2 0.2.3
simibubi edited this page 2021-07-10 17:34:44 +02:00

for Minecraft 1.14 released on May 9th, 2020.
"Bug-Fixes and a few little additions. Have fun!"

Additions

  • Added superglue, an alternative to chassis blocks
  • Added the Mechanical Plough

Enhancements, Fixes

  • Chassis range visualization now uses the new outline particle
  • Written Schematics can now be re-used in Schematic Tables
  • Schematic and Quill selection is now smoother and more precise
  • Schematics no longer re-render their preview every time they are re-positioned
  • Schematic tools now move, rotate or flip the schematic more smoothly
  • Fixed Schematics not rendering TileEntities in their preview
  • Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
  • Schematics can now include entities
  • Schematicannons can now print several types of static entities, such as boats, minecarts or item frames
  • The creative crate is back on the menu
  • Schematicannons can now place belts safely
  • Fixed duplication issue with Schematic tables
  • Removed invalid Schematic item from creative tab
  • Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentit movement and will reset/reconnect
  • Fixed pistons/bearings/etc not being movable by chassis
  • Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
  • Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrectly
  • Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
  • Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
  • Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
  • Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
  • Clutches and Gearshifts now await their turn t re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
  • Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
  • Fixed Sequenced Gearshift crashing when removing instructions while active
  • Fixed deployer not being able to interact with non-living entities
  • Chassis range display no longer shows the overlay for non-sticky directions
  • Fixed adjustable pulley popping off due to floating point precision issues
  • Redstone links no longer cause a redstone update when loaded in
  • Redstone links no longer mess up windmill bearings on chunk reload
  • Fixed toggle latch acting strangely with input signals
  • Fixed inconsistent funnel activation when items are inserted on the same segment
  • Fixed redstone links not working properly after movement in a contraption
  • Reworked the advancement tree
  • Fixed misplaced client code introduced by a ScreenOpener hotfix
  • Slots for chance outputs now have a slighly different appearance in JEI
  • Filter output amounts can no longer be increased beyond the stack limit
  • Fixed flexcrate interface crashing if the block gets removed while open
  • Some additions/modifications in texture assets
  • Visual rework to Schematic items and their interface
  • Fixed typo in Mechanical Press tooltip
  • Added missing stonecutter recipe for polished dark scoria blocks
  • added ko_kr localization by qkrehf2
  • Added it_it localization by Masterlupo
  • Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
  • Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
  • Fixed harvester position inconsistency when moved vertically
  • Fixed saws/drills not hurting entities in some cases
  • Fixed saws/drill throwing back hurt entities in weird directions
  • Minecart assemblers can now be configured to 3 different rotation modes
  • Minecarts with mounted contraptions can now be picked up as an item
  • Furnace Minecarts can now be used in the cart assembler
  • Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders
  • Contraptions no longer render with default yaw if their mount is out of render distance
  • Fixed drills and saws throwing entities back by unreasonable distances
  • Drills now break columns of falling blocks from top to bottom while moved
  • Schematicannons with creative crates no longer require gunpowder to operate
  • Creative crates can now be used for infinite item supply and voiding
  • Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
  • Fixed ploughs trying to break water blocks
  • Fixed stationary contraptions getting nudged around by expiring farmland blocks
  • Shulker boxes can now be used as portable storage on contraptions
  • Added vertical rotation support to buttons, levers
  • Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degrees
  • Vertical belts no longer pop when rotated horizontally
  • Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and many other blocks can now be moved in a contraption
  • Cocoa pods can now be harvested by harvesters
  • Most of creates technical blocks can now be picked up using a wrench
  • Fixed Stockpile switch not reacting to movement.
  • Fixed Stockpile switch not reacting to changes to a double container
  • Fixed blazing sword taking damage in the nether
  • Fixed blazing sword not igniting entities
  • Fixed stack overflow when overpowering a RSC from both inputs
  • Fixed duplication glitch caused by the deployer
  • Fixed crafters not able to return multiple buckets