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0.3
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0.5
0.5a
0.5b & c
0.5d
0.5e
0.5f
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0.5i
API Reference
Analog Lever
Andesite Alloy
Attaching TileEntity Behaviours
Basin
Blaze Burner
Blaze Cake
Brass
Changes
Changing Gears
Chute
Cogwheel
ComputerCraft Integration
Content Observer
Copper
Crafting Components
Create's Materials
Create Contraptions
Create Curiosities
Create Logistics
Create Palettes
Create Schematics
Crushing Wheels
Cuckoo Clock
Custom Potato Cannon Projectile Types
Custom Recipes
Custom Spout Interaction
Deforester
Depending on Create
Deployer
Depot
Display Link (Peripheral)
Empty Schematic
Encased Fan
Engineer's Goggles
Filter
Fluid Pipe
Funnel
Generate and Convey
Handheld Blockzapper
Handheld Worldshaper
Home
Internal Ponder UI
Item Drain
Loading a Schematic
Mechanical Arm
Mechanical Belt
Mechanical Crafter
Mechanical Drill
Mechanical Harvester
Mechanical Mixer
Mechanical Plough
Mechanical Press
Mechanical Pump
Mechanical Saw
Millstone
Moving Contraptions
Open Ended Pipe Effect Handlers
Portable Storage Interface
Printing a Schematic
Redstone Utility
Removed Features
Renewable Resources
Rotating Appliances
Rotation Speed Controller (Peripheral)
Rotation Speed Controller
Sand Paper
Saving a Schematic
Schematic Table
Schematic and Quill
Schematic
Schematicannon
Seat
Sequenced Gearshift (Peripheral)
Shaft
Speedometer (Peripheral)
Spout
Stress Units, Capacity and Impact
Stressometer (Peripheral)
Supporting the Project
The Basics of Rotation in Create
Train Schedule (ComputerCraft)
Train Station (Peripheral)
Tree Fertilizer
Troubleshooting
Useful Tags
Wand of Symmetry
Waterwheel
Zinc
_Development Environment
dev.status
6
0.3.1
simibubi edited this page 2021-07-10 17:52:16 +02:00
Table of Contents
for Minecraft 1.15 and 1.16 released on April 2nd, 2021.
"Performance, Presentation, Perfection."
Visual Changelog by Kryppers
Important note: vertical funnels can no longer connect two inventories to each other, which can break some machines from version 0.3e. Exercise care when updating old worlds.
Additions
- Added Smart chutes
- Added Gantry shafts and Gantry carriages
- Added the Sticker
- Added Weighted Ejector
- Added Honeyed apples
- Added Sweet rolls
- Added Chocolate glazed berries
- Introduced the "Ponder" Tutorial and Documentation System
- Introduced the "Flywheel" Rendering Backend developed by Jozufozu
Enhancements, Fixes
- Vertical funnels can no longer transfer between inventories
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels can now insert and extract ground items
- Non-mounted funnels no longer occupy a full block length
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
- Deployers now place broken blocks into their internal inventory
- Deployers can now harvest honey or honeycombs from beehives
- Pipes can now connect to and drain liquid honey from beehives
- Slime blocks on a moving Contraption are now bouncy
- Ice blocks on moving Contraptions are now very slippery
- Crushing Wheels now work omnidirectionally
- Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
- Various Adjustments and Fixes to kinetic propagation
- Updated Goggles item model
- Updated funnel block models
- Updated Speed Controller block model
- Variety of Security patches developed by Pau101
- Added goggle overlays for fluid tanks, spouts, item drains, and basins
- Added comparator compat to fluid tanks, spouts, and item drains
- Refined Placement Assist visuals
- Added the composter as a mechanical arm interaction point
- Mechanical Arms now stall targeted belt items
- Updated redstone contact texture
- Fixed basin auto-output not working on stopped belts
- Basin auto-output can now share a space with funnels
- Fixed chutes not able to output partial stacks
- Thrown chromatic products are now gravity-less
- Ploughs can now harvest snow layers
- Linear Chassis now connect to each other in any direction
- Fixed honey bottles on belt/depots not rendering upright
- Added attribute filter for dyed items
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed some tunnel distribution inconsistencies
- Front face of crafters now supports automatic item insertion
- Added running particles when sprinting on contraptions
- Fixed fake players being able to sit on seats
- Added step sound when walking on contraptions
- Goggle overlays now use a localized number format
- Large cogs can no longer be placed right next to crafters or millstones
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Pressing recipes on belts now take probabilities into account
