge pull request #1340 from sarim/mc1.15/dev
...
allow smart chute to transfer whole stacks
2021-04-03 19:31:16 +02:00
simibubi
1fd6b4360c
Performant fictional entities
...
- Fixed crash with the Performant mod when entities are present in a ponder scene
2021-04-03 19:30:38 +02:00
simibubi
83e7074f12
Hot Fix-ups
...
- Change to proper key handling for closing create screens
- Fixed inconsistent collection behaviour of in-world funnels
2021-04-03 18:59:10 +02:00
simibubi
f528520a53
Destructive Pondering
...
- Fixed a couple overlooked ponder lang issues
- Fixed weighted ejector not accepting arbitrary gold plates in its recipe
- Fix crash opening ponder from screens with an opened recipe book
2021-04-03 18:33:48 +02:00
simibubi
747849d52e
Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev
2021-04-03 17:55:08 +02:00
simibubi
72789caa01
0/10 not ported
...
- Fixed text wrapping on ponder text elements
2021-04-03 17:55:06 +02:00
Sarim Khan
463854a2c0
allow smart chute to transfer whole stacks
2021-04-03 21:53:39 +06:00
JozsefA
75f2516408
Hopefully fix ServerWorld class cast exception
...
- Avoid changing Entity.world, maintain contraption related state in the mixin.
- Add a mixin to playSound to shift the position of the sound.
2021-04-03 00:42:21 -07:00
zelophed
809bc6bf88
merge and port
2021-04-03 01:16:14 +02:00
zelophed
e05eb5c386
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/foundation/config/CClient.java
# src/main/java/com/simibubi/create/foundation/utility/placement/PlacementHelpers.java
2021-04-03 01:00:57 +02:00
zelophed
7a6b1c6949
0.3.1 hotfixes, part I
2021-04-03 00:54:28 +02:00
JozsefA
5abc1e0fe7
Instanced pulleys first pass
2021-04-02 13:38:28 -07:00
simibubi
ab147722d5
Update ja_jp.json
2021-04-02 22:27:44 +02:00
simibubi
c7a3464151
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-02 22:27:37 +02:00
zelophed
19862d4341
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-04-02 22:15:11 +02:00
zelophed
2b00602446
append, not add
2021-04-02 22:14:40 +02:00
simibubi
f17a804f43
post-PR datagen
2021-04-02 21:09:40 +02:00
simibubi
7193b5b0c2
Merge pull request #1149 from RakuGaki-MC/mc1.16/dev
...
[mc1.16/dev] Update ja_jp.json
2021-04-02 21:00:07 +02:00
simibubi
c5f3d4413d
Merge pull request #1322 from Peatral/mc1.15/dev
...
Update de_de.json
2021-04-02 20:58:29 +02:00
simibubi
b1bec1a1f9
Fix-ups
...
- Filterless Creative Crates now serve as universal supply to schematic-driven deployers
- An attempt to force-update ejectors to not miss out on lid animations
- Fixed schematic-driven deployers not copying safe nbt data
2021-04-02 19:22:41 +02:00
simibubi
c82896998c
Merge pull request #1216 from mrh0/mc1.15/dev
...
Improved modding support
2021-04-02 18:56:20 +02:00
Christof
1d31271bcb
Update de_de.json
...
Typos and Gabelstein = Gabbro
2021-04-02 18:23:11 +02:00
Christof
8dbfd4877e
Update de_de.json
...
Added the translations for a lot of blocks and a few advancements
2021-04-02 18:07:53 +02:00
simibubi
6cfbf26f49
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-01 17:46:07 +02:00
simibubi
6c942be7f5
Too slippery
...
- Sliding on contraptions now takes its slope into account
- Gantry Carriages are now less prone to break when moved near other blocks
2021-04-01 17:43:39 +02:00
JozsefA
4b00562daf
Port to 1.16
2021-03-31 21:44:16 -07:00
JozsefA
4908fc1b96
Change some obfuscated variable names
2021-03-31 21:29:17 -07:00
JozsefA
78fbb52ddc
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
# src/main/java/com/simibubi/create/content/curiosities/TreeFertilizerItem.java
2021-03-31 21:17:01 -07:00
JozsefA
c21a8bcbde
Fix startup crash on some AMD drivers.
...
- The fix comes from Grondag's work on canvas.
