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Page:
0.3.2g
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0.0.x
0.1.1
0.1.1a
0.1
0.2.1
0.2.2
0.2.2a
0.2.2b
0.2.3
0.2.4
0.2.4a
0.2.4b
0.2.4c
0.2.4d
0.2.4e
0.2
0.3.1
0.3.1a
0.3.1b
0.3.1c
0.3.2
0.3.2a
0.3.2b
0.3.2c
0.3.2d
0.3.2e & f
0.3.2g
0.3
0.3a
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0.3c
0.3d
0.3e
0.4.1
0.4
0.4a
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0.5.1
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0.5.1c
0.5.1e
0.5.1f
0.5.1g & h
0.5.1i
0.5.1j
0.5
0.5a
0.5b & c
0.5d
0.5e
0.5f
0.5g
0.5h
0.5i
API Reference
Analog Lever
Andesite Alloy
Attaching TileEntity Behaviours
Basin
Blaze Burner
Blaze Cake
Brass
Changes
Changing Gears
Chute
Cogwheel
ComputerCraft Integration
Content Observer
Copper
Crafting Components
Create's Materials
Create Contraptions
Create Curiosities
Create Logistics
Create Palettes
Create Schematics
Crushing Wheels
Cuckoo Clock
Custom Potato Cannon Projectile Types
Custom Recipes
Custom Spout Interaction
Deforester
Depending on Create
Deployer
Depot
Display Link (Peripheral)
Empty Schematic
Encased Fan
Engineer's Goggles
Filter
Fluid Pipe
Funnel
Generate and Convey
Handheld Blockzapper
Handheld Worldshaper
Home
Internal Ponder UI
Item Drain
Loading a Schematic
Mechanical Arm
Mechanical Belt
Mechanical Crafter
Mechanical Drill
Mechanical Harvester
Mechanical Mixer
Mechanical Plough
Mechanical Press
Mechanical Pump
Mechanical Saw
Millstone
Moving Contraptions
Open Ended Pipe Effect Handlers
Portable Storage Interface
Printing a Schematic
Redstone Utility
Removed Features
Renewable Resources
Rotating Appliances
Rotation Speed Controller (Peripheral)
Rotation Speed Controller
Sand Paper
Saving a Schematic
Schematic Table
Schematic and Quill
Schematic
Schematicannon
Seat
Sequenced Gearshift (Peripheral)
Shaft
Speedometer (Peripheral)
Spout
Stress Units, Capacity and Impact
Stressometer (Peripheral)
Supporting the Project
The Basics of Rotation in Create
Train Schedule (ComputerCraft)
Train Station (Peripheral)
Tree Fertilizer
Troubleshooting
Useful Tags
Wand of Symmetry
Waterwheel
Zinc
_Development Environment
dev.status
3
0.3.2g
simibubi edited this page 2021-11-24 16:42:13 +01:00
Table of Contents
for Minecraft 1.16.5 released on November 24th, 2021.
Enhancements, Fixes
- Fixed Chutes spilling items when inserting into disconnected storage interfaces
- Blaze Burners can now be picked up using the Wrench
- Fixed Contraptions being affected by Weighted Ejectors
- Fixed press/deployer/spout failing to process an item when other items are processed simultaneously further down the belt
- Fixed piston/pulleys moving before their attached entity is loaded
- Fixed pipes spawning particles at connections between chunks
- Fixed toolbox deleting contained items when crafted with dye
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- A couple of two-ingredient recipes have been made shapeless
- Made toolbox recipes less confusing to navigate in JEI
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
- Fixed belt-item speed and contraption sync being one tick off by default
- Added in-world toolbox dyeing
- Fixed toolbox handle not rendering with transparency
- Gantry Shafts can now be configured to have a stress impact
- Additional safety checks from crash-reports
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Better visibility for low/half amounts of fluids in basins
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (e.g. Storage Drawers)
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
Localisation
- Added es_cl.json by Alonsinwhat
- Updates to de_de.json by DreiMu
- Updates to ko_kr.json by qkrehf2
- Updates to zh_cn.json by Demonese
- Updates to es_es.json by FrannDzs
- Updates to pt_br.json by vyhi
- Updates to ja_jp.json by CKenJa