Table of Contents
Stress requirement: 4 SU per RPM
Power connections: Cogwheel and Shaft, from side and bottom respectively
The Millstone is a more basic equivalent of the Crushing Wheels, capable of applying milling recipes to any items inserted into it. A Millstone can be powered by a shaft from below or by a cogwheel from the side.
Obtaining
A Millstone can be created through the following methods:
Recipe | Input | Output |
---|---|---|
Crafting: 2 Andesite Alloy 1 Cogwheel 1 Planks (any type) 1 Stone (any type) |
1 Millstone |
Usage
A millstone can receive up to one stack of any single item, either by inserting with inventory logistics (hoppers, funnels, chutes, and the like) or by dropping items directly on top. If there are less than 64 items in the millstone awaiting processing, it will be able to pick up more items.
When the millstone is powered (either with a cogwheel from the side or a shaft from below), it will process the inserted ingredients over time. The processing speed will depend both on the specific ingredient and on the millstone's rotation speed. If there is not a valid milling recipe for the inserted items, they will simply be deleted one at a time. Particles will be shown while a millstone is working.
Once the items are processed, all outputs will remain in the millstone unless removed with inventory logistics or by right-clicking with an empty hand. If there are no outputs to be picked up, right-clicking with an empty hand will pick up all items awaiting processing.
Milling Recipes
Note: recipes marked with an asterisk give different outputs when processed by crushing wheels.
Input | Output |
---|---|
1 Andesite | 1 Cobblestone |
1 Bone | 3 Bone Meal 3 additional Bone Meal (25% chance each) 1 White Dye (25% chance) |
1 Bone Meal | 2 White Dye 1 Light Gray Dye (10% chance) |
1 Cactus | 2 Green Dye 1 additional Green Dye (10% chance) |
1 Charcoal | 1 Black Dye 2 Gray Dye (10% chance each) |
1 Clay | 3 Clay Balls 1 additional Clay Ball (50% chance) |
1 Coal | 2 Black Dye 1 Gray Dye (10% chance) |
1 Cobblestone | 1 Gravel |
1 Cocoa Beans | 2 Brown Dye 1 additional Brown Dye (10% chance) |
1 Copper Ore* | 1 Crushed Copper |
1 Diorite | 1 Limesand |
1 Fern | 1 Green Dye 1 Wheat Seeds (10% chance) |
1 Granite | 1 Red Sand |
1 Grass | 1 Wheat Seeds (25% chance) |
1 Gravel* | 1 Flint |
1 Gold Ore* | 1 Crushed Gold Ore |
1 Ink Sac | 2 Black Dye 1 Gray Dye (10% chance) |
1 Iron Ore* | 1 Crushed Iron Ore |
1 Lapis Lazuli | 2 Blue Dye 1 additional Blue Dye (10% chance) |
1 Large Fern | 2 Green Dye 1 additional Green Dye (10% chance) 1 Wheat Seeds (10% chance) |
1 Nether Gold Ore* | 1 Crushed Gold Ore |
1 Saddle | 3 Leather 2 additional Leather (50% chance each) 8 Iron Nuggets (25% chance each) |
1 Sand* | 1 Limesand |
1 Sugar Cane | 2 Sugar 1 additional Sugar (10% chance) |
1 Tall Grass | 2 Wheat Seeds (25% chance each) |
1 Terracotta | 1 Red Sand |
1 Wheat | 1 Wheat Flour 2 additional Wheat Flour (25% chance each) 1 Wheat Seeds (25% chance) |
1 Wool (any color)* | 1 String |
1 Zinc Ore* | 1 Crushed Zinc |
Any flower | An assortment of dyes (varies by flower) |