- Original commit: 820bf75409
2021-03-31 20:53:02 -07:00
JozsefA
6ef88c3bd8
Fix some issues with instance rate limiting
2021-03-31 16:25:59 -07:00
JozsefA
b9f6a3b94e
Instanced bearings
2021-03-31 16:19:58 -07:00
JozsefA
b743e00978
Better lazy arm instances
2021-03-31 16:18:53 -07:00
240510e3ee
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-31 21:18:43 +02:00
3cc8291b72
Simpler bouncing? Thanks @K1521
2021-03-31 21:18:33 +02:00
Snownee
c02193233b
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-04-01 01:46:52 +08:00
Snownee
ba63cc3e7f
Fix tree fertilizer spreading podzol. Backport a440ab6
2021-04-01 01:43:06 +08:00
simibubi
b6857c2a20
Danger Polish
...
- Fixed Crash when Deployer attempts to use Sand Paper
2021-03-31 15:27:57 +02:00
simibubi
e82f9221b7
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-31 15:23:18 +02:00
simibubi
5b63f30df3
Abort Mission
...
- Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
2021-03-31 15:22:41 +02:00
simibubi
2b4ef88fc1
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-31 14:50:16 +02:00
simibubi
d61e387916
The least performant option
...
- Fixed slow merging of collision shapes
- Improved async handling of the collision shape merger
- BBs far away from an entity now get skipped in the collision cycle
2021-03-31 14:27:27 +02:00
JozsefA
65d21c374b
Fix crash making step sounds on servers.
2021-03-30 18:50:07 -07:00
simibubi
0bb18db4b6
Oriented bouncing and sliding
...
- Slime blocks on a moving Contraption are now bouncy
- Ice blocks on moving Contraptions are now very slippery
2021-03-31 03:16:29 +02:00
JozsefA
376c4e1cb0
Fix crash rendering mechanical crafters on contraptions.
2021-03-30 15:08:42 -07:00
JozsefA
c905aa5e2e
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/flywheel/FlyWheelInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/mixer/MixerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/press/PressInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/StickerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionKineticRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/gauge/GaugeInstance.java
# src/main/java/com/simibubi/create/content/logistics/block/FlapData.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInstance.java
2021-03-30 14:58:08 -07:00
JozsefA
4ec25798a5
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-30 14:17:16 -07:00
JozsefA
a2b9dfc28a
Change the locks
...
- InstanceKey is no more.
- InstanceData and co. keep track of removals and updates.
- InstancedModel's buffer management is much more sane now.
- Re-add mixin to #tickBlockEntities and ensure compat with Performant.
- Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
simibubi
8a4eaef015
Fix tooltip whitespace
2021-03-30 18:56:22 +02:00
simibubi
9fa63743b6
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-30 18:49:13 +02:00
simibubi
ae340ccac0
Spooky ghost honey
...
- Fixed pipes drawing non-source honey from beehives
- Fixed deployers duplicating glass bottles
2021-03-30 18:48:57 +02:00
simibubi
dba1ff9c34
Port new Changes
2021-03-30 18:34:55 +02:00
simibubi
37c3625d4a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-30 18:34:40 +02:00
simibubi
3a6714fb08
Handy Tweaks
...
- Deployers now place block drops into their internal inventory
- Deployers can now harvest honey or honeycombs from beehives
- Pipes can now connect to and drain liquid honey from beehives
2021-03-30 18:10:24 +02:00
simibubi
389b2e0e90
Ponder fix-ups
...
- Input window elements no longer use integer coordinates
- Comfy reading is now a config option and persists across ponder UIs
- Disabled editor mode
2021-03-30 16:57:21 +02:00
simibubi
c2f3ebbf72
Fix Tooltips on 1.16
2021-03-30 16:32:19 +02:00
JozsefA
ff4a9e5c78
Fix arms glitching out on contraptions.
...
- Also provide a hook for subclasses of InstancedTileRenderer to control when specific instances tick.
2021-03-29 15:06:09 -07:00
358ff25031
Fix 1.16 too, i guess
2021-03-29 23:25:28 +02:00
zelophed
0b6098817e
fix some wrench rotation issues
2021-03-29 20:31:08 +02:00
dadde271e4
Fix even more critical crashes, now on schematics
2021-03-29 18:19:17 +02:00
69f4c9f8ad
Fix WrappedWorld.getLightingProvider being null and crashing
2021-03-29 17:19:18 +02:00
90b9a3aff9
Merge & Port
2021-03-29 10:57:50 +02:00
simibubi
5299204fb5
Better Tooltip Integration
...
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
simibubi
bf2a506bb8
A final thought
...
