3 0.3
Evelyn Ivy edited this page 2021-04-09 06:58:25 -06:00

for Minecraft 1.15 and 1.16 released on December 18th, 2020.
"Enough. It's finally time."

Important note: extractors, transposers, and belt observers have been removed, funnel mechanics have been revised, and brass recipes were changed, which can break some machines from version 0.2. Exercise care when updating old worlds.

Additions

  • Entity Collision for all types of moving structures.
  • Mechanical Arms
  • Andesite and Brass Funnels
  • Chute
  • Depot
  • Blaze Burners
  • Andesite Belt Tunnels
  • Splitting, sorting and distribution functionality for Brass Tunnels
  • Dyeable Seats
  • Sail Frames and dyeable Sails
  • Windmill Bearing
  • Mechanical Pump
  • Fluid Pipes
  • Encased and non-opaque version of the Fluid Pipe
  • Item Drain
  • Hose Pulley
  • Smart Fluid Pipe
  • Fluid Valve and dyeable valve handles
  • Fluid Tank and Creative Fluid Tank
  • Spout
  • Chocolate Bar
  • Builder's Tea
  • Minecart Couplings
  • Contraptions mounted between two Minecarts
  • Radiant and Shadow Casing
  • Copper Tiles
  • Support for active Dispensers, Droppers and bells on contraptions
  • Decorative wooden and metal brackets
  • Decorative Braziers
  • Mechanical bearings now "stabilize" rotation of a contraption with an attached sub-contraption
  • Portable Fluid Interface
  • Controller Rails
  • Fluids for chocolate, honey, milk and tea
  • Compatibility items for well-known materials from other mods
  • New recipe chains
  • Recipe type for custom basin/press compacting
  • Recipe type for spout filling
  • Recipe type for item draining
  • Chest-Minecart mounted contraptions
  • Better placement convenience for piston poles, shafts and cogwheels
  • "/create fixLighting", enables experimental forge block rendering
  • Piston Pole's length of pistons to goggle overlay

Removals

  • Belt observer
  • Transposer
  • Funnels
  • Extractors
  • "catalyst" ingredients

