2 Troubleshooting
simibubi edited this page 2021-06-07 22:13:09 +02:00

Sometimes the Create mod might not work quite the way you expect it to.
Here is a list of some of the most common issues you can easily fix yourself. Also check if you are still running an up-to-date version of the mod.

The textures of some Create blocks are just a solid color

This is a compatibility issue between Create and Optifine. Fix it by disabling Anti-Aliasing and Anisotropic Filtering in your Graphics settings.

The player does not collide with any of the moving block contraptions

This is a compatibility issue between Create and Optifine. Fix it by using a new 1.16.5-based version of Optifine; it should work even if your game instance is still running on 1.16.4.

"Incomplete set of tags received from server."

Create is a mod that has to run both client and server-side. Ensure you started your server running the jar called forge-[...].jar and not minecraft_server.jar and that the Create mod is inside the server's /mods folder.

Rotational movement persists after disconnecting/removing the source (Ghost Power)

  • Alternatively: kinetic group of blocks without a source are still indicating to be "Overstressed"

The magical and sometimes unstable inner workings of Create's kinetic propagation can sometimes cause unwanted results. As functionality is constantly patched, double check you are running the latest available version of Create.
To manually resolve the bugged state, enable the F3 debug view and follow the highlighted positions when looking at any of the problematic components in world. If any of them are pointing at each other in a loop, remove them and add them back. The self-propelled motion should be gone.

Cannot see fluid in pipes/tanks, cannot see in-world UIs on configurable blocks

Some of Create's rendering is not supported by minecraft's new "FABULOUS" graphics option. Try switching it to 'Fancy' in your video settings.

Other issues

If none of these match the problem you are facing, feel free to open an Issue or visit the Feedback & Help channel.
Sorry for any inconveniences!