- Fixed non-splitting modes on brass tunnels
- Ponder scenes for ejectors and tunnels
2021-03-28 18:57:50 +02:00
caa3c57b71
Merge & Port
2021-03-28 10:58:25 +02:00
zelophed
683d18b994
tick off some todos
2021-03-28 04:19:58 +02:00
Kryppers
7de922f239
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-28 02:13:57 +01:00
Kryppers
1888f2d79b
Update weighted_ejector_casing.png
2021-03-28 02:13:53 +01:00
simibubi
76bd3b3f50
Pondering too fast
...
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
simibubi
fcae7e5c9a
Motion commotion
...
- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
JozsefA
d28e60a059
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-27 16:38:36 -07:00
JozsefA
4e7777a130
Fix more instancing nonsense.
...
OrientedData was still applying the origin position shift, so some
things (mechanical presses) wouldn't appear in the right spot.
2021-03-27 16:35:47 -07:00
1739e72af0
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-28 00:21:13 +01:00
1bffb82ae4
Cogwheel refactor Part III
...
- Removed the calls to the AllBlocks entries where necessary
- Made placement helpers call the same code as CogWheelBlock.isValidPosition
2021-03-28 00:19:27 +01:00
JozsefA
5f49698a94
Fix mixer weirdness.
...
- Mixer and Press instances now use the quaternion shader.
2021-03-27 15:06:56 -07:00
7b022cd302
Cogwheel refactor Part II
...
- Refactored getStateForPlacement to reduce doubled code
2021-03-27 23:05:59 +01:00
4ff20b4217
Cogwheel refactor Part I
...
- Moved hasIntegratedCogWheel and isSmallCog to ICogWheel
2021-03-27 22:42:27 +01:00
Kryppers
213711ce77
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 21:09:19 +00:00
Kryppers
c239cec8b4
Update weighted_ejector_top.png
2021-03-27 21:09:17 +00:00
simibubi
3dd199e9d9
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 20:15:13 +01:00
simibubi
497ea4bb66
Foolish not to avoid the lack of counteracting no-clip
...
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
Kryppers
25bc102e92
New contact, who dis?
...
updated redstone contact textures.
2021-03-27 19:13:26 +00:00
6e0e3d28fd
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-03-27 19:15:57 +01:00
bec6b1d414
Try to make terraforged less angry against Create world gen
2021-03-27 19:15:52 +01:00
zelophed
a5a9ea1b7f
ponder particles, pog
2021-03-27 16:33:23 +01:00
zelophed
c9ba76a2d1
Assisted Placement, Part IV-c
...
- indicator renders again
- changed the config to allow the indicator to be disabled altogether
2021-03-27 16:01:05 +01:00
JozsefA
fd98bd4976
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-03-27 01:10:42 -07:00
JozsefA
a7d714f8ba
Fix for ponder particles yeeting Flywheel rendering.
...
I need to isolate the world load/unload stuff for
Flywheel anyway, a more robust solution is needed.
2021-03-27 01:10:01 -07:00
5dad567766
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-03-27 08:32:32 +01:00
9bc25db615
Keep everything up to date
2021-03-27 08:32:23 +01:00
JozsefA
4675e0ad15
Stop relying on IDynamicInstance#beginFrame to setup instance state.
...
- Gantry carriages no longer update when not necessary.
2021-03-26 22:59:47 -07:00
JozsefA
d3d338e64b
STE tick optimization.
...
- SmartTileEntity#tick down to 3.32% from 11.64% cpu time.
- Measured by JFR over 2 sessions each >8min.
- Test world was the deployer fields.
- Iterating over HashMap values is slow.
- Collect TileEntityBehaviours into a list when the contents of SmartTileEntity#behaviours changes.
2021-03-26 22:02:19 -07:00
JozsefA
cf5eea5a10
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-26 17:31:41 -07:00
JozsefA
0b25f662dc
Frame rate and tick rate limiting with distance.
...
- Significant performance improvement when dealing with massive amounts of dynamic instances, otherwise marginal.
2021-03-26 16:47:37 -07:00
zelophed
7230489b19
placement helper oversight
...
- shout-out to d'arcy :P
2021-03-27 00:41:09 +01:00
zelophed
56b1170224
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
2021-03-26 23:59:19 +01:00
zelophed
687743d18f
ponder polish
...
- some more changes to z-levels in ponder screens
- should be equal to 1.15 ponder now, except for the particles
2021-03-26 23:57:53 +01:00
24c306df90
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-26 23:26:22 +01:00
JozsefA
e91a15cf5f
Ejectors wind up again.
