mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-09-20 12:41:35 +02:00
Page:
0.3.2e & f
Pages
0.0.x
0.1.1
0.1.1a
0.1
0.2.1
0.2.2
0.2.2a
0.2.2b
0.2.3
0.2.4
0.2.4a
0.2.4b
0.2.4c
0.2.4d
0.2.4e
0.2
0.3.1
0.3.1a
0.3.1b
0.3.1c
0.3.2
0.3.2a
0.3.2b
0.3.2c
0.3.2d
0.3.2e & f
0.3.2g
0.3
0.3a
0.3b
0.3c
0.3d
0.3e
0.4.1
0.4
0.4a
0.4b
0.4c
0.4d
0.4e
0.4f
0.5.1
0.5.1b
0.5.1c
0.5.1e
0.5.1f
0.5.1g & h
0.5
0.5a
0.5b & c
0.5d
0.5e
0.5f
0.5g
0.5h
0.5i
API Reference
Analog Lever
Andesite Alloy
Attaching TileEntity Behaviours
Basin
Blaze Burner
Blaze Cake
Brass
Changes
Changing Gears
Chute
Cogwheel
ComputerCraft Integration
Content Observer
Copper
Crafting Components
Create's Materials
Create Contraptions
Create Curiosities
Create Logistics
Create Palettes
Create Schematics
Crushing Wheels
Cuckoo Clock
Custom Potato Cannon Projectile Types
Custom Recipes
Custom Spout Interaction
Deforester
Depending on Create
Deployer
Depot
Display Link (Peripheral)
Empty Schematic
Encased Fan
Engineer's Goggles
Filter
Fluid Pipe
Funnel
Generate and Convey
Handheld Blockzapper
Handheld Worldshaper
Home
Internal Ponder UI
Item Drain
Loading a Schematic
Mechanical Arm
Mechanical Belt
Mechanical Crafter
Mechanical Drill
Mechanical Harvester
Mechanical Mixer
Mechanical Plough
Mechanical Press
Mechanical Pump
Mechanical Saw
Millstone
Moving Contraptions
Open Ended Pipe Effect Handlers
Portable Storage Interface
Printing a Schematic
Redstone Utility
Removed Features
Renewable Resources
Rotating Appliances
Rotation Speed Controller (Peripheral)
Rotation Speed Controller
Sand Paper
Saving a Schematic
Schematic Table
Schematic and Quill
Schematic
Schematicannon
Seat
Sequenced Gearshift (Peripheral)
Shaft
Speedometer (Peripheral)
Spout
Stress Units, Capacity and Impact
Stressometer (Peripheral)
Supporting the Project
The Basics of Rotation in Create
Train Schedule (ComputerCraft)
Train Station (Peripheral)
Tree Fertilizer
Troubleshooting
Useful Tags
Wand of Symmetry
Waterwheel
Zinc
_Development Environment
dev.status
0
0.3.2e & f
simibubi edited this page 2021-10-23 03:59:47 +02:00
Table of Contents
for Minecraft 1.16.5 released on October 23rd, 2021.
"Long time no fix"
Hotfixes in 0.3.2f: - Fixed crash on server start; Fixed incorrect icon position in Toolbox Screen; Removed an obsolete recipe
Additions
- Added the Toolbox
- Added dyed variants of the Toolbox
Enhancements, Fixes
- Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
- The Wrench can now be used to shorten or divide Mechanical Belts
- Belt Connectors can now be used to extend or merge Mechanical Belts
- Fixed CTM item models disappearing after a ponder scene is opened
- Doors and Trapdoors on Contraptions can now be interacted with
- Moved obsidian movement from tag to config
- Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
- Fixed smart pipe ponder scene no longer showing milk in the basin
- Fixed filter slot display issues with Forge's multi-layered item models
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Added the option to have held items not be consumed in deploying recipes
- Fixed Unbreakable items breaking when used as tool in deploying recipes
- Fixed pumps and valves not registering their stress impact properly after changing state
- Fixed belts not applying stress when created in certain orientations
- Schematic and Quill now creates Air entries in place of any "Structure Void" block
- Fixed a lighting issue for the belt item renderer
- Items on belts now stall under empty-handed Deployers targeting them
- Added a config option to prevent Create from placing fluid source blocks
- Added a config option to make mounted storage output-only
- Added config options for mechanical harvesters
- Added config option for the required windmill sails per RPM
- Added config option for hose pulleys to continue filling above-threshold pools
- Crafters no longer display item sprites vertically flipped
- Crafters now arrange overlapping items less randomly
- Chromatic Compound can now absorb light emitting blocks from belts & depots
- Mechanical Harvesters can now be used to gather Leaves
- Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
- Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
- Fixed infinite fluid source deny-list being ignored
- Fixed idle blaze burners sending packets every tick
- Fixed placement indicator rendering behind the crosshair
- Fixed TiCon Casting via Spout
- Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
- Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
- Fixed Chute Particles not moving
- Fixed crash when using tree fertilizer on saplings from "Blue skies"
Localization
- Updates to pt_br.json by vyhi
- Updates to pl_pl.json by joker876
- Updates to zh_cn.json by TUsama
- Updates to es_es.json by FrannDzs
Technical
- Added timed invalidation to refresh fluid handler references observed by pipe ends
- Add-ons can now modify the furnace engine multiplier of furnace types
- Refactor custom rendered items; The renderer now creates the model instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource reload
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Add translations for "fluid_container" and "renamed" item attributes
- Add create honey bucket to a forge tag
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Make FluidTransportBehaviour fields public
- Allow defining custom potato cannon projectile types through JSON in datapacks
- Allow setting a custom render mode when building a projectile type
- Commands glue, highlight, and replaceInCommandBlocks now require OP
- Added the option to prevent a Mechanical Crafting recipe from matching a flipped arrangement
- Custom namespace support of CustomRenderedItemModels
- Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
- Added behavioural registry for Spout/Block interaction
- Fixed modlist lookup for non-english locales
- Added a contraption movement setting registry
- Made checks previously checking only spawner movement setting and the block being a spawner to check using ContraptionMovementSetting.get(block)
- Method to invalidate contraption renderers