- Adjusted Brass Tunnels to better deal with non-complete item transferrals
- Using sponge on a basin will remove any liquids
- More blocks are now usable by placement assist
- Added attribute filter conditions for enchantment levels
- Sequenced Gearshifts can now be told to wait for an additional pulse
- Include a warning when joining a world while fabulous graphics are enabled
- Fixed placement assist not playing sounds
- Windmill bearings now have a configurable minimum of sail blocks
- Fixed Blockzapper issues with FTBChunks
- Tweaked belt animation speed to match item movement speed
- Funnels can now extract items when part of a contraption
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
- Bearing contraptions will disassemble when their anchor is rotated by wrench
- Bearings, Pistons and other Movement Anchors now display reasons why its contraption could not be assembled
- Chutes now display contents in their goggle overlay
- Fixed Encased Fans not providing kinetic power after being moved by contraption
- Fixed occasional lack of backface culling for UI items
- Sticky Mechanical Pistons now drag attached structures with them
- Mechanical piston heads and poles now drag their entire piston multiblock with them
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Added some safety layers for nbt assigned to blocks by Schematics
- Redstone links can now be placed onto any non-empty space
- Kinetic animations now pause while the game is paused
- Added Crushing recipe for the AE2 fluix crystal
- Removed a couple outdated compatibility recipes
- Mechanical Saws can now process recipes of the Druidcraft woodcutter
- Now using generic item tags for Blockzapper Upgrade recipes
- Gave indicators on funnels better visibility
- Fixed directionality of horizontally placed crushing wheels.
- Spectating Players can no longer interact with in-world interfaces
- Fixed uvs on Deployer model
- Contraptions no longer calculate entity vs fluid block interactions
- Allowed downwards crushers to deposit directly into belts/chutes/depots and such below.
- Allowed horizontal crushers to take input from belts going below them.
- Allowed horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
- Crushers stall when they have a valid output block but cannot actually output.
- Crushers outputting in any direction except down will shoot out the item entities with some speed.
- Fix 'sticky' block connectivity on Contraptions
- Contraptions now use block palettes to save their structure
- Added support for PUSH_ONLY movement behaviour on Contraptions
- Rope Pulleys no longer break bedrock when placing their rope
- Fixed a de-sync issue with filter slots
- Added "/create util replaceInCommandBlocks" for map-making purposes
- Added "/create clone" to clone structures including super glue
- Added client config to disable placement helpers
- Optimizations for block gathering when Contraption assemble
- Fixed Speedometer/Stressometer gauges not rendering behind doors
- Superglue no longer gums up spawn packets
- Hand cranks can now be used with non-empty hands
- Added Server side validation for Extendo Grip and Contraption interaction packets
- Fixed Stabilized Contraptions able to move further bearing blocks
- Prevented super glue from being placed on already sticky faces
- Fixed Fistbumping Deployers not able to do their work
- Fixed Item Duplication caused by Sand Paper
- Fixed Item Duplication caused by Chutes
- Fixed Item Duplication caused by Portable Storage Interfaces
- Fixed Duplication of Cart Assemblers
- Attribute filter screen now displaces jei bookmarks and items
- Schematic table screen now displaces jei bookmarks and items
- Moved towards more compatible world gen
- Removed old tooltips overlapping with ponder content
- Added generic fan stream, fluid pool and bracketing advancement triggers making custom advancements easier
- Adjusted tooltip presentation for more visual consistency
- Custom cogwheels can now be added more easily by add-ons
- Contraption types can now be added more easily by add-ons
1.16 only
- Added Create stone to base_stone_overworld block tag
- All blocks tagged as campfires are now valid smoke sources
- Fixed worldgen not following the intended registry workflow
Localization
- zh_tw Added by dunois
- es_es Added by FrannDzs, muriplz
- de_de Updated by SaurierZockt, DreiMu, muffinbarde, Peatral
- zh_cn Updated by TUsama, MacrousHyucen, Snownee, BigDaleAHA
- it_it Updated by Chexet48
- es_mx Updated by JohanIvan
- fr_fr Updated by dindin-glitch
- ja_jp Updated by CKenJa, RakuGaki-MC
- ru_ru Updated by pgkrol, Alepod