2021-03-26 15:25:42 -07:00
60bc6102e2
Add Create stone to base_stone_overworld block tag (terraforged was complaining)
2021-03-26 23:21:44 +01:00
fe10c258c4
Merge & Port
2021-03-26 23:13:49 +01:00
5a176204a5
Merge & Port
2021-03-26 22:17:23 +01:00
simibubi
cb759e793e
3D Printing is cool again
...
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
simibubi
0afb29f9a6
Simulate and Translocate
...
- Adjusted Brass Tunnels once again to better deal with non-complete item transferrals
- Brass tunnels now always output to their sides first
- Thrown chromatic products are now gravity-less
- Sneaking on Ejectors bypasses them triggering
- Fixed ponder tag item listing
- Ejectors now trigger observers
- Fixed negative bottom pull distance in chutes
- Fixed smart chutes deleting non-stackable items
- Fixed chutes not able to output partial stacks
- Ejectors can now be paused with redstone
- Deferred ejector launches by one tick to 'unground' entities more consistently
2021-03-26 18:41:03 +01:00
f28a3e87f3
No longer keep making new wrappers (but particles still don't work)
2021-03-26 16:50:06 +01:00
1675ee25b4
Fix ponder text being shy and hiding behind other things
2021-03-26 16:27:57 +01:00
35c62360be
Merge & Port
2021-03-26 16:03:09 +01:00
9c8d035694
Dya see the dye?
2021-03-26 13:35:45 +01:00
b582b39ae4
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-26 09:11:48 +01:00
5fa8a0b808
Revert "Fix leave finding in saws so compatibility with other mods works"
...
This is necessary to make the distance gathering work. Sorry me dumb dumb
2021-03-26 09:11:25 +01:00
JozsefA
1d2b51250c
Instanced Ejectors and better hashing for BehaviourTypes.
2021-03-25 21:27:08 -07:00
simibubi
718142e26f
Faith in your Depot
...
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
JozsefA
2e5d7a734f
Fix ConcurrentModificationException preparing frame for rendering.
2021-03-25 15:10:40 -07:00
JozsefA
affb8abfbd
Potentially fix weird crash.
2021-03-25 14:48:42 -07:00
JozsefA
a56514c308
Some housekeeping and documentation.
2021-03-25 14:29:52 -07:00
zelophed
8c79174904
fix pressing recipe inconsistency ( closes #1296 )
2021-03-25 03:58:24 +01:00
zelophed
e26191aaf7
GuiGameReposition
...
- adjust the position of the item renderer for gui elements
- include a warning when joining a world while fabulous graphics are enabled
2021-03-25 02:27:10 +01:00
JozsefA
b18993ed26
Little things.
...
- Quark magnets don't crash (already fixed).
- Fix quark magnet leaving behind ghost instances.
- Fix crash with belt lighting after being placed by contraptions.
- Simplify tile add/remove mixins and avoid conflict with Performant.
- Avoid FloatBuffer detour when uploading matrix uniforms.
- InstancedTileRenderer no longer has to clean up.
- Properly let go of tickable instances.
2021-03-24 15:48:15 -07:00
73f87ab44e
Exotic smoking
...
- all blocks tagged as campfires that have the lit blockstate property set to true are now valid smoke sources
2021-03-24 23:42:42 +01:00
bb18d9bf71
runData
2021-03-24 15:11:51 +01:00
4d22b5e9b4
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-24 15:07:51 +01:00
7eafbe5757
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-24 15:07:04 +01:00
16586747a6
Increase priority, less crashing with performant
2021-03-24 15:06:54 +01:00
cbbf502003
port recent changes
2021-03-24 14:54:24 +01:00
JozsefA
1233ecfe80
Fix belt lighting issues, again.
2021-03-23 14:13:32 -07:00
JozsefA
5eae3a53fc
Keeps getting hotter.
...
- Belts now use the new system.
- Remove ILightListener.java.
- Listeners can choose to remove themselves.
- Rename some static GridAlignedBB methods.
2021-03-23 02:12:09 -07:00
JozsefA
20189a86fc
Spicy light update listening api.
...
- Round 1, no profiling done yet, not everything uses it.
- WeakHashSet could be useful elsewhere, too.
2021-03-23 00:08:31 -07:00
JozsefA
1310b88828
Lieutenant Scatterbrain II.
...
- Swich to tabs. (not everything is tabs yet)
- Refactor light and color attributes to their own Enum.
- Quaternion/pivot/position attribute shader.
- Always update an instance when the WorldRenderer checks if it should rerender a block.
- Simplify some names.
- Remove generics in InstanceData classes.
- Deployer Tiles now use the oriented material.
- Press heads now correctly orient themselves.
- ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00