Enhancements, Fixes

  • Rows of nixie tubes will now display text from a name tag used on them
  • Visual overhaul of most components
  • Mechanical belts can now connect vertical shafts together
  • Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
  • Belt tunnels now create side-openings for belt-like blocks such as the depot
  • Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
  • Sideways and Vertical belts can now be reinforced with casing
  • Belts can now be reinforced with andesite casing
  • Reinforcing belts no longer consumes the casing block
  • Filtering now supports setting the extraction count for empty filter slots (wildcard)
  • Fixed items (visually) disappearing on saws while queueing up
  • Fixed fast moving items missing their processing step
  • The Mechanical Press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
  • The Mechanical Press now operates faster on faster input speed
  • Stockpile switches can now take a filter
  • Stockpile switches no longer only access slots exposed to a specific side of an inventory
  • Portable Storage Interfaces now act as an inventory proxy of the attached contraption
  • Portable Storage Interfaces are now used in pairs like contacts
  • Visual rework of all active UIs
  • Input items/fluids of a basin can now be extracted or reused in further processing
  • Basins can now process items and liquids in recipes
  • Added the ability to disable auto-compat with vanilla recipe types in the configs
  • Attribute filters are now made of brass
  • Minecarts can no longer be moved while a contraption is stalling them
  • Wrenches can now remove minecarts in one hit
  • Hand cranks now consume saturation
  • Fixed faulty loot tables for double slabs
  • Improved rendering of items and fluids inside basins
  • Reworked model of the schematic table
  • Contraptions now render blocks in appropriate render layers
  • Fixed ejected belt items behaving inconsistently between different orientations
  • Fixed blockzapper not showing up in the searchable creative menu
  • Fixed the kinetic connectivity of the rotation speed controller
  • Fixed Stockpile Switch emitting redstone power towards its detection target
  • Items can now be inserted onto belts regardless of it moving or not
  • Fixed item duplication on stopped belts
  • Hand cranks can now be made without the need of brass
  • The press no longer requires a redstone signal to activate on in-world items
  • The Mechanical bearing can no longer generate force from wind
  • Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
  • Allowed our filters to be populated from JEIs ghost-ingredients
  • Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
  • Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
  • Moved option input of cart assemblers to side faces
  • Stockpile switches can now be inverted
  • Fixed stockpile switches not dynamically updating gui indicators frequently enough
  • Sequenced gearshifts now emit a comparator signal based on their current instruction index
  • The Piston instruction for sequencers can now accept distances up to 128m
  • Fixed some rendering inconsistencies with symmetry mirrors
  • Reworked symmetry mirror models to match the tool better
  • Attribute filters can now add inverted conditions to the list
  • Added the attribute "can be crushed"
  • Made the schematicannon interface a little less confusing
  • Deployers no longer actively pull items from other inventories
  • Held items of a deployer can now only be extracted by other blocks if it does not match the filter
  • Creative crates now provide their contents to contraptions
  • Belt funnels now render with animated flaps
  • Fixed creative crates not marking their inventory as removed when destroyed
  • Items on belts now back up a little further away from the end of the belt
  • Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
  • Waterlogging support for various components
  • Fixed nether wart resource loop when Quark is present
  • Fixed tooltips getting occluded by certain gui elements
  • Crafters can no longer be covered when while they are holding an item
  • Fixed tunnels with windows occluding block faces directly behind them
  • The mixer can now process vanilla potion recipes
  • Fixed chromatic compound needing line of sight to the sky to convert even when the beacon is active
  • Fixed fan processing on item entities happening on both logical sides
  • Fixed localization of sawing recipe category
  • Mechanical Saws now animate dynamically on contraptions
  • Deployers can now be paused using a redstone signal; stopping them after their next completed cycle
  • Added tinting support for blocks shown in UIs
  • Updated wrench model
  • Fixed prismarine recipe cycles from various mod interactions
  • Added hints when looking at
    • Mechanical arms with no targets
    • Funnels attempted to be used like 0.2 transposers
    • Bearings that require an update to attach to their blocks
  • Fluid Tanks and Creative Fluid Tanks form a combined fluid inventory on contraptions
  • Portable Storage interfaces now interrupt their connection when receiving redstone power
  • Basins can now push outputs to any open inventory
  • Reworked some of the tooltips presented by kinetic components
  • Slight optimizations to contraption vertex lighting
  • Encased shafts and gearboxes can now join textures with respective casing blocks
  • Renamed Encased Belts to Encased Chain Drives for easier distinction
  • Fixed items sometimes being deleted when breaking belts
  • Material Checklists are now localized
  • Slight performance tweaks to redstone links
  • Blockzappers now select blocks server-side
  • Blockzappers and Schematicannons can now carry over some data from blocks
  • Goggle overlay is now hidden when looking at filter slots
  • Fixed crash when trying to move beds on contraptions
  • Water wheels can now be powered by bubble columns
  • Deployers now handle excess items differently
  • Fixed contraptions assembling even when the controller components' speed is zero
  • Fixed inconsistencies with the hitbox of moving mechanical pistons
  • Fixed activator rails not diassembling furnace minecart contraptions
  • Fixed drills continuing to dig at old locations when placing a minecart structure somewhere else
  • Cart contraptions now keep their item name
  • Fixed belts sometimes popping off when disassembling a contraption
  • Fixed cocoa beans on contraptions crashing the server
  • Fixed "angel block" placement through super glue
  • Item Storage information on Contraptions no longer get sent to the client
  • TileEntities are now being considered when rendering static blocks in a moving structure.
  • Increased scope of caught exceptions when rendering modded tiles in schematics and on contraptions
  • Fixed mechanical pistons being a little too generous with pole alignment
  • Fixed inconsistent collision response to players respawned from near a contraption
  • Added some additional feedback when players apply filters
  • Basins can no longer be placed directly under a press or mixer
  • Fixed blockzapper duplicating bonemeal and breaking bedrock
  • Processing outputs in creates recipe json can now fall back to a default count
  • Fixed deployers duplicating the Quark pickarang
  • Fixed water rendering overlay on glass blocks
  • Crushing wheels are now less prone to zfight with other blocks
  • Fixed prefix "kinetics" added to unrelated subsequent config keys due to inconsistent push/pop
  • Fixed players flailing their limbs around while standing still on a moving contraption
  • Allowed harvesters to harvest kelp tops
  • Fixed schematicannon breaking bedrock with doors, tall flowers and beds
  • Fixed extendo grip breaking item frames instead of making the item pop off
  • Fixed Deployers crashing when interacting with bee hives
  • Fixed wand of symmetry not applying fortune or silk touch
  • Blockzappers and Schematicannons now place crops in their initial growth state
  • Fixed various duping exploits involving the blockzapper and schematicannons
  • Fixed recipe lookup cache not invalidating on datapack reload
  • Added a block tag non_movable conatining blocks that should not be moved with contraptions
  • Added a block tag for brittle blocks breaking without support
  • Added two config entries to offset the goggle overlay on x/y axis
  • Copper, Brass and Zinc blocks can now be used as beacon base block
  • Copper, Brass and Zinc can now be used to activate a beacon
  • Create ingots are now listed under the forge:ingots tag
  • Create nuggets are now listed under the forge:nuggets
  • Create plates are now listed under the